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 Wolf O'Donnel (Star Fox) Discussion - Playtime's over!

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Mellon
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  mellon1111

PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Jul 11, 2015 2:42 pm

Like it or not, Wolf is a much more important character than Krystal will ever be.
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Jul 11, 2015 11:58 pm

Also, if Starfox Zero is anything to go by, then Krystal might even become retconned from the franchise.
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Mikael_Fernandes
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 1:28 pm

Supporting Wolf! He would be so cool to play as!
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DJSkrelp
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 7:26 pm

Smash King wrote:

I support Wolf to be in Crusade.

One of few Nintendo villains of a notable Nintendo franchise. However, I feel that he should be slightly revamped some more to stand out from Fox & Falco. Speaking of which, I don't feel he should be included in the game until the current Star Fox cast gets a resprite. In order for Wolf to match the current Star fox team visually, he will have to be intentionally sprited all crappy, which is not the right path for the project.
I was thinking this as well.
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desu
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 7:38 pm

I support wolf too,I like his fighting style in SSBB, glad he didn't end up being a clone, glad he didn't end up being a clone.

Edit: It seems google translator translated the text for some reason .-.


Last edited by desu on Tue Aug 18, 2015 9:00 pm; edited 1 time in total
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Braystar
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 8:31 pm

Support. Wolf needs to be less clone like. I don't get it. Why do people hate Dr. Mario, Dark Pit and Lucina, but when Roy and Lucas come back, people flip their shit?
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 10:14 pm

Because Roy and Lucas were fan favorites.
Plus, Lucas is only a Ness clone in terms of special moves, and even that is only half true.
And Roy doesn't feel like the inferior Marth clone anymore that he was in Melee. In fact, SM4SH Roy is even placed in the higher mid-tier of the tier list, which is a gigantic improvement.
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AEM

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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 10:49 pm

Braystar wrote:
Support. Wolf needs to be less clone like. I don't get it. Why do people hate Dr. Mario, Dark Pit and Lucina, but when Roy and Lucas come back, people flip their shit?
There is a big difference between bonus clone characters and intentional semi-clone characters.
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Dustination



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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 10:56 pm

TrinitroMan wrote:
Because Roy and Lucas were fan favorites.
Plus, Lucas is only a Ness clone in terms of special moves, and even that is only half true.

Both of these things are also true about Wolf
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DJSkrelp
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Aug 18, 2015 11:11 pm

Who cares about clones? If the game is good enough, people will get over it. Look at Melee. Just don't make any clones too stale or similar.

EXAMPLE:
Luigi/Mario in the history of smash, clones done correctly.
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Fri Aug 21, 2015 10:16 am

Added list of supporters, and holy moly, Wolf got so much support. SO MUCH SUPPORT!
Thank you very much, guys.
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TaXMaN
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Fri Aug 21, 2015 10:28 am

Playtimebro (or Guest in this case) no longer counts as a supporter since he killed himself off. Just putting it out there.
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Fri Aug 21, 2015 10:40 am

Graaaaaaaaaaaaaaaaaaah I have absolutely no idea what you're talking about.
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Naughty Ottsel
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Fri Aug 21, 2015 12:35 pm

TrinitroMan wrote:
Also, if Starfox Zero is anything to go by, then Krystal might even become retconned from the franchise.

I'm pretty sure Zero is either a prequel to Star Fox 64 (chronologically the first game), or a sequel to it (ala the canceled Star Fox 2)
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SnivyKawaii
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Fri Aug 21, 2015 12:48 pm

Support
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Pakeli
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Aug 22, 2015 10:00 am

I support.
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FVNSPARTAN550
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Aug 22, 2015 11:36 am

I'd love to see Wolf in Crusade, he's a very unique character. Just a few things: I don't like that much the new idea for his Up+B, he'll be in a high disadvantage in stages like Tetris, and for his Final Smash I'd like to see a combined attack from all the Star Wolf members in their ships, passing through the stage a couple times and shootig everyone. But everything else is awesome, I hope the devs add him
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Aug 22, 2015 11:55 am

Hmm...how jaring would that disadvantage be? Could you please elaborate?
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FVNSPARTAN550
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Aug 22, 2015 6:26 pm

Well, the idea is to cut Wolf's stall in the air while charging, so in stages with a blast line close to the stage (like Tetris) he might die before charging the movement, or that's the way I feel that should result.
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Aug 22, 2015 11:49 pm

Hmm...well, I thought that the way how Wolf charges the Up+B gets compensated by extra height and the ability for a follow-up with his Up+B from Brawl when he hits an opponent, gaining even more extra height. My idea was an high-risk-high-reward-recovery.
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FVNSPARTAN550
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Aug 23, 2015 12:06 am

The idea is good, however in my opinion he should be able to fall a bit slower so he doesn't fall helplessly when trying to recover as if we were talikng about Little Mac getting rekt at low percents in Smash 4. Not trying to contradict you, I just want to help
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Aug 23, 2015 1:58 am

Hmm...maybe it could work...but I really need to see both versions in action in order to be really sure...
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Mikael_Fernandes
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Aug 30, 2015 7:39 am

Wolf is staying strong as the chracter with the most supports. just please,sakurai,bring wolf back to sm4sh
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RaiaZecter
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Aug 30, 2015 8:25 am

You get my support! I like the small changes in his specials.
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TrinitroMan
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Aug 30, 2015 8:56 am

Nice to know. Maybe you will like my Roy thread as well... Wink
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TSF.Strife
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sat Oct 03, 2015 9:52 am

Can I just say that I feel a more fitting name for Reflector would be Amplifier. I mean, 3x amplified damage is insane.
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DemonicGamerAzazel
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Oct 04, 2015 9:15 am

Support! I've never been a huge Star Fox fan, but I always liked Wolf. Besides, I like what you've done with his stuff.
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ZaiWolfgang
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Sun Oct 04, 2015 8:51 pm

Support.

just as long as the other star-fox characters get respites first.
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Sk00ps

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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Oct 06, 2015 1:43 pm

Support! Seeing my brawl main in Crusade would be sick!
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Mellon
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PostSubject: Re: Wolf O'Donnel (Star Fox) Discussion - Playtime's over!   Tue Oct 06, 2015 10:53 pm

Just one thing; Wolf's dash attack in Brawl was awkwardly similar to Fox's up smash. This should be changed since Wolf should now run on all fours.
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