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 Jack & Ryu(Super Chinese series)

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Anti_Ryona
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Anti_Ryona

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PostSubject: Jack & Ryu(Super Chinese series)   Jack & Ryu(Super Chinese series) EmptyWed Dec 26, 2018 12:34 am

Jack & Ryu(Super Chinese series) Hqdefault

Jack(red gi) Ryu(blue gi)

These two brothers are from an obscure series that is made by the company Culture Brain, known for it's titles such as Magic of Scheherazade(Nes), Kung Fu Heroes(Nes) Flying Warriors(Nes), Ultimate Fighter(SNES), & Flying Dragon(N64). The titular characters appearances in the west, besides Kung Fu Heroes was the sequel called Little Ninja Brothers, which became more of an action RPG. Their last western title was Super Ninja Boy for the SNES where it became refined into a platformer/action RPG with cooperative multiplayer being implemented with player 1 as Jack & player 2 as Ryu.

The screenshot above is the title screen of Super Chinese World 3 for the Super Famicom, ending the Super Chinese World Trilogy with only the first game of the three being localized.

Seemingly, the best option for both Jack & Ryu to be playable is to have Ryu as an alternate playstyle/echo for Jack, considering the fact that they are twins & their styles are similar to each other. & yes, I'm more than aware of the fact that there's already a Ryu in the game(having two Roys in Smash for Wii U was pure coincidence).

The majority of Jack & Ryu's moveset will come from their spinoff title, Super Chinese Fighter with some liberties taken from their main series(most applied to Jack).


Let's start with Jack

Spoiler:


now his brother Ryu

Spoiler:

Jack & Ryu could be advertised as like an obscure rival to Mario & Luigi. At one time, Luigi was just a Mario recolor. Same case applies to Ryu with him being a Jack recolor. But since there's already a Ryu on the roster, my best suggestion is to have Jack's brother Ryu be an alternate playstyle of Jack. It also can be possible to just have only Jack playable(if he's accepted) & have him use Ryu's moveset idea I posted above without the weirdness of having two Ryus on the roster & causing confusion.

edit: I forgot to add their unique ability & it just dawned on me recently.

Jack & Ryu's most unique ability would be what is called a "Super Defense" It is essentially a parry. Yet in the classic culture brain fighters, you had an option to either escape thus avoiding an attack after catching it or you could press a button that usually appears on screen to perform a special maneuver which often is a grab.
Spoiler:
Super Defense happens when you guard at a precise moment the opponent strikes. Both characters freeze & the letter S appears between them as a cue. In this game, Super defense gives Jack & Ryu access to different grab animations which are initially stronger than their regular throws.


Last edited by Anti_Ryona on Thu Jan 03, 2019 8:43 am; edited 2 times in total
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OmegaSteve777
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OmegaSteve777

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PostSubject: Re: Jack & Ryu(Super Chinese series)   Jack & Ryu(Super Chinese series) EmptyThu Dec 27, 2018 4:11 pm

Good effort, but they're super obscure. If they were Nintendo characters, that would be less of a problem, but they aren't so...
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