Subject: Scaled 2x Sprites for Super Smash Bros Crusade Sat Jan 17, 2015 5:40 pm
Hello,
My Suggestion edits (scaled 2x) for Super Smash Bros Crusade:
HypeConduit Level 6 CPU
873 XMister_RatburnX
Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade Sat Jan 17, 2015 8:51 pm
Can't lie, I like this idea. I don't think it should be a permanent solution, but rather an option, kind of like The Binding of Isaac: Rebirth's filter.
Hellzy Level 2 CPU
25
Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade Sat Jan 17, 2015 10:06 pm
if in the next version, all sprites were almost anti-aliased then it will be awesome
Johnny64
1272
Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade Sun Jan 18, 2015 7:36 pm
Incredible work, Gledson, I would really love to see this in the game, but it would probably mean a lot of work, since, y'know, it's not just the idle animation, it's the whole character's moveset.
You should do an application for the Spriting Team
Gledson01 Level 1 CPU
2
Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade Mon Jan 19, 2015 11:18 am
I do not edit each image individually, I use 5 filters and scripts. If all images had in a single file would be even easier to convert all
Johnny64
1272
Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade Mon Jan 19, 2015 11:23 am
Pretty sure that each animation (like the crouch, and attack) has it's own image, who knows though, maybe it's easier than I think.
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Subject: Re: Scaled 2x Sprites for Super Smash Bros Crusade