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 Marshal (Rhythm Heaven) Discussion

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OmegaSteve777
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PostSubject: Marshal (Rhythm Heaven) Discussion   Wed Mar 04, 2015 3:19 pm



Name: Marshal
Origin: Rhythm Heaven Fever

Marshal first appeared in the game "Rhythm Heaven Fever" as a guide when you first start the game. Once the game actually starts, you can go to him and get your rhythm tested. Later in the game, you can finally play as him in the game "Night Walk."

Although not official, Marshal resembles the Chorus Kids from Rhythm Heaven, and the playable character for "Night Walk" on the GBA.

He would play like a modern "Mr. Game & Watch," having all of his moves come from his franchise.

He would also have a gimmick, that I call the "Rhythm Meter!" It is a grey circle near the damage that you have taken. This circle will blink yellow in a Rhythm, this is determines when Marshal will attack. So in other words, Marshal HAS to attack in rhythm. You can press the button early and he will attack when the Rhythm Meter blinks. He will do more damage if you are pressing when it blinks.

You can change the rhythm by taunting. There is a faster rhythm that does less damage and a slower rhythm that does more damage.

Spoiler:
 

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Last edited by OmegaSteve777 on Tue Jun 07, 2016 11:53 pm; edited 6 times in total
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HypeConduit
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Wed Mar 04, 2015 9:32 pm

This is personally who I've always imagined as Rhythm Heaven's representative, second being Karate Joe, and then minimal contest beyond that.

This is looking pretty good so far, but I would suggest—and I think others would prefer—that you describe Marshal's role and origin a bit further, as well as what makes him valuable to Crusade outside of representing his series. Any character can represent a series, but what's something new that he can bring to us? That question can also be answered as you expand his moveset, but get your description down first and then you can fit his moves in as research for the character continues.

Good suggestion though, and welcome to the forum. cheers
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Wed Mar 04, 2015 9:37 pm

Thanks for the feedback! I'll try to explain a bit more about Marshal.
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TrinitroMan
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Wed Mar 04, 2015 11:59 pm

Not bad.
However, I had got a different idea of how to implement rhythm as the gimmick of the Rhythm Heaven rep (in my case, it actually was Chorus Kid, but it works for Marshal, too) without being to heavy on actual songs:
The rep will spawn a metronome below its feet! And it even can be stepped on.
Now here is the deal:
Under normal circumstances, all his attacks do normal damage. However, Chorus Kid/Marshal could place a Metronome with Down+B (kinda like Pac-Man's hydrant in SM4SH). Now if Chorus Kid/Marshal attacks to the rhythm of the Metronome, then the attacks deal 1.5x of the regular damage and 0.75x of the regular damage otherwise. The Metronome will be gone after a few seconds, but an opponent can knock the metronome away as well and use that as an attack against the others, even against Chorus Kid/Marshal (just like Pac-Man's hydrant in SM4SH).
And? What do you guys think about it?
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 11:53 am

It sounds neat, but I rhythm should be an important role in his special moves and not something optional. The metronome going away after awhile or people knocking it around seems like it would be a complete waste of time.

However, instead of the song playing, couldn't we have the sound of a ticking metronome instead? That way it won't be annoying to hear the start of a song over and over again.
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TrinitroMan
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 11:57 am

Hmm...fair enough...
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 12:17 pm

There, I made it better.
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TrinitroMan
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 12:41 pm

Yeah, but it's still missing stuff, like Side Specials.
I do have an idea for an front or back aerial normal: Marshal wacks the opponent with one of those robots from that one minigame from Rhythm Paradise Wii, where you build robots when you got the rhythm right.
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 1:07 pm

I added more. Still would like help.

Also fun fact: the robots you speak of are actually extremely big. Putting this in the moveset would bug me. Neutral
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TrinitroMan
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 1:22 pm

Fun fact: Smash never really cared.
I mean, in SM4SH, Ridley is turning into Meta Ridley, and that doesn't make sense either.
So yeah, I guess you can just ignore the robot's size for once, because they are a good back aerial normal in my opinion.
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Mar 05, 2015 1:31 pm

You got a point, but I think we can think of something better than just pulling out a robot and slapping people with it.

Or maybe we can't, i don't know.

Also, did I come off as being mean? I didn't mean it like that.
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Jun 25, 2015 1:31 am

I finished the moveset, what do you guys think?
I still need to figure out how "Glee Club" is going to work though
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Dec 31, 2015 2:08 pm

Updated the moveset and added a gimmick to make him stand out a bit more.
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MarioStrikerMurphy1994
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Sat Jan 09, 2016 5:04 pm

Not bad, buddy.

However, I made previously a tread about Rhythm Heaven, and about the same character (despite I name him Chorsu Kid Marshal)...
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Sat Jan 09, 2016 7:14 pm

I made mine first bucko. You're the copycat here.
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MarioStrikerMurphy1994
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Sat Jan 09, 2016 7:50 pm

OmegaSteve777 wrote:
I made mine first bucko. You're the copycat here.

No idea...Sorry...
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Sat Jan 09, 2016 7:52 pm

Nah it's okay. Was just saying.
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MarioStrikerMurphy1994
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Tue Jan 26, 2016 10:17 pm

Ok.

Well, your Moveset isn't too bad; however, I had in mind these ideas for him:

Spoiler:
 
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Keybladeguy
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Tue Jun 07, 2016 6:16 pm

All of the yes. RH needs a rep in Smash and this is the best way to do it. Love the set.
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OmegaSteve777
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Tue Jun 07, 2016 11:54 pm

congrats on being the first official supporter of a year old thread
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wheeled_tank
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PostSubject: Re: Marshal (Rhythm Heaven) Discussion   Thu Jun 16, 2016 7:57 pm

I understand that this thread is old(ish), but I still support. Rhythm Heaven is a new series that didn't get enough representation in Smash (There was a stage and character planned, but it was scrapped). Also like the "Modern G&W" style, though the "metronome" system should be saved for the specials (and possibly Smash attacks)
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