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 Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!

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ElvishSpirit
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PostSubject: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 3:38 pm



Source:
Five Nights At Freddy's
Fice Nights At Freddy's 2

Freddy Fazbear is the main antagonist of Five Nights at Freddy's. He is an animatronic bear and mascot of Freddy Fazbear's Pizza, where during the day, he, along with his other animatronics Bonnie, Chica, and Foxy, are child-friendly entertainers. However, during the night, Freddy and his peers try to hunt down the security guard. Along with Freddy are the many hallucinations that haunt the player.

Why Freddy: Freddy and his gang might be the first major video game characters in years. He is unique and most people who play games can at the very least point him out in a picture and he is (in my opinion) one of the most famous video game characters of 2014. He is sure to be a popular choice. Are you ready for Freddy?

His moveset would mostly take inspiration from his (as of now) current 2 games.

Gameplay: Freddy's appearance is a cross between his first game and his second. He is the "old" more well known Freddy model, not "Toy Freddy" from FNAF2. He appears to be somewhat torn up already, with a few tears visible in his suit, but not as torn up as he is in FNAF2 (the source picture). In his games he is about 9 feet tall, so its assumed he is taller then Mario and Link, but probably not as large as Bowser, Ridley or Petey. He is a fairly powerful character and heavy hitting, and considering his size he is also fairly fast to reflect him in his game. His weakness is his range. He has only one projectile and even that one is pretty "meh", a distraction at best, but he is very dangerous close range.

Moveset -
Specials:

B - Mic throw: Freddy throws his microphone. It does light damage but it is fairly fast. Medium range.

Up B - Balloons!: Borrowed from Balloon Boy, Freddy grabs onto 5-10 balloons and gently floats back up. Deals no damage, and the balloons can be popped by other opponents.

Side B - Fazbear Pummel: Freddy assumes a crotching position and charges. Freddy then leaps with arms open and tackles the opponent while doing the signature FNAF scream. Charge determines the power and distance on the leap. Can also be used in the air to recover, and is a great damage dealing alternate to his Balloons! move. This is the closest thing he does that is the tradition jump scare in his games.

Down B - Darkness: Freddy slips slightly into the shadows (showing mostly just bright white pupils) and stays there for about 2 seconds. Any opponent that hits him gets counter with a scream and a quick tackle. Cannot be done in the air.

Final Smash - Toreador March: Freddy sends out a mild medium-range shockwave that will stun any nearby opponents. The screen then darkens and Freddy's theme songs starts playing along with Freddy's eyes and teeth being the only brightened things, with his head tilted forword similar to Golden Freddy. After about 5 seconds of the song playing, it is cut with Freddy jumpscaring the screen, leaping through all stunned opponents and sending them flying.

Standard Attacks:

AAA: Freddy does a left jab, right jab, then hit the opponent with his microphone.

Up tilt: Freddy takes off his hat and waves it.

Side tilt: Freddy takes a quick bite at the opponent.

Down tilt: Freddy does a small sweeping kick.

Dash A: Freddy holds his arms out and closes them in as he headbutts the opponent.

Up smash: Freddy smashes with his head upwards.

Side Smash: Freddy slams his opponent with both of his hands. Very short range, but very high damage.

Down Smash: Freddy takes 2 animatronic heads (presumably Bonnie and Chica's) and swings both of them on either side of him.

Neutral air: Freddy does a neutral air similar to Wario's where he enters a freefall all limbs stretched position.

Up air: Freddy hits above him with his microphone.

Down air: Freddy does a downward kick with both legs.

Forwards air: Freddy takes a forword swing with his microphone.

Back air: Freddy does a back kick similar to Mario's, just slower.

Grab: Freddy bear hugs his opponent.

Pummel: Freddy squeezes his opponent.

Forword throw: Freddy smashes the opponent with the animatronic head of Foxy.

Back throw: Freddy tosses his opponent behind him with 2 hands.

Up throw: Freddy tosses his opponent up and jabs up with his microphone.

Down throw: Freddy slams his opponent to the ground and bites them.

Up Taunt: Freddy laughs as he stares directly at the player.

Side Taunt: Freddy imitates himself singing on stage, moving in a more robotic fashion.

Down Taunt: He takes his hat off and waves to a crowd who isn't there. The sound of cheering children can be heard.

Others-

Entrance: Freddy emerges from the shadows, laughing.

Victory 1: Freddy takes his hat off and poses in a ringleader position, bowing.

Victory 2: Freddy laughes with his hands on his stomach.

Victory 3: Freddy isn't visable at all, rather, his eyes are viewable in the corner of the screen.

Costumes: 5
Freddy (Default)
Bonnie Blue/Purple
Foxy Red
Dark Green
Golden Freddy/Chica Yellow

That's all I got. Discuss!
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Keybladeguy
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 3:41 pm

Freddy has not appeared on a Nintendo system.

And your moves seem kinda generic anyway.
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ElvishSpirit
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 3:43 pm

Axel wrote:
Freddy has not appeared on a Nintendo system.

And your moves seem kinda generic anyway.

Is that an actual requirement? I was not aware.
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Dr. CanadianBacon
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 4:38 pm

I'd support Freddy, but I feel like the character's abilities aren't good unique enough. All he does is give you a scare.

So, due to the lack of uniqueness of the character, I don't support. As much as I want and love the character/franchise. I remember thinking of moves for Freddy in the past that involved child-like items like Pizza throwing instead of the Microphone (Microphone works better). I don't remember much about it unfortunately.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 5:43 pm

FNAF would suffer from the same problem as wreck-it ralph would - it has absolutely nothing to do with nintendo and adding it would horribly date crusade

it's a fad game that will die out in the next few months
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Naughty Ottsel
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 5:50 pm

I want to say, up front, that I support Freddy Fazbear. I love the FnaF games; they're among the most original, and truly frightening, indie horror games of all time, and Freddy himself is one of the most iconic indie horror characters ever.

That said, Freddy (to be in Crusade) needs quite a bit of work as is. Some parts of the moveset are good, in my opinion. The Final Smash and Down Special are very fitting, and I like the reference to the Bite of '87 with the Side Tilt. However, as mentioned above, most of the other moves are rather generic. To some extent, this can only be expected, considering Freddy is a jumpscare-heavy horror character who is rarely seen moving in his own game. But I think he has enough potential to, if not get him a spot on the roster, at least make people consider him seriously.

First of all, I think all of his movements should be robotic and jerky, almost glitch-like (reminiscent of Weegee, but with more sudden movements coming out of stillness). Obviously this refers to how he's not only an animatronic, but a 'malfunctioning' one, too.

Secondly, I think his moveset should include the other animatronics. Since the mascots of the Pizzeria are all haunted, what if Freddy's moveset included having the ghost haunting him switch to a different animatronic for the duration of a move, leaving Freddy slumped over in the same position as the infamous Golden Freddy. While Freddy is slumped over (which would last, at most, for a few seconds) he could take damage but couldn't be moved.

Now, of course, this is just my own conceptual idea for what could be done with Freddy, so take it how you will. But here's how I think the other animatronics could be implemented into the moveset:

Up Special: The same as in the OP, but rather than Freddy grabbing balloons, Balloon Boy himself appears, and the child's ghost inside Freddy moves to BB. Functionally, the move works the same as outlined in the OP, but when the move is canceled or the balloons are popped, Balloon Boy disappears and Freddy teleports up to where BB was.

Side Special: The Side B in the OP  isn't that bad, but it would better fit a character known for madly charging forward. Enter Foxy the Pirate Fox. Like with Balloon Boy, Foxy appears and Freddy falls into a slumped position. Foxy runs forward, accompanied by his death-scream (a much quieter version, I should hope), until he reaches the max range of the dash or falls off a ledge, at which point Freddy will teleport to that spot and Foxy will disappear.

Forward Air: Freddy assumes a more relaxed, slump-like position and Chica the Chicken appears, biting and clawing for a moment before disappearing.

Backward Air: Same as Forward air, but With Bonnie the Bunny. (The reason for these is that, in FnaF, Chica only ever approaches you from the right side, and Bonnie only ever from the left.)

Down Air: The Mangle (aka Toy Foxy) appears and swings down, biting with both of it's heads, the same way as it kills you in FnaF 2.

Pummel: Freddy slams a Freddy Fazbear suit head onto his opponent's head, trying to stuff it onto them. This doesn't involve another animatronic, but I just wanted to say it.

Again, these are just my ideas for what could be done with Freddy. Maybe this will help. See if you can think of ways to work the other animatronics into the other moves. Obviously not all the moves should have another animatronic involved, but I think using all the Pizzeria Mascots greatly expands Freddy's potential.
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ElvishSpirit
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 10:35 pm

Naughty Ottsel wrote:
I want to say, up front, that I support Freddy Fazbear. I love the FnaF games; they're among the most original, and truly frightening, indie horror games of all time, and Freddy himself is one of the most iconic indie horror characters ever.

That said, Freddy (to be in Crusade) needs quite a bit of work as is. Some parts of the moveset are good, in my opinion. The Final Smash and Down Special are very fitting, and I like the reference to the Bite of '87 with the Side Tilt. However, as mentioned above, most of the other moves are rather generic. To some extent, this can only be expected, considering Freddy is a jumpscare-heavy horror character who is rarely seen moving in his own game. But I think he has enough potential to, if not get him a spot on the roster, at least make people consider him seriously.

First of all, I think all of his movements should be robotic and jerky, almost glitch-like (reminiscent of Weegee, but with more sudden movements coming out of stillness). Obviously this refers to how he's not only an animatronic, but a 'malfunctioning' one, too.

Secondly, I think his moveset should include the other animatronics. Since the mascots of the Pizzeria are all haunted, what if Freddy's moveset included having the ghost haunting him switch to a different animatronic for the duration of a move, leaving Freddy slumped over in the same position as the infamous Golden Freddy. While Freddy is slumped over (which would last, at most, for a few seconds) he could take damage but couldn't be moved.

Now, of course, this is just my own conceptual idea for what could be done with Freddy, so take it how you will. But here's how I think the other animatronics could be implemented into the moveset:

Up Special: The same as in the OP, but rather than Freddy grabbing balloons, Balloon Boy himself appears, and the child's ghost inside Freddy moves to BB. Functionally, the move works the same as outlined in the OP, but when the move is canceled or the balloons are popped, Balloon Boy disappears and Freddy teleports up to where BB was.

Side Special: The Side B in the OP  isn't that bad, but it would better fit a character known for madly charging forward. Enter Foxy the Pirate Fox. Like with Balloon Boy, Foxy appears and Freddy falls into a slumped position. Foxy runs forward, accompanied by his death-scream (a much quieter version, I should hope), until he reaches the max range of the dash or falls off a ledge, at which point Freddy will teleport to that spot and Foxy will disappear.

Forward Air: Freddy assumes a more relaxed, slump-like position and Chica the Chicken appears, biting and clawing for a moment before disappearing.

Backward Air: Same as Forward air, but With Bonnie the Bunny. (The reason for these is that, in FnaF, Chica only ever approaches you from the right side, and Bonnie only ever from the left.)

Down Air: The Mangle (aka Toy Foxy) appears and swings down, biting with both of it's heads, the same way as it kills you in FnaF 2.

Pummel: Freddy slams a Freddy Fazbear suit head onto his opponent's head, trying to stuff it onto them. This doesn't involve another animatronic, but I just wanted to say it.

Again, these are just my ideas for what could be done with Freddy. Maybe this will help. See if you can think of ways to work the other animatronics into the other moves. Obviously not all the moves should have another animatronic involved, but I think using all the Pizzeria Mascots greatly expands Freddy's potential.

Well my persceptive behind it is with enough popularity, Bonnie, Chica and Foxy could also be characters. It is simply a pipe dream and nor am I asking for that, but thats just the way I think of it. So I tried to kept the moves strictly "Freddy".

Though to something like Balloon Boy helping Freddy up, I'm not opposed. We can do some heavy brainstorming to figure out what makes Freddy different from the other animatronics. I also wouldn't be opposed to giving Freddy some attributes of Golden Freddy as well.
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Naughty Ottsel
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 11:15 pm

The thing is, what attributes does Golden Freddy have that I didn't suggest? I suppose you could work in the giant Golden Freddy head from FnaF 2 moving towards opponents, maybe as a side smash, but aside from that there's nothing to take from Golden Freddy. In fact, there's nothing all that differentiating about any of the animatronics other than the patterns they follow as they approach you. So, my perspective is that incorporating the other animatronics into Freddy's moveset is the only way you could squeeze any thing resembling originality into his moveset.

And, no offense, but it's generally not a great idea to admit you're posting 'pipe dreams' on a thread for legitimate potential characters for a fan-made game. Yes, FnaF is incredibly popular. So is Fire Emblem: Awakening, but I don't see any FE characters currently in Crusade other than Marth. Here, character suggestions need to say how the character is unique, original, and worthy of having a place on the final roster. And, again, no offense, but your original move suggestions were very generic, for the most part. You can't think a character will be seriously considered for the roster based on popularity alone.

The fact is, Bonnie, Chica, and Foxy won't ever be characters of their own because there isn't enough to them. Also, in case you hadn't noticed, support for Freddy himself isn't exactly through the roof. And if any character from FnaF is going to be in Crusade, it would be him, and him alone. So you've got to really make him different from other characters in Crusade.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Wed Dec 24, 2014 11:23 pm

Naughty Ottsel wrote:
The thing is, what attributes does Golden Freddy have that I didn't suggest? I suppose you could work in the giant Golden Freddy head from FnaF 2 moving towards opponents, maybe as a side smash, but aside from that there's nothing to take from Golden Freddy. In fact, there's nothing all that differentiating about any of the animatronics other than the patterns they follow as they approach you. So, my perspective is that incorporating the other animatronics into Freddy's moveset is the only way you could squeeze any thing resembling originality into his moveset.

And, no offense, but it's generally not a great idea to admit you're posting 'pipe dreams' on a thread for legitimate potential characters for a fan-made game. Yes, FnaF is incredibly popular. So is Fire Emblem: Awakening, but I don't see any FE characters currently in Crusade other than Marth. Here, character suggestions need to say how the character is unique, original, and worthy of having a place on the final roster. And, again, no offense, but your original move suggestions were very generic, for the most part. You can't think a character will be seriously considered for the roster based on popularity alone.

The fact is, Bonnie, Chica, and Foxy won't ever be characters of their own because there isn't enough to them. Also, in case you hadn't noticed, support for Freddy himself isn't exactly through the roof. And if any character from FnaF is going to be in Crusade, it would be him, and him alone. So you've got to really make him different from other characters in Crusade.

Yes, I understand everything you are saying. Yes, you're method is probably the best way to go. I'm not saying my moveset is the way to go, I never said that. It was mostly used as an example. I was just explaining why I made my Freddy's moveset the way it is. All I wanted to do was to toss his name in the air, and that's exactly what the point of this thread is.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:21 am

Naughty Ottsel wrote:
The thing is, what attributes does Golden Freddy have that I didn't suggest? I suppose you could work in the giant Golden Freddy head from FnaF 2 moving towards opponents, maybe as a side smash.

How about a move similar to Pac-Man's side Smash? (In Smash 4 of course.) The head could also get larger during the move, dealing more damage the larger the head is. Just an idea. I haven't played or even watched an LP of the games, but "with fear comes intrigue" you know.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:24 am

If Freddy were to get in, Freddy would unfortunately be the only character getting in because it'd be difficult to get 4 characters in, but not only that but also have 4 unique movesets for them. Having Freddy be like Pacman from Smash 4 would be great since it represents the whole franchise.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 8:23 am

I vote NO for Freddy because he feels extremely out of place in the crowd. Plus, his moveset doesn't bring anything new to Crusade.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 12:52 pm

TaXMaN wrote:
I vote NO for Freddy because he feels extremely out of place in the crowd. Plus, his moveset doesn't bring anything new to Crusade.

His moveset as it is. I think he could be a unique interesting character in Crusade, though I'll admit there are other characters I feel should get in first. But tell me, isn't Solid Snake, who represents an M-Rated stealth franchise mostly exclusive to Playstation, a little out of place? Or Goku, who isn't even originally a video game character?

Mellon/Dr. CanadianBacon: Exactly! Pac-Mans Sm4sh smashes are precisely like how I think Freddy could work in Crusade. Also, Mellon, I highly reccomend Five Nights at Freddy's and the sequel, if you like unique, original indie horror games that'll scare the living **** out of you at first then taunt you with the difficulty of their later levels.

ElvishSpirit wrote:
All I wanted to do was to toss his name in the air, and that's exactly what the point of this thread is.

Okay, look. I'm on your side here, I think Freddy has potential enough to maybe be in Crusade. I'm not trying to offend you or put down your suggestion. But this isn't the place for 'tossing a name into the air'. Look a little further back on the Unofficial Characters forum and look at some of the work by a certain Spoon300. Then, I think you'll understand why 'tossing a name into the air' isn't very appreciated. Of course, you aren't anywhere near as bad as he was, and you're new. Really, I, or someone else, should have mentioned that it's not uncommon for the original poster (you, in this case) to go back and edit their original post based on new ideas that they, or other forum-goers, had. If people are criticizing a certain part of your moveset and you come up with a better idea, or someone else suggests a better idea, you are encouraged to change that part in the OP. I realize why you made the moveset you did, now let's collaborate to improve the moveset. After all, you are the original poster, so only you can edit it. If you absolutely hate my or someone else's ideas, nobody's making you incorporate them. But if you want Freddy, or any character suggestion, to gain support, you have to be open to other people's ideas. I'm not saying my ideas for Freddy are the best. I'm sure someone else out there has some brilliant design that would cement Freddy's spot in Crusade. But until that person comes along, think about my ideas seriously, and at least consider working them into the moveset. If you've got an idea for the moveset that draws from my suggestion, great! But these character suggestions are never set in stone from the first click of 'Send'. Now it's time to, as you said, brainstorm to improve the moveset.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 1:09 pm

I don't think Freddy has the potential to be in Crusade. It's going to suffer from Wreck-It Ralph and Slender syndrome.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 2:15 pm

I was just thinking about this
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 2:21 pm

Naughty Ottsel wrote:
TaXMaN wrote:
I vote NO for Freddy because he feels extremely out of place in the crowd. Plus, his moveset doesn't bring anything new to Crusade.

His moveset as it is. I think he could be a unique interesting character in Crusade, though I'll admit there are other characters I feel should get in first. But tell me, isn't Solid Snake, who represents an M-Rated stealth franchise mostly exclusive to Playstation, a little out of place? Or Goku, who isn't even originally a video game character?

I knew someone would bring up the Snake argument but here's the thing: FNAF would be rated between T and M for it's horror genre and jump scares. The whole point is to be frightened by the experience (and get an adrenaline rush from said fright). Metal Gear on the other hand is rated M because of it's language, violence and gore (and sexual themes, although very light with no nudity of sorts). Metal Gear's goal was never to scare players. It was an action packed stealth game. Solid Snake did make an appearance in Brawl BUT the blood, gore and language wasn't carried over.

My point is that a horror character never appeared in any official Smash title, hence the reason why I think Freddy would feel out of place.

Goku (and Weegee) is a special case and can't be used as a valid excuse to add a character to the roster.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:03 pm

Okay, so none of the M-Rated content from Metal Gear carried over to Smash. But there isn't any M-Rated content from FNaF that has been suggested for this moveset. In fact, the game probably wouldn't even be rated M, since there is very little gore of any kind, no language or sexual themes are present, and I'm fairly certain jumpscares have ever been enough for ESRB to bump a game up to M. Also, Snake was the only stealth character to ever appear in a Smash title. It's not like the stealth aspect from his games was brought over to Smash, a chaotic, vibrant fighting game. And this is a fan-game, so why couldn't a horror character be brought in? Not necessarily Freddy Fazbear. But being from a horror franchise shouldn't be what rules out a potential character. And why is Goku a 'special case'? He's not even a video game character. Weegee at least makes sense as an alternate Luigi, but why does Goku get a free pass? So long as a 4th party character is in Crusade, I don't see why character suggestions should be tossed aside simply for representing a certain genre.

And, 'light sexual themes'? You've not listened to all of Chico's tapes in Ground Zeroes, have you?
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:35 pm

anyone who thinks metal gear and smash are incompatible probably missed at least 90% of the humour in metal gear
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:43 pm

I never said Metal Gear and Smash were incompatible. The opposite, in fact. I'm saying a character from a stealth franchise was successfully incorporated into a colorful, light-hearted fighting game, and the same could be done for a character from a horror franchise. But the stealth mechanics from Metal Gear aren't really present in Smash, so you can't say Freddy Fazbear would be out of place because of his game's mechanics.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 5:57 pm

As much as I love FnaF, why hasn't this been locked yet? He is ineligible, unless the "Nintendo appearnces-only" rule is abolished.
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 6:08 pm

Dude its Christmas. The Dev team are busy partying. Kappa
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 6:35 pm

Yes, and Merry Christmas to all, but this should have been locked yesterday when the topic first showed up. Wright Take That
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 6:39 pm

You should read the the rules Axel
The only requirement now is that they originated from a video game

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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 7:33 pm

Dustination wrote:
You should read the the rules Axel
The only requirement now is that they originated from a video game

Firstly, I was not aware. Could you link the rules please?
Secondly, that kinda makes me lose a bit of faith in crusade.... nintendo anyone?
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 8:29 pm

Red letters at the top of the list of threads

And don't even start with that one, mr affinity dream
making threads doesn't guarantee we'll even begin to consider the character

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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 8:56 pm

Dustination wrote:
Red letters at the top of the list of threads

And don't even start with that one, mr affinity dream
making threads doesn't guarantee we'll even begin to consider the character

Affinity what now?
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ElvishSpirit
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 8:59 pm

Naughty Ottsel wrote:

Okay, look. I'm on your side here, I think Freddy has potential enough to maybe be in Crusade. I'm not trying to offend you or put down your suggestion. But this isn't the place for 'tossing a name into the air'. Look a little further back on the Unofficial Characters forum and look at some of the work by a certain Spoon300. Then, I think you'll understand why 'tossing a name into the air' isn't very appreciated. Of course, you aren't anywhere near as bad as he was, and you're new. Really, I, or someone else, should have mentioned that it's not uncommon for the original poster (you, in this case) to go back and edit their original post based on new ideas that they, or other forum-goers, had. If people are criticizing a certain part of your moveset and you come up with a better idea, or someone else suggests a better idea, you are encouraged to change that part in the OP. I realize why you made the moveset you did, now let's collaborate to improve the moveset. After all, you are the original poster, so only you can edit it. If you absolutely hate my or someone else's ideas, nobody's making you incorporate them. But if you want Freddy, or any character suggestion, to gain support, you have to be open to other people's ideas. I'm not saying my ideas for Freddy are the best. I'm sure someone else out there has some brilliant design that would cement Freddy's spot in Crusade. But until that person comes along, think about my ideas seriously, and at least consider working them into the moveset. If you've got an idea for the moveset that draws from my suggestion, great! But these character suggestions are never set in stone from the first click of 'Send'. Now it's time to, as you said, brainstorm to improve the moveset.

Yes, I will be willing to edit the post as I see fit, and I plan to Smile if Freddy get's enough support, that is.
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HypeConduit
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  Klonoa
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Thu Dec 25, 2014 9:49 pm

I wouldn't mind a horror game representative, but from an extremely contemporary indie title that only got fame from (mostly) extremely contemporary LPers, I would have to say no.
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SP



  Crash Bandicoot
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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Fri Dec 26, 2014 8:07 am

Mic throw? lel

Any of the characters from FNAF are pretty generic. They dont really do much of anything that could flesh out a moveset by themselves.

I'm not saying I support the character, but I do have a few ideas for a moveset that could potentially be used.

While being able to change animatronic's difficulty from 0-20 is obviously just there to produce replay value in the game, when you get fired in the game you get fired from "tampering with the electronics", which means that an animatronic's "AI" can be changed. This could maybe be translated in Freddy's moveset by changing his "AI" with a special to represent the other animatronics in what they do, I suppose in a similar manner to Shulk's monado arts but slightly more extreme in a sense.

I suggest Freddy having a special that allows him to change his AI, which would change around his stats and his special moves until either a timer runs out or the player changes it (I would go with the latter). This could rep the changing AI thing present within the game as well as helping rep the other characters within FNAF without having to shoehorn in the other 3 characters.

Freddy could be the all-around option, maybe be a bit slow but powerful (since he usually doesn't move around until later nights). Perhaps he could be able to deal high damage to shields since he is able to get into the office even with both doors shut in FNAF.

Freddy could then change his AI to "Bonnie". In FNAF, Bonnie is arguably the most mobile character, being the first to move as well as being able to teleport. Freddy could speed up his attacks and movement speed, while also being able to possibly teleport around.

Chica in FNAF seems a bit generic compared to the other characters, though upon reading she appears to be slower than Bonnie, showing up at the office less often, but staying longer at the doors, using more of the player's energy. Changing Freddy's AI to Chica's could make Freddy a bit faster than his normal form while slower than Bonnie, as well as losing some attack power. However, Freddy could gain some sort of attacks that slow down opponents to force them into positions that may not be desirable, perhaps grant some sort of hard to hit lifesteal attack (like Robin's nosferatu I suppose), which also makes sense since Chica is associated with food and food in smash bros = health

Changing the AI to Foxy... there is a bit we could do with this. Foxy in-game is a reason for the players to use their cameras, and will eventually charge down the player giving them very little time to react. Freddy having Foxy's AI could make Freddy a rushdown character, being able to punish opponent's mistakes hard and giving opponents little time to react to attacks.


Idunno just an idea
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Slissith



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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Fri Dec 26, 2014 10:39 am

If you want horror, go with pyramid head.

_________________
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I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

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PostSubject: Re: Freddy Fazbear (Five Nights at Freddy's) Discussion: Let's Party!   Today at 6:54 pm

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