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 Kamek (Yoshi's Island) Discussion: It's time to face my magic!

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Mellon
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PostSubject: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 10:38 am

Kamek, the Magikoopa first introduced in Super Mario World 2, aka Yoshi's island. This might seem like an odd choice, but I personally think the Yoshi series needs more fighters, and pretty much the only other character to pick from is baby Mario. So...here's Kamek!

Special attacks

I imagine Kamek being kind of a heavy-ranged fighter, which there honestly aren't that many of. His neutral B should actually not be the normal Magikoopa beam, but instead a move similar to Pac-man's neutral B in SSB4. Kamek scrolls through his three "spell shapes" (Circle, Triangle and Square in a loop.) by holding the button, and shoots it by letting go of the button. The Circle has extra long range, the Triangle has extra damage and the Square extra launch power. The side B could be the regular, long-range Magikoopa beam, where he shoots a blast toward the nearest player from his Scepter, like the Magikoopas in Mario Galaxy. It will automatically aim towards the nearest player and will go in a straight line after being shot. If it hits, it should work like Nesses side B, Rapidly damaging the target in place for about 15% damage. His down B could be summoning a Toady in front of him, and pressing B+any direction will make it fly in that direction. It should deal about 7% damage, but if the player attacks the Toady before getting hit, it will die. If Kamek doesn't tell the Toady what direction to fly, it will simply disappear. Finally, his recovery could just be pulling out his broomstick and flying upwards, easy as that.

Standard attacks

His A jab could be hitting the target twice with the Scepter (1% for each hit), and then going into an endless magic jab (2% for each hit, usually hits about 4 times). His tilt attacks could use his broomstick instead of his wand, with quick, weak "Slashes" for all directions. Finally, his Dash attack could be leaping forward, pulling out a Toady and using the Toady's propeller to attack a foe in front of him

Smashes

These Smash attacks shouldn't be quite as strong as everyone else's, but still useable. His side smash could be charging his Scepter and using a powerful spell in front of him, with the range of Pikachu's side smash. The Down smash could be Kamek spinning his magically charged scepter around (Along with spinning himself) and dealing about 17% damage to anyone who touches the tip of the wand, with some decent launch power. Also, his Up smash could be holding his Scepter up in the air and creating a flame, dealing 20% damage if all the rapid hits hit.

Throws
Down throw. Jump and Smack 'em with a Broomstick
Up throw. Have a Toady deal some damage with his propeller, after throwing the foe a bit up in the air of course.
Forward throw. Incinerating the target.
Back throw. Throws the target backwards a short distance, then quickly shoots a magical blast that way.

Aerials
Ain't nobody got time for dat!

Final Smash
Option #1 (Preferred):Kamek gets on his Broom and flies off in a straight line forward, and if one target gets hit by being in this range, carries them off-screen and guarantees a kill. This is inspired by the opening cutscene of Yoshi's island, where Kamek uses this technique to kidnap Baby Luigi.

Option #2 (Interesting):Instead of pulling out his broom, Kamek pulls out his hammer from Yoshi's new island (As seen here http://tinyurl.com/k5l6w24 ) and hits anyone in front of him, sort of like this move http://tinyurl.com/ltw27la

Hooray, I did it! Let me know what you think!


Last edited by Mellon on Sat Jan 03, 2015 5:26 am; edited 2 times in total
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Roy
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 3:20 pm

Kamek brings a generic magic user to the game. While that doesn't sound too special, it's not too often that we get a character that shoots things out of a wand.

However, I feel like this isn't reaching Kamek's full potential. What happens whenever Kamek appears in both Yoshi's Island and the NSMB games? He spreads magic over the field, causing varying effects (increased size, moving platforms, etc). This is a must for his moveset. We can also introduce his cloning techniques from Dream Team.
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SnivyKawaii
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 7:05 pm

there is already a thread for Kamek
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Spoon300
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 7:18 pm

So... I guess this joint's getting locked, right?
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Roy
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 7:19 pm

CJ wrote:
there is already a thread for Kamek
True, but...

Dustination wrote:
Yes sir, just go ahead and post a duplicate topic (Label it takeover or something) and I can get around to removing the less informitive topic asap

At least this one has some moveset ideas. The old one had a pic and background info... hm. Which one is more informative?
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Dustination



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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Fri Nov 14, 2014 7:34 pm

I'll give Gamey DJ 48 hours to decide if he wants to give his thread up or not. If he doesn't respond, we can keep this one.

If he does respond and doesn't want to give it up, sorry, nothing I can really do. Please look at the list before you make a topic next time. Thanks.

_________________
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Mellon
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Sat Nov 15, 2014 4:24 am

Roy wrote:
Kamek brings a generic magic user to the game. While that doesn't sound too special, it's not too often that we get a character that shoots things out of a wand.

However, I feel like this isn't reaching Kamek's full potential. What happens whenever Kamek appears in both Yoshi's Island and the NSMB games? He spreads magic over the field, causing varying effects (increased size, moving platforms, etc). This is a must for his moveset. We can also introduce his cloning techniques from Dream Team.

I'm with ya, but I don't really see how this would work in a moveset. The cloning thing could be his down B instead, but I feel like the Toadies are more important to have then cloning.

The Boss amplifier spell could definitively work as a final smash: Maybe summoning one of the bosses from Yoshi's island? Or placing a bunch of upwards-moving platforms, like that Master Hand move in SSB4? It's up to the developers. cheers
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Gamey DJ
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Sat Nov 15, 2014 3:18 pm

He can take Kamek.
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Mellon
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Mon Nov 17, 2014 11:28 am

Gamey DJ wrote:
He can take Kamek.
Thanks! By the way, I didn't post his Airgame, did I? Well, his up air could just be raising his Scepter up in the air for a pretty weak but quick attack, his forward air could be shooting a powerful spell with the range of Geno's forward and back airs, his back air could be a smack with his broom, with some nice launch power and useful for edge guarding and his down air could be throwing a Toady downwards for a  weak meteor smash. Also, for grabbing, he should just grab 'em with his hand, nothing special there.
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Roy
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Wed Aug 12, 2015 7:15 am

Considering the recent Poochy and Baby Bros, does anyone want to improve this Kamek moveset? I mean, this is a start... but Kamek needs to be more unique. I feel like his playstyle should be a powerful mage with field control, with the main weaknesses being less combo potential and lightweight. Of course, it's not just up to me, so if anyone has any better ideas, go right ahead.
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TrinitroMan
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Wed Aug 12, 2015 7:43 am

I just want to reiterate that Kamek would not work in Smash without removing all of his source-accurate traits (flying, warping, transform magic).
Mario gets to keep his punches from SM64, his cape from Super Mario World and the fireball (although without power-ups this time), Ridley gets to keep his fire breath and tail attacks (remember that Ridley couldn't fly in the first Metroid, so Ridley not being able to really fly in Crusade is not a big loss), Samus, Ness, Donkey Kong, Yoshi and co also don't lose the important abilities they have (in fact, they even gain new abilities based on their previous abilities or borrow abilities from their friends).
This all is not the case with Kamek. If Kamek was to be a playable character, then he would lose all his traits that make Kamek...well, Kamek, in order to be a balanced character and not a boss character.
Warping and flying obviously would have to be removed due to balance, so how would he lost his transformation magic? By being extremely resource-heavy, of course, and we all know why this game doesn't have alternate costumes or even Kirby hats (which are a Smash series staple, BTW).
And even if that was not the case, we cannot just give Kamek only one single attack for all 4 special moves slots.
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Roy
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Wed Aug 12, 2015 8:28 am

I beg to differ:

Neutral Special: Magic Shot
The basic triangle/circle/square magic spell, Kamek can aim it during the charge up time. It's nothing special other than it travels slowly. If the special button is held down while charging, it will instead be a homing shot, similar to Samus' missiles.

Side Special: Field Alteration
Kamek charges up, which causes a rainbow-colored glow to appear on the ground and move forward. Upon release, an effect occurs where the glow stopped. This effect can be a variety of things, but all of which are terrain related. For example, on normal ground, a pillar or a geyser of water could erupt from the ground.
Perhaps Kamek can control which alteration occurs by a control stick press before releasing?

Up Special: Warp
Standard teleport ability. Kamek isn't helpless after teleporting, allowing him to follow up with another attack.

Down Special: Toady Growth
Kamek summons a Toady in front of him, who will fly in place. Toady will deal moderate damage and knockback to any opponent who bumps into it. It can be killed fairly easily with an attack, however.
If Kamek already has a Toady out, pressing down special will instead make Kamek wave his wand, causing a rainbow-colored magic mist in front of him. If this mist hits a Toady, it will cause it to grow to a huge size, increasing all of its attributes and making it much more difficult to kill. This mist can also hit an opponent, causing a Super Mushroom-like effect temporarily. Try it on a partner in doubles!


The broom can be a glide or float type of ability, considering a large amount of the cast has something like it already...
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Lego Shaq



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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Wed Aug 12, 2015 9:53 am

Think you could improve this a lot. You really only gave what his moveset COULD be and how he COULD play. Why not give the actual moves?

I'd like Kamek but I'll support him when you have more then 3 sentences on why he should be in. (also, Poochy could be a Yoshi rep too!)
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Braystar
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Thu Aug 13, 2015 4:25 am

Hell yeah! But I think the beam seems to much like Ashley's specials. How about a teleport, since Magikoopas teleport around. It could be like Greninja's Shadow Sneak, but more magic-y, less ninja-y. Also for a Final Smash he uses his Hammer from Yoshi's New Island to make HIMSELF large, acting like a Mega Mario type FS. I like his Standard, cycling through his spells, and the traits are good. His Down Special with the Toady, could it act like Zelda's Phantom? Zelda isn't in Crusade right now, and who's to say the devs give her a new Down Special. Oh and to make his broom special, how about it needs charging. Don't have to use my ideas, but they're here if you want 'em (I don't know why you would, I'm not that great).
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Mellon
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Sat Sep 05, 2015 11:02 am

Yeah...this thread has aged really badly, since back when I had no idea what I was doing (TBH I still have no idea what I'm doing now either). In fact, this is my most dated moveset yet since Grovyle got his well-deserved revamp. You guys have my full permission to either take over this moveset or move it to wall of shame to make a new one.
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PostSubject: Re: Kamek (Yoshi's Island) Discussion: It's time to face my magic!   Today at 7:25 am

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