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 Mirror Room (Kirby and the Amazing Mirror) Discussion

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Axtran
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  Weegee
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PostSubject: Mirror Room (Kirby and the Amazing Mirror) Discussion   Sat Feb 28, 2015 2:45 pm

Honestly, I'm surprised it isn't in the game already
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HypeConduit
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  Klonoa
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  XMister_RatburnX

PostSubject: Re: Mirror Room (Kirby and the Amazing Mirror) Discussion   Sat Feb 28, 2015 3:21 pm

Rather than making assumptions about what should and shouldn't be in the game, trying filling your topic post with ideas for the stage. Even for those of us who know what the stage is, we'd like you to describe how it would work in Crusade.
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Axtran
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PostSubject: Re: Mirror Room (Kirby and the Amazing Mirror) Discussion   Sat Feb 28, 2015 3:45 pm

Oh, ok, First off, it would look exactly like a completed hub in KatAM, and Meta Knights sword has a meter that fills up so that someone can grab it when full, and the stage would randomly change to either Rainbow Route, Midnight Mansion, Cabbage Cavern, Mustard Mountain, Carrot Castle, Olive Ocean, Peppermint Palace, Radish Ruins, Candy Constellation, Dimension Mirror where Nightmare(I think?) becomes a stage hazard, and, very rarely, the power-up room where there is one of every item.
Each of the randomized stages (With the exception of Dimension Mirror and power-up room) would just be a scrolling stage with Kirby enemies as stage hazards. So, yeah. It still would make a great stage
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HypeConduit
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  Klonoa
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PostSubject: Re: Mirror Room (Kirby and the Amazing Mirror) Discussion   Sun Mar 01, 2015 2:38 pm

Okay, interesting. Couple thoughts.

First, Meta Knight's sword would seem a bit out of place, with Meta Knight being playable.

Secondly, seems like a boatload of stages to rotate through. Might be too much work in the long run for the devs, and to not much payoff.

Finally, one of each item seems excessive. I know there's not an obnoxious amount of items yet, but with the full release of the game there will definitely be more.
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Axtran
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PostSubject: Re: Mirror Room (Kirby and the Amazing Mirror) Discussion   Sun Mar 01, 2015 2:58 pm

HypeConduit wrote:
Okay, interesting. Couple thoughts.

First, Meta Knight's sword would seem a bit out of place, with Meta Knight being playable.

Secondly, seems like a boatload of stages to rotate through. Might be too much work in the long run for the devs, and to not much payoff.

Finally, one of each item seems excessive. I know there's not an obnoxious amount of items yet, but with the full release of the game there will definitely be more.

Ok, I see what you mean, let think of something else (TWO HOURS LATER) I got it! Let's not scroll, but make each Mirror teleport you to a different platform on the stage (Except power up room, which the stage would scroll to randomly)(And the Dimmensional Mirror, which would function just like I mentioned) i, and Meta Knight's sword would operate as a more powerful Beam Sword, but can be knocked away from the player with one hit, and by one of every item, I mean one of every item from a previous release, so that you could remember the good ole days
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