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SnivyKawaii
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PostSubject: Enemy Rush   Mon Feb 23, 2015 10:26 am

in this mode you are in big stage where will come several waves of enemies in various video game franchises where the objective is to defeat as many enemies before a certain amount of time, each enemy leaves sierta amount of points, the player who has cast most points at the end of the game wins

Mario Series:
 

Wario Series:
 

Yoshi Series:
 

Metroid Series:
 

Kid Icarus Series:
 

Fire Emblem Series:
 

Donkey Kong Series:
 

Legend Of Zelda Series:
 

Pikmin Series:
 

Kirby Series:
 

Pokemon Series:
 

Mother Series:
 

Smash Bros Series:
 

Megaman Series:
 

Sonic Series:
 

Bomberman Series:
 

Rayman Series:
 

Crash Bandicoot Series:
 

Metal Gear Series:
 

Final Fantasy Series:
 

Team Fortress Series:
 

Half Life Series:
 

Grand Theft Auto Series:
 

Mortal Kombat Series:
 

Don't Starve Series:
 

Dragon Ball Series:
 

Other:
 

Mini Bosses:
 

Bosses:
 


Last edited by SnivyKawaii on Sun Jul 30, 2017 9:22 pm; edited 50 times in total
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TaXMaN
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PostSubject: Re: Enemy Rush   Mon Feb 23, 2015 10:35 am

Sounds like a fun game mode!
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Slissith

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PostSubject: Re: Enemy Rush   Mon Feb 23, 2015 11:09 am

Another idea similar to that one is a multiplayer mode, inspired my tower defense maps. There are 2 pits in which enemies attempt to fall into, and each team must stop the enemies from falling into their pit. The first team to have it's pit reached by X amount of enemies loses. If we want to complicate it, we could even have the players being able to set pitfalls, bumps, bombs etc.

Here's a tower defense example. Please note that this is a an RTS example but it couls till translate well into smash.

https://www.youtube.com/watch?v=e3YXZoUorv0

At any rate, we could use modes that involve mooks.
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Mon Feb 23, 2015 7:12 pm

Slissith wrote:
Another idea similar to that one is a multiplayer mode, inspired my tower defense maps. There are 2 pits in which enemies attempt to fall into, and each team must stop the enemies from falling into their pit. The first team to have it's pit reached by X amount of enemies loses. If we want to complicate it, we could even have the players being able to set pitfalls, bumps, bombs etc.

Here's a tower defense example. Please note that this is a an RTS example but it couls till translate well into smash.

https://www.youtube.com/watch?v=e3YXZoUorv0

At any rate, we could use modes that involve mooks.
Well, that sounds fun
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TaXMaN
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PostSubject: Re: Enemy Rush   Mon Feb 23, 2015 8:47 pm

^ Count me in! I'd play the hell out of that.
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Fri Mar 13, 2015 4:32 pm

I added a list of enemies, you can suggest enemies if desired
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VultureDuck
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PostSubject: Re: Enemy Rush   Fri Mar 13, 2015 7:18 pm

Mario:
Chagrin' Chuck

Donkey Kong:
Cat-O-9-Tails

Legend of Zelda:
Dark Nut

Kirby:
Bio Spark

Pokemon:
Florges
Hydreigon
Durant
Cofagrigus
Kecleon
Malamar

Metroid:
Space Pirates
Metroid

Mother:
Starman
Devil Car
New Age Retro Hippie
Pig Mask
Meca-Drago
Negative Man

Ice Climbers:
Polar Bear

Rayman:
Hoodmonger
Gorilla Pirate

Sonic:
Slicers

Street Fighter:
Decapre

Dragon Ball:
Frieza Soldier
Saibaman
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Fri Mar 13, 2015 8:11 pm

Added
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VultureDuck
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PostSubject: Re: Enemy Rush   Sat Mar 14, 2015 7:35 am

Yoshi:
Bandit
Fuzzy
Spear Guy

Legend of Zelda:
Dodongo
Golden Skultula

Kirby:
Knuckle Joe

Metroid:
Zero
Chozo Ghosts

Kid Icarus:
EggPlant Wizard
Reaper
Amazon Pandora

Fire Emblem:
Paladin
Pegasus Knight
Gorgon
Henry

Pikmin:
WollyWog
Burrowing Snagret
Peckish Aristocrab
Pyroclasmic Slooch

Mega Man:
Vile

Ace Attorney:
Dahlia Hawthorne

Pac-Man:
Ghosts

Crash Bandicoot:
Lab Assistant
Arachnina

Metal Gear Solid:
Enemy Soldier
Metal Gear Ray

Castlevania:
Medusa Heads

Ristar:
Orbet Organs

Bayonetta:
Grace & Glory
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sat Mar 14, 2015 10:08 am

Added
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VultureDuck
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PostSubject: Re: Enemy Rush   Sat Mar 14, 2015 3:31 pm

Okay, I think I need to explain why I suggest actual characters for a list that talks about mooks.

I thought about a new thing that could be implemented in this mode. During or after a match, you would fight a boss/mini-boss gives you more points . This is usually an Elite Mook or an actual character from a series, not all of the series are going to have it. There might choose the boss/mini-boss by choosing a specific cup (like what they did in Kingdom Hearts), and the last one would make you fight all of them.

Bosses/Mini-Bosses:
 
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Gamey DJ
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PostSubject: Re: Enemy Rush   Sat Mar 14, 2015 3:45 pm

All the different types of Moos for the Klonoa series. http://klonoa.wikia.com/wiki/Moo
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sat Mar 14, 2015 4:23 pm

VultureDuck wrote:
Okay, I think I need to explain why I suggest actual characters for a list that talks about mooks.

I thought about a new thing that could be implemented in this mode. During or after a match, you would fight a boss/mini-boss gives you more points . This is usually an Elite Mook or an actual character from a series, not all of the series are going to have it. There might choose the boss/mini-boss by choosing a specific cup (like what they did in Kingdom Hearts), and the last one would make you fight all of them.

Bosses/Mini-Bosses:
 
Fixed

Gamey DJ wrote:
All the different types of Moos for the Klonoa series. http://klonoa.wikia.com/wiki/Moo
Added
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Keven
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PostSubject: Re: Enemy Rush   Sun Mar 15, 2015 5:09 pm

The Moblins from The Legend Of Zelda
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sun Mar 15, 2015 6:03 pm

Keven wrote:
The Moblins from The Legend Of Zelda
Added
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VultureDuck
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PostSubject: Re: Enemy Rush   Sun Mar 15, 2015 6:45 pm

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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sun Mar 15, 2015 7:33 pm

Fixed
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NekoPly
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PostSubject: Re: Enemy Rush   Wed May 06, 2015 10:57 am

Good Idea! :3
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sat Jul 22, 2017 11:46 pm

Added and fixed some things Very Happy
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King Proto
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 11:37 am

Not gonna lie at first I was gonna say this is kinda too similar to multi-man smash, but with the addition of a HUGE variety of unique enemies AND bosses I can only support this.
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OmegaSteve777
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 4:10 pm

Pikmin-
Swooping Snitchbug
Sheargrubs
(Also the Burrowing Snagret should be a boss)

Donkey Kong-
Gnawty

Wario-
Magon
Cractyl
Ankiron

Kirby-
Bonkers (Mini-Boss)
Hot Head
Kracko (Boss)
Sparky
Broom Hatter
Cappy
Kabu
Sir Kibble
TAC
Heavy Lobster (Boss)
Poppy Bros. Jr.
Poppy Bros. Sr. (Mini-Boss)

Puyo Puyo-
Puyo

Smash Bros-
Poppant
Armank

Mario-
Banzai Bill
Giant Goomba
Mites

Pokemon-
Gastly
Koffing
Arbok

Plants VS Zombies-
Gargantuar & Imp
Dancing Zombie

EarthBound-
L'il UFO
Spiteful Crow

Rayman-
Anti-Toons
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Snipes88
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 5:20 pm

Team Fortress 2

Regular Enemies:
Robot Soldier
Robot Scout
Robot Heavy
Robot Pyro
Bowman
Demoknigt
Robot Demoman
Steel Gauntlet
TFC Scout

Bosses:
Giant Charged Soldier
Major Bomber
Giant Rapid Fire Demoman
TFC Heavy

Half-Life

Regular Enemies:
Zombies
Fast Zombies
Poison Zombies
Antlion

Bosses:
Antlion Guard

Portal

Regular Enemies:
Turret

Bosses:
GlaDoS
Wheatley

Pokemon

Regular Enemies:
Rattata
Pidgey
Staraptor

Bosses:
Rayquaza
Groudon
Kyogre
Primal Dialga

Mortal Kombat

Regular Enemies:
Tarkatan
Oni
Saurian

Bosses:
Corrupted Shinnok
Onaga
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 8:43 pm

Added Very Happy
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OmegaSteve777
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 10:30 pm

One quick fix:

Burrowing Snagret is in both the Pikmin section and Boss section. He should only be in the boss section.
And "Pikmin" is spelled wrong.

Just thought I'd let you know.
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Thu Jul 27, 2017 10:46 pm

OmegaSteve777 wrote:
One quick fix:

Burrowing Snagret is in both the Pikmin section and Boss section. He should only be in the boss section.
And "Pikmin" is spelled wrong.

Just thought I'd let you know.
Fixed, Thanks Wink
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Snipes88
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PostSubject: Re: Enemy Rush   Sat Jul 29, 2017 2:23 pm

Don't Starve
Enemies:
Ghost
Deerclops
Hound

Bosses:
Charlie

TF2:

Enemies:
Minor League Scout
Uber Medic
Quick Fix Medic
Extended Conch Soldier
Robot Spy
Robot Sniper
Robot Engineer
Blast Soldiers

Mini Bosses:
Giant Medic
Super Scout
Giant Heavy

Bosses:
Sir Nukesalot
Major Crits
Sergeant Crits

Left 4 Dead:
Enemies:
Infected

Bosses:
Boomer
Spitter
Smoker
Witch
Hunter
Tank

Dead Rising:
Enemies:
Zombies

Bosses:
The Twins
Psychopath Chuck Greene
Tyrone King
Evan MacIntyre

Overwatch:
Bosses:
Roadhog
Reinhardt
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SnivyKawaii
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PostSubject: Re: Enemy Rush   Sun Jul 30, 2017 9:22 pm

Added
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