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 Dark Pit/Pit's Alt (Kid Icarus)

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PostSubject: Dark Pit/Pit's Alt (Kid Icarus)   Tue Jul 07, 2015 11:45 pm



Ok if we have 3 reps from street fighter and one is Ryu alt Evil Ryu who has similar attacks to Ryu and its his dark side why not having another 3th rep from kid icarus who was similar to Pit's attack but some are weaker and some are more powerful to Pit's and its pis dark side obviously (I know i am posting the characters to fast but if i don't post all the rest of SSB4 remaining i think no one will post them so i will do it its no problem for me but you have to know that i am doing a good effort with ssb4 remaining characters )

Neutral attack:A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.

Forward tilt:Dark Pit closes his blades onto the opponent in a scissor slash. Slightly weaker knockback than Pit's.

Up tilt:Dark Pit flip kicks upwards, before correcting himself and kicking again. Decent knockback.

Down tilt:Dark Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy.

Dash attack:A running slash downwards with his bow. Sends foes upward.

Forward smash:Dark Pit separates his blades and slashes, before quickly putting them back and slashing again. The second hit carries all of the knockback.

Up smash:A leaping triple slash to the sky. Similar to Link's up smash but is noticeably faster and weaker.

Down smash:Dark Pit stabs the ground in front of, then behind him. Slower than Pit's.

Neutral aerial: Dark Pit uses his bow as a buzz saw, hitting rivals with the blades outstretched. Can nullify weak projectiles.

Forward aerial:Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally.

Back aerial:A reverse dual-bladed thrust. Has the longest range and the strongest knockback of Dark Pit's aerials.

Up aerial:Spins his bow above him like helicopter blades. Fairly difficult to land.

Down aerial:Dark Pit swipes a blade below him. Can meteor smash if sweetspotted at the move's start.

Pummel:A quick knee jab.

Forward throw:Slashes away the opponent. Dark Pit's strongest throw. Capable of KOing at high percentage.

Back throw:Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him.

Up throw:Dark Pit rolls on his back and handstand kicks the enemy.

Down throw:Dark Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe.

Neutral special:Dark Pit fires a purplish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging.

Side special:Dark Pit brings out his Electroshock Arm and charges forward, powerfully uppercutting the enemy. This move can deflect projectiles and sends them back at a roughly 45 degree angle.

Up special :Dark Pit's wings glow blue and he gains the ability to fly for approximately 3 seconds. He can cancel out the move by performing an aerial attack, which won't leave him helpless, but prevents him from using any unconsumed jumps and the same move again until he lands.

Down special: Dark Pit pulls out his shield and crouches down while holding it in front of him. The shield can be angled up or down to reflect attacks. Any projectiles reflected would go flying back towards the user at x1.7 the original speed. When initially brought out, the shield gives launch resistance and can reverse enemies when they attempt to attack Dark Pit.

Final Smash:Dark Pit pulls out his namesake weapon and fires an extremely long range and powerful laser, much like Zelda/Sheik's Light Arrow. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the stronger the impact.

Taunt:Stands, facing towards his opponent, before pointing his split blade towards them while saying "Game on!".
Idle:Holds blades together as a bow, then pulls them apart.

One last thing i used 2 of Pit special from brawl just to change a little moveset with Pit are the Up special and the Down special just to say
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TrinitroMan
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Wed Jul 08, 2015 12:11 am

Wait, a Dark Pit as semi-clone now?
Eh, I think he needs more differences from regular Pit.
Plus, even though Pit is a given in Crusade, he still needs to be revealed first before we can suggest secondary characters from the franchise.
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Roy
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Thu Jul 09, 2015 7:53 pm

If we're going to include Dark Pit, can we please differentiate him? There's so many weapons in Kid Icarus Uprising, surely Dark Pit can make a moveset from that...
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TrinitroMan
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Jul 10, 2015 12:44 am

Oooooooooooooor we could make Dark Pit the Brawl version of Pit (but keep his Smash 4 Final Smash, of course).
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Mellon
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Jul 10, 2015 3:59 am

TrinitroMan wrote:
Oooooooooooooor we could make Dark Pit the Brawl version of Pit (but keep his Smash 4 Final Smash, of course).
I have literally been thinking about a GOOD Dark Pit moveset for about a month now, using a bunch of different weapons and Pit's Brawl moveset. But then this thread happened...sigh.
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Mellon
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Jul 10, 2015 4:03 am

Also since when does Dark Pit have a shield

Guys wait for just a while and I'll post a good moveset

Okay here we go

Dark Pit (Kid Icarus: Uprising)
Spoiler:
 

There we go. First step is Pit, then we'll await Dark Pit!
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TrinitroMan
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Jul 10, 2015 8:23 am

Well, Pit should be a given, mainly because of a combination of those 3:
*leftover files
*Smash veteran
*relevance
Those three points mean nothing when viewed seperately, but when viewed together, than I think it would make absolutely NO sense to NOT include Pit, because all three points are true for him.
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Roy
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Jul 10, 2015 3:34 pm

Mellon wrote:
Since Dark Pit is a flawed clone of Pit, I suggest that most of his moves take inspiration from Brawl Pit, since his moveset changed drastically from Brawl to Smash 4. He will also use many different weapons like in Kid Icarus: Uprising, however no weapons that he is not seen using in the story. That means the Electroshock Arm and Guardian Orbitars are gone.
Technically, he can use any weapon since he's playable in Chapter 22... but aside from that, I understand where you're going. That leaves 6 weapons: Silver Bow, Dark Pit Staff, Ogre Club, EZ Cannon, First Blade, Violet Palm. Would be nice if all 9 weapon types were there (meaning Electroshock Arm, Guardian Orbitars, and some kind of Claw - there's even Pandora and Viridi claws!), but I guess it's not a big deal.

The moveset is pretty neat, using a 3 weapon mechanic... though there is one problem with it. How would this be done, sprite-wise? You'd have to sprite every standard animation (running, jumping, etc) 3 times! I think that's a bit much for a character like Dark Pit (someone most people wouldn't care to put that much effort on). Maybe there's a better idea for a neutral special? Side special is pretty generic... don't really care for it, and it seems awkward for the club weapon to be used in a rapid hit move. Up special should be purple, not blue (matches his look in Uprising). I feel like Pandora wouldn't really protect Dark Pit... maybe green for Viridi instead?

Speaking of Viridi, maybe she could fit in for the Final Smash, taking Pit's Brawl final smash and subbing in Viridi and the forces of nature. On the other hand, it doesn't really fit Dark Pit's loner nature... so the chariot is a good choice.
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Mellon
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Sat Jul 11, 2015 2:36 pm

Well, we could just have him tuck away his weapon whenever he's not using it, like with Link's Bow. If it looks awkward to have him empty-handed, we can just have him walk around with the Silver Bow naturally, since it's his most used weapon.

The Side Special was mostly just added as another way to equip the Ogre Club and make him as close to Brawl Pit as possible. We could just make it identical to Angel Ring with the Silver Bow instead and have the Ogre Club somewhere else in his moveset, but since Clubs have the no-autofire gimmick and can instead be swung rapidly, I kind of want to have it somewhere in the Club's moves.

The weapons not used here (EZ Cannon, Violet Palm and any Arm/Orbitars/Claws we feel like giving him) could be added in some minor places, like the back air or dash attack. I just wanted to keep the main focus on the three weapons, as to not make him feel like a weapon rainbow while playing since that's sort of Mega Man's gimmick.

As for the down special, well, I really just wanted to drive the "Pandora's spirit is inside of Dark Pit!" point home there. And after all, she is willing to do anything to get out of Dark Pit. Although, I've heard some people complaining about the timeline of Smash and that it takes place after Dark Pit loses Pandora's powers (If you haven't played Uprising before reading this what is wrong with you good sir) and yadda yadda yadda. So maybe we should just have Viridi help him in his Down Special instead. (Green isn't as edgy as purple though) And yes, his wings should be Purple instead of Blue for the Up Special. That was just me typing in a rush.

That idea for Pit's Brawl final smash is great, but lik you pointed out it doesn't fit Dark Pit too well. We'll just have to come up with a way to use the Charioit in a unique way I guess.
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Shiruza
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Sun Jul 12, 2015 5:57 pm

Support. I actually made a fairly in-depth moveset for Dark Pit a long time ago (back when SSF2 expansions were a thing), if anyone's interested at seeing what that could offer in terms of brainstorming.
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Braystar
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Thu Oct 08, 2015 9:09 pm

Yeah, I support. But he needs more different weapons, like claws, cannons e.c.t
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Mellon
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Thu Oct 08, 2015 11:19 pm

Braystar wrote:
Yeah, I support. But he needs more different weapons, like claws, cannons e.c.t
Are you talkin about Mr Banned's moveset or mine?
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 12:45 am

Support for Mellons moveset
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 1:25 am

@Mellon Both, but your's was better. Dark Pit, in my eyes, shouldn't take anything from Pit. It's like Dark Pit's character. And considering the shit ton of weapons Uprising has, Dark Pit could be 100% original. And your weapon switching idea by normal attacks would be too confusing to someone who wouldn't know how it works. Took me 3 months to figure out how to do Ryu's and Chun-Lis EX moves, and I just found out a couple of days ago how to do a Sonic Boom in Ultra Street Fighter 4. Basically, It has to be an easy gimmick people can get.
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Mellon
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 2:08 am

Braystar wrote:
@Mellon Both, but your's was better. Dark Pit, in my eyes, shouldn't take anything from Pit. It's like Dark Pit's character. And considering the shit ton of weapons Uprising has, Dark Pit could be 100% original. And your weapon switching idea by normal attacks would be too confusing to someone who wouldn't know how it works. Took me 3 months to figure out how to do Ryu's and Chun-Lis EX moves, and I just found out a couple of days ago how to do a Sonic Boom in Ultra Street Fighter 4. Basically, It has to be an easy gimmick people can get.
I'm sure the devs would find a way to ease you in with the gimmick. Maybe his taunt would change depending on what weapon he has.
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 5:38 am

Mellon wrote:
Braystar wrote:
@Mellon Both, but your's was better. Dark Pit, in my eyes, shouldn't take anything from Pit. It's like Dark Pit's character. And considering the shit ton of weapons Uprising has, Dark Pit could be 100% original. And your weapon switching idea by normal attacks would be too confusing to someone who wouldn't know how it works. Took me 3 months to figure out how to do Ryu's and Chun-Lis EX moves, and I just found out a couple of days ago how to do a Sonic Boom in Ultra Street Fighter 4. Basically, It has to be an easy gimmick people can get.
I'm sure the devs would find a way to ease you in with the gimmick. Maybe his taunt would change depending on what weapon he has.

I'd prefer it if the weapons were all in one moveset, like Mega Man's. ( ͡° ͜ʖ ͡°)

Seriously though, I really would. Just a different weapon for each move. He's got too many Dark Pit-Specific weapons (Ogre Club, Dark Pit Staff, Silver Bow, Electroshock Arm, etc.) for it to be done efficiently with switching movesets. We want him to not be a clone of Pit, not the obviously better option over Pit.
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 6:22 am

Shiruza wrote:
Mellon wrote:
Braystar wrote:
@Mellon Both, but your's was better. Dark Pit, in my eyes, shouldn't take anything from Pit. It's like Dark Pit's character. And considering the shit ton of weapons Uprising has, Dark Pit could be 100% original. And your weapon switching idea by normal attacks would be too confusing to someone who wouldn't know how it works. Took me 3 months to figure out how to do Ryu's and Chun-Lis EX moves, and I just found out a couple of days ago how to do a Sonic Boom in Ultra Street Fighter 4. Basically, It has to be an easy gimmick people can get.
I'm sure the devs would find a way to ease you in with the gimmick. Maybe his taunt would change depending on what weapon he has.

I'd prefer it if the weapons were all in one moveset, like Mega Man's. ( ͡° ͜ʖ ͡°)

Seriously though, I really would. Just a different weapon for each move. He's got too many Dark Pit-Specific weapons (Ogre Club, Dark Pit Staff, Silver Bow, Electroshock Arm, etc.) for it to be done efficiently with switching movesets. We want him to not be a clone of Pit, not the obviously better option over Pit.
okay you got me but seriously changing weapons in Kid Icarus Uprising is a huge part of the gameplay

I really just wanted to represent Kid Icarus: Uprising's gameplay with this moveset and how each mission is different every time you play it by changing weapons. And about him being better than Pit...who knows that? Nobody knows what the devs have cooked up for Pit at this point.
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 9:11 am

no support until pit comes
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Fri Oct 09, 2015 12:48 pm

Mellon wrote:
Shiruza wrote:
Mellon wrote:
Braystar wrote:
@Mellon Both, but your's was better. Dark Pit, in my eyes, shouldn't take anything from Pit. It's like Dark Pit's character. And considering the shit ton of weapons Uprising has, Dark Pit could be 100% original. And your weapon switching idea by normal attacks would be too confusing to someone who wouldn't know how it works. Took me 3 months to figure out how to do Ryu's and Chun-Lis EX moves, and I just found out a couple of days ago how to do a Sonic Boom in Ultra Street Fighter 4. Basically, It has to be an easy gimmick people can get.
I'm sure the devs would find a way to ease you in with the gimmick. Maybe his taunt would change depending on what weapon he has.

I'd prefer it if the weapons were all in one moveset, like Mega Man's. ( ͡° ͜ʖ ͡°)

Seriously though, I really would. Just a different weapon for each move. He's got too many Dark Pit-Specific weapons (Ogre Club, Dark Pit Staff, Silver Bow, Electroshock Arm, etc.) for it to be done efficiently with switching movesets. We want him to not be a clone of Pit, not the obviously better option over Pit.
okay you got me but seriously changing weapons in Kid Icarus Uprising is a huge part of the gameplay

I really just wanted to represent Kid Icarus: Uprising's gameplay with this moveset and how each mission is different every time you play it by changing weapons. And about him being better than Pit...who knows that? Nobody knows what the devs have cooked up for Pit at this point.

I actually do understand where you're coming from. A long time ago, I made a moveset for Dark Pit that used weapon switching as his main gimmick; that being said, that would necessitate the changing of his entire standard moveset, which while I did indeed make four movesets revolving around them, in practice it would be very impractical to develop. Plus, if we're using the Silver Bow, then we can say that Dark Pit would have a moveset similar to Pit's while also being able to switch out to another one, essentially making him a much more varied alternate of Pit (and thus, superior). That being said, I suppose you could always just make Dark Pit's Silver Bow moveset inferior to Pits in terms of stats, but... Then why would you ever switch to it? I also suppose that you could simply not include the Silver Bow moveset at all, but then you still have the issue of making what is essentially two-three characters for just one alt's gimmick. In the end, it would be much better to focus a moveset for Dark Pit around either one weapon that Pit doesn't have (if it was up to me, it'd be the Dark Pit staff) or around one moveset that uses a variety of weapons without needing to switch between them, as if he's a walking arsenal (as is done with Mega Man).
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Mon Oct 12, 2015 1:44 am

I want DP use a whole assortment of weapons. Like his Jab can be the Tiger Claws, then hit attack fast enough, use the Brawler Claws (Why are they even called that?). I also have an idea for an Up Special, and attack similar to the Demon Cradle that Demitri from Darkstalkers can do. And DP's FS? It's going to be a biggie.
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PostSubject: Re: Dark Pit/Pit's Alt (Kid Icarus)   Mon Oct 12, 2015 5:15 am

Support, but I prefer to get Palutena before we get Dark Pit.
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