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 Excite Biker (Excitebike) Discussion

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Alucard
Level 3 CPU


  68

PostSubject: Excite Biker (Excitebike) Discussion   Wed Nov 12, 2014 5:07 pm

Here is a good example how this character could work and yeah I know its ripped of from an other page but I think it could be an interesting
retro character. But in my opinion he should have two different movesets, one on foot and one on the bike. Through Special Down he could mount and left his bike. But its just an idea and a suggestion.
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HypeConduit
Level 6 CPU


  Klonoa
  870
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Wed Nov 12, 2014 5:17 pm

If we ever do get this guy, I'd like to see him on his bike. We already have Mach Rider on foot. I'll need further convincing as to why he's a good choice, though. Most I've heard about this little dude is all bark and no bite.
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TaXMaN
Level 6 CPU


  Pac-Man
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 9:11 am

HypeConduit wrote:
If we ever do get this guy, I'd like to see him on his bike. We already have Mach Rider on foot. I'll need further convincing as to why he's a good choice, though. Most I've heard about this little dude is all bark and no bite.
More like all bark all bike. lol!
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Spoon300
Level 4 CPU


  152

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 9:41 am

TaXMaN wrote:
HypeConduit wrote:
If we ever do get this guy, I'd like to see him on his bike. We already have Mach Rider on foot. I'll need further convincing as to why he's a good choice, though. Most I've heard about this little dude is all bark and no bite.
More like all bark all bike. lol!
Very Happy

Anyway, I hear you used someone else's hard work in the Game.

Oh, take it from me, that ain't a good idea!
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Falcon8r



  Ryu
  786

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 10:57 am

Spoon300 wrote:
TaXMaN wrote:
HypeConduit wrote:
If we ever do get this guy, I'd like to see him on his bike. We already have Mach Rider on foot. I'll need further convincing as to why he's a good choice, though. Most I've heard about this little dude is all bark and no bite.
More like all bark all bike. lol!
Very Happy

Anyway, I hear you used someone else's hard work in the Game.

Oh, take it from me, that ain't a good idea!

Does this have anything to do with Excitebiker? If not, it's off-topic. If so please elaborate.
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Spoon300
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  152

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 11:04 am

He pretty much lifted somepony else's artwork for a new smasher and I know firsthand from my posts that it was a Bad Idea.
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Falcon8r



  Ryu
  786

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 11:07 am

Ah, you're right, this came from somebody's deviantart. I think it was just to illustrate what the character COULD be like, but I'm pretty sure we wouldn't just rip that art off. Plus the OP acknowledged that it was borrowed in the beginning of his post.
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 2:35 pm

Spoon usually mentioned who his stolen movesets came from too.

Anyways Alucard please put a little more work into support threads. More info on the series background, ideas for the rest of the moveset definitely help, reasons the character deserves a slot in Crusade, what they bring to the table. Ripping some random person's moveset which on it's own does not fulfill all of these areas is not enough, and also shows no effort on your own part other than finding the moveset and copy-pasting. That type of effort doesnt inspire the rest of the community to support the character.

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Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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AEM



  Geno
  1755
  Ariand54321

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 13, 2014 3:01 pm

Aw man I was hoping to make this thread after I finally finished up Dillon's.

I'm a big advocate of Excitebiker, I'll go in more detail after I finish Dillon but I feel that this franchise is worthy of being a part of the Smash Brothers franchise (I mean even if this is a fangame that aspect is kinda important to me so yea).
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Smash King
Smash King


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 16, 2014 11:23 am

I remember back in Proboard days, myself and AEM made his moveset. I will look for it later to share with you guys. I would love to see Excitebiker in Crusade. He was my first sprited character for Crusade before he became a stage hazard.
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Roy
Level 7 CPU


  Mega Man
  1169
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 16, 2014 3:03 pm

Spoon300 wrote:
He pretty much lifted somepony else's artwork for a new smasher and I know firsthand from my posts that it was a Bad Idea.
This is actually a good point. Alucard just copy+pasted the image and suggested a single move (down special swap). I don't think that he should ever get off his bike - that kind of ruins the point of Excitebike. Then again, Captain Falcon and Mach Rider exist... then again, those 2 have a backstory outside of 'he's a bike racer'.

AEM wrote:
Aw man I was hoping to make this thread after I finally finished up Dillon's.

I'm a big advocate of Excitebiker, I'll go in more detail after I finish Dillon but I feel that this franchise is worthy of being a part of the Smash Brothers franchise (I mean even if this is a fangame that aspect is kinda important to me so yea).
If you have a good moveset lined up, I would be in favor of you being the OP for an Excitebiker topic. Excitebike is worthy of something in Smash, but we already have a stage... I'd need to see something unique he could bring before I would support adding him.




I do have a general question, though... I know most of these 'unofficial characters' will not make it into the game. Is there ever going to be any indication of those that do? The old 'roster' was ~80 characters, and the current version has 58 (+ Pichu, Weegee, ZSS, and Evil Ryu), while there are still a lot of official Smash characters missing (Zelda, Diddy, Ike, Pit, Dedede, new SSB4 reps like Bowser Jr, Rosalina, Robin, Shulk, Villager). Is the roster officially being expanded? If not, is there a real point to this section?
Bringing this up since it can greatly influence who people support. If there are only 5 slots for 'unofficials' available, would you support characters like Jak, Bandana Dee, and NiGHTS? What does it even mean to 'support', anyways? Are the most popular characters going to be chosen?
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Smash King
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 16, 2014 4:10 pm

@Roy, that is a good question and one that hasn't been answered up until this point. The roster doesn't have a set number. It is usually changed left and right and the new characters you been seeing on the roster are characters the team are certain they want to keep in the long-run. Changes are done on a regular based on many factors like uniqueness, representation, fan service, etc. just to name a few. So yes, these unofficial topics are likely to effect who will and will not be on the roster. It is not a guarantee that it will, but it plays a role.
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Roy
Level 7 CPU


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  1169
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 16, 2014 4:28 pm

Smash King wrote:
It is usually changed left and right and the new characters you been seeing on the roster are characters the team are certain they want to keep in the long-run.
Damnit.... *Looks at Weegee, Goku, and Snivy*
(Yes, I know we've been over this before... still...)

But ok, thanks SK. Doesn't help too much, but hopefully people will give their ideas more thought and people will think a bit more before giving support to an unfinished concept - even if the character itself is a good choice.
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Smash King
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 16, 2014 7:47 pm

Here is my old moveset. I believe AEM's ideas are here as well, not sure.

Spoiler:
 

Also, here is Excitebiker's sprite thread on Proboards back when he was in the old old roster.

http://ssbcforum.proboards.com/thread/738/excitebiker-sprites-moveset
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Alucard
Level 3 CPU


  68

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 20, 2014 3:04 pm

I like the idea with the bike that explodes, thats why I meant the suggestion with the mountable bike move, but I agree with these moveset, its an better way to use the character both on foot and on the bike. He have my support.


Last edited by Alucard on Thu Nov 20, 2014 3:14 pm; edited 1 time in total
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TaXMaN
Level 6 CPU


  Pac-Man
  623

PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 20, 2014 3:11 pm

I support Excite Biker. I like SK's moveset!
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Dr. CanadianBacon
Level 6 CPU


  Waluigi
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Nov 20, 2014 5:38 pm

Support I shall as well. SK has a nice moveset as well, I like it.
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AEM



  Geno
  1755
  Ariand54321

PostSubject: Re: Excite Biker (Excitebike) Discussion   Fri Nov 21, 2014 1:04 am

Yeah that's got my moveset in it.

Since I had a part in making it, you gotta know that I'm for this happening too.
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Smash King
Smash King


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 23, 2014 12:24 am

How would this character work if he is already on the Excitebike Course stage though?
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TaXMaN
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 23, 2014 12:38 am

Smash King wrote:
How would this character work if he is already on the Excitebike Course stage though?

That shouldn't be hard. The course and the bikers should be based on the classic retro look from the original game. The Excite Biker fighter himself would have a more modern look. That's how I picture it, anyway.
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Roy
Level 7 CPU


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 23, 2014 1:06 pm

Smash King wrote:
How would this character work if he is already on the Excitebike Course stage though?
When Excitebiker joines the battle, Alfonzo joins the race!
Alfonzo: Leave it to me!

But seriously, it's the same reasoning how DK works on 75m.
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Dr. CanadianBacon
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Nov 23, 2014 1:42 pm

Or the same reasoning how Duck Hunt works on Duck Hunt...
They should've named it better.
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Smash King
Smash King


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Wed Dec 03, 2014 11:00 am

I guess we can make the playable Excitebiker the modern version from Excitebike World Rally while the ones on the Excitebike Course stage can be the retro ones we currently have.
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Gamey DJ
Level 6 CPU


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  697
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Wed Dec 03, 2014 6:13 pm

Dr. CanadianBacon wrote:
Or the same reasoning how Duck Hunt works on Duck Hunt...
They should've named it better.
kinda like how they named that paper mario stage, paper mario. Just brilliant.
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Smash King
Smash King


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Dec 04, 2014 8:26 pm


Just leave it as Excitebike Course or Excitebike Rally.

I feel that Excitebiker having the gimmick of fighting on the bike is more fitting for him than it would ever be for Mach Rider. Reason being that a dirt bike is smaller and lighter and you can actually do tricks like flipping, pop-a-wheelie, etc. whereas Mach Rider's bike is this tank-like bike that realistically can't do such things.
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Gab3
Level 1 CPU


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PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Dec 14, 2014 7:17 pm

It's a good idea Smile
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OmegaSteve777
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  Gooey
  1309

PostSubject: Re: Excite Biker (Excitebike) Discussion   Sun Oct 04, 2015 9:59 pm

somebody please make an actual excitebiker moveset. I wanna support but there is no good moveset yet.
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ZaiWolfgang
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Mon Oct 05, 2015 12:25 am

I'd support anyway as long as it doesn't interfere with other newcomers devolpment
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Braystar
Level 6 CPU


  Mario
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Oct 08, 2015 5:20 pm

I may make a Exitebiker moveset. He must be on his bike, 100%
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Mellon
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PostSubject: Re: Excite Biker (Excitebike) Discussion   Thu Oct 08, 2015 11:58 pm

Braystar wrote:
I may make a Exitebiker moveset. He must be on his bike, 100%
But that was the reason why he got scrapped for Melee Kappa
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