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 Metropolis (Ratchet and Clank)

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PostSubject: Metropolis (Ratchet and Clank)   Thu Jul 09, 2015 5:37 pm



Metropolis starts off as a classic cityscape, with conveyor belts that contain Bolt crates, TNT crates and Omega chests, moving platforms, and a grinder pit. Captain Qwark can be seen in the background posing beside a statue of himself.

After some time has passed, the stage suddenly ascends to space in the style of Ratchet & Clank. Dr. Nefarious then shows up and throws down the Hypersonic Brainwave Scrambler that traps the players in bubbles for several seconds. This continues until the machine goes haywire, chasing Dr. Nefarious into the horizon.

this actually is base to ps allstar battle royale stages remember that that stages where combined with things from other ps games so i actually take to part who had relation with the franchise so y took the normal part of ratchet and clank level with the second part of the resistance level who has relation with ratchet and clank game
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Nohrian Sadist

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PostSubject: Re: Metropolis (Ratchet and Clank)   Thu Jul 09, 2015 10:03 pm

I see no reason to have this stage unless the franchise needs representation, which it doesn't. It isn't incredibly unique and if we go by the picture, the only blast zone is on top. No support from me.


Last edited by Leafyon on Fri Jul 10, 2015 10:24 am; edited 1 time in total
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Mellon
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PostSubject: Re: Metropolis (Ratchet and Clank)   Fri Jul 10, 2015 7:21 am

Leafyon wrote:
I see no reason to have this stage unless the franchise needs representation, which it doesn't. As it isn't incredibly unique and if we go by the picture, the only blast zone is on top. No support from me.
I agree way too much
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Roy
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PostSubject: Re: Metropolis (Ratchet and Clank)   Fri Jul 10, 2015 3:40 pm

I like R&C, but a direct port of PSASBR stages doesn't work due to the different kill mechanics. Metropolis would have to go through a heavy redesign.
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