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 Scaled 2x Sprites for Super Smash Bros Crusade

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Gledson01
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PostSubject: Scaled 2x Sprites for Super Smash Bros Crusade   Sat Jan 17, 2015 5:40 pm

Hello,

My Suggestion edits (scaled 2x) for Super Smash Bros Crusade:





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HypeConduit
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  Klonoa
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  XMister_RatburnX

PostSubject: Re: Scaled 2x Sprites for Super Smash Bros Crusade   Sat Jan 17, 2015 8:51 pm

Can't lie, I like this idea. I don't think it should be a permanent solution, but rather an option, kind of like The Binding of Isaac: Rebirth's filter.
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Hellzy
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PostSubject: Re: Scaled 2x Sprites for Super Smash Bros Crusade   Sat Jan 17, 2015 10:06 pm

if in the next version, all sprites were almost anti-aliased then it will be awesome
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Johnny64

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  Snake
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PostSubject: Re: Scaled 2x Sprites for Super Smash Bros Crusade   Sun Jan 18, 2015 7:36 pm

Incredible work, Gledson, I would really love to see this in the game, but it would probably mean a lot of work, since, y'know, it's not just the idle animation, it's the whole character's moveset.

You should do an application for the Spriting Team
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Gledson01
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PostSubject: Re: Scaled 2x Sprites for Super Smash Bros Crusade   Mon Jan 19, 2015 11:18 am

I do not edit each image individually, I use 5 filters and scripts. If all images had in a single file would be even easier to convert all Surprised
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Johnny64

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  Snake
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PostSubject: Re: Scaled 2x Sprites for Super Smash Bros Crusade   Mon Jan 19, 2015 11:23 am

Pretty sure that each animation (like the crouch, and attack) has it's own image, who knows though, maybe it's easier than I think.
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