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 Conker (Conker's Bad Fur Day) Discussion

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Alucard
Level 3 CPU


  68

PostSubject: Conker (Conker's Bad Fur Day) Discussion   Sat Dec 13, 2014 9:42 pm

Description:
Conker is a series of action-adventure video games developed by Rare. It chronicles the events of Conker the Squirrel, a fictional red squirrel that made his debut as a playable character in Diddy Kong Racing. Although the first game in the series was geared towards a young audience, the series is noted for its later games and their mature content, which includes graphic violence, sexual themes, mature language, toilet humor, and several film parodies. Conker's Bad Fur Day was Rare's last game for the console, released on 5 March 2001 in North America, and on 6 April 2001 in Europe. The game stars Conker the Squirrel, a greedy, heavy-drinking red squirrel who is attempting to return home to his girlfriend. The gameplay is composed of various challenges like solving puzzles or racing vehicles, split across multiple levels.

later I will post a moveset for him.

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Gab3
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Dec 14, 2014 7:14 pm

I Think him could be a good fighter, I suport You
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HypeConduit
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  Klonoa
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Dec 14, 2014 9:26 pm

My friend tried making a moveset for this zany little squirrel and had some trouble. I bid you good luck.
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Alucard
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Mon Dec 15, 2014 4:26 pm

My only question is, if the developers of the sbc team are agree with some attacks which could contain toilet humor, because im not really sure if this things are fit in to the game.
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Roy
Level 7 CPU


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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Tue Dec 16, 2014 9:39 pm

Alucard wrote:
My only question is, if the developers of the sbc team are agree with some attacks which could contain toilet humor, because im not really sure if this things are fit in to the game.
If his moveset doesn't have that, it's not Conker.
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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Thu Jan 15, 2015 10:52 pm

I would really like to see what you guys can come up with as far as Conker's moveset.

Few ideas I can come up with the top of my head are these.

Neutral B - Sling Shot: Conker pulls out a sling shot with nut as the projectile. Works similar to Villager's Fair & Bair attack, except it can be done while standing, can be charged to extend the distance, and is a larger projectile than Villager's.

Side B - Frying Pan: Conker would swing his frying pan. Not sure if it can be used to knock back opponents or stun them in-place. I guess that will depend if he has any other attacks in his moveset that can cause knockback or stunning.

Up B - Tail Copter: Conker uses is tail as a helicopter propeller to go up a certain distance upward to eventually hover horizontally back to the stage.

Down B - Beer/Urine: When pressing Down B, Conker pulls out a beer bottle. You can do two things with the bottle....

1. Holding B will have him drink and gulp down the bottle. It will be 3-5 seconds of him drinking. If he finishes it, he will toss the bottle away behind him and it breaks with ease. If he is interrupted while drinking, he will drop the bottle and it will break.

2. With the bottle at hand after pulling it out, instead of drinking it, you can use it as a projectile by using the R button or whatever button is used to throw items. Since the bottle wasn't drank, the bottle itself is able to be used as a projectile 3 times before it shatters.

Now, for the Urine part. If Conker drank the beer bottle, regardless the amount, he will be able to perform a Urine attack. Think of Mario's FLUDD, but with the addition of damage due to the burn. The pressure and damage depends if Conker was able to finish the bottle or not when he drank.


This is what I have at the moment. Anything you guys like to add or suggest?

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Falcon8r



  Ryu
  786

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 9:03 am

Down B is pretty amazing. When throwing it, is it considered a regular item at that point?
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Johnny64



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  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 1:14 pm

Falcon8r wrote:
Down B is pretty amazing. When throwing it, is it considered a regular item at that point?

I think it SHOULD be considered an item, I mean, Conker can Throw it up to 3 times, so it should be considered an item.
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TaXMaN
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  Pac-Man
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 2:37 pm

Perhaps a character should become confused or "drunk" when they are hit with the beer bottle's third blow (this includes Conker himself). Drunk characters' controls are swapped.
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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 4:20 pm

I like that idea, TaXMaN. Perhaps just give them a broken shield effect instead.
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Johnny64



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  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 7:04 pm

Wouldn't that be too good SK? I mean, a broken shield mostly never happens in Smash, unless you're fighting Marth.

I feel that swapping ONLY the directions (aka left is now up, etc) it's more accurate to Drunk people, or Squirrels for that matter
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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 10:15 pm

Well, how awkward would it look visually for a character in its typical run animation to run the opposite direction possibly "drunk". I think a broken shield animation would be more fitting. And if we want to be a bit more logical, most drunks don't run soo smoothly. lol
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Moats
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  112

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 10:34 pm

Support
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Crimson Heights
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Fri Jan 16, 2015 11:25 pm

I still have my talking Army Conker plush doll :) I got him around the time Live and Reloaded came out, which was a disappointing game, since I loved the N64's MP to death. I'll share the few lines he has:
"Yeah, I think the round's on me"
"I'm gonna get tanked tonight"
"This is Cwwazy!"
"It's gonna be one of those days.."
"Why is everyone so offensive around here?"

Good old Conker, why not? I could understand if he wouldn't fit in Smash, but at least get him in or the tediz as a trophy or smash ball ;)

If you make him, add a drunken style, where he's harder to control, but his attacks do double damage. I dunno hahahahahaha, just a thought.
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Johnny64



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  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sat Jan 17, 2015 11:15 am

Smash King wrote:
Well, how awkward would it look visually for a character in its typical run animation to run the opposite direction possibly "drunk". I think a broken shield animation would be more fitting. And if we want to be a bit more logical, most drunks don't run soo smoothly. lol
Ok, good point.
I was gonna suggest that when he's drunk, he may trip, a lot. But your argument is true and more fitting.
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SP



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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sat Jan 17, 2015 11:18 am

Drunk characters

you know, for kids
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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sat Jan 17, 2015 12:26 pm

Is there anything else Conker can use besides Tail Helicopter, Alcohol/Urine, Frying Pan, & Nut Sling Shot?

EDIT: Found out he has the following additional attacks for a moveset.

- Tail Helicopter
- Frying Pan
- Sling Shot w/ Walnut projectile
- Beer Bottle
- Urinate
- Vomit
- MP5 Machine Gun
- Shotgun
- Throwing Knives
- Bazooka
- Spiked Baseball Bat
- Chainsaw (most notably used to cut logos)
- TNT
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HypeConduit
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sat Jan 17, 2015 8:46 pm

I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa
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Slissith



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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sat Jan 17, 2015 11:50 pm

HypeConduit wrote:
I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa

A gronos face should cover his weiner.

Gronos

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Thanks to you, I had to add two new rules.

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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Jan 18, 2015 6:35 am

HypeConduit wrote:
I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa

Good call. In his game, iirc, the camera is stationary behind him automatically. For Crusade, perhaps it can be censored or he stands in a slightly different angle.
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Johnny64



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  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Jan 18, 2015 7:25 pm

Smash King wrote:
HypeConduit wrote:
I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa

Good call. In his game, iirc, the camera is stationary behind him automatically. For Crusade, perhaps it can be censored or he stands in a slightly different angle.

Could he do it facing the Background?
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C_Mill24
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Jan 18, 2015 10:00 pm

Johnny64 wrote:
Smash King wrote:
HypeConduit wrote:
I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa

Good call. In his game, iirc, the camera is stationary behind him automatically. For Crusade, perhaps it can be censored or he stands in a slightly different angle.

Could he do it facing the Background?
It'd look kind of awkward. Perhaps it could be censored with his hands?
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Johnny64



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  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Jan 18, 2015 10:09 pm

C_Mill24 wrote:
Johnny64 wrote:
Smash King wrote:
HypeConduit wrote:
I don't mean to be a prude, but if the mentioned D.Spec was to ever come through, it'd probably need a censorbar or something relatively close.

I mean, believe me, I wanna see his package as much as the next guy, but it's for the kids, guys, come on. Kappa

Good call. In his game, iirc, the camera is stationary behind him automatically. For Crusade, perhaps it can be censored or he stands in a slightly different angle.

Could he do it facing the Background?
It'd look kind of awkward. Perhaps it could be censored with his hands?

This is probably better.
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Smash King
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Mon Jan 19, 2015 9:43 pm

maybe the censorship can be part of the humor.

What should be his final smash?
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Gamey DJ
Level 6 CPU


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  697
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Tue Jan 20, 2015 4:26 pm

I had two ideas. Drunk Madness or Tedi Stampede.
Drunk Madness:
 
Tedi Stampede:
 
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Johnny64



  Snake
  1272

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Tue Jan 20, 2015 6:51 pm

Tedi Stampede looks better to me.
BTW, why not include the weasels from the Multiplayer Bank game?

Honestly, the only multiplayer game/mode I liked
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Alucard
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Feb 01, 2015 3:29 pm

I think it would be great if his standard B special would be the context sensitive feature from Bad Fur Day. If the player press B (special neutral) a lightbulb lights on above Conkers head and Conker pulls out different weapons or items which have different effects. Or maybe this could be his final smash.
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Roy
Level 7 CPU


  Mega Man
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PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Sun Feb 01, 2015 7:38 pm

Alucard wrote:
I think it would be great if his standard B special would be the context sensitive feature from Bad Fur Day. If the player press B (special neutral) a lightbulb lights on above Conkers head and Conker pulls out different weapons or items which have different effects. Or maybe this could be his final smash.
I like this idea, though the issue is how exactly it would work... maybe it depends where his opponent is? If he's above his opponent, he turns into an anvil. If his opponent is far away to the right/left, he'll take out a random projectile weapon (shotgun, slingshot, bazooka, toilet paper) and use it. If an opponent is right next to him, he'll take out a pocket watch and hypnotize his opponent. Etc.

- I forget if I mentioned this before, but I love SK's down special.

- Can his down aerial be a brief bat transformation, dropping a load onto his opponent?

- This is probably extremely silly for a final smash and I'm not sure why I thought of it, but I imagined every opponent turning into cats and Greg running around, swinging his scythe at them. Whatever it ends up being, it has to be stupid and silly.
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bubsyplz
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  75

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Tue Feb 17, 2015 5:07 am

toning him down will be pretty hard, unless they used pocket tales conker.
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Falcon8r



  Ryu
  786

PostSubject: Re: Conker (Conker's Bad Fur Day) Discussion   Tue Feb 17, 2015 8:41 am

I think that if we're going to put Conker in the game, we shouldn't tone him down at all. Smile
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