Smash Run: 3DS Fun! BklTYr4

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 Smash Run: 3DS Fun!

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Spoon300
Level 4 CPU


  152

Smash Run: 3DS Fun! Empty
PostSubject: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyFri Nov 07, 2014 8:16 pm

Smash Run (Debuted in Super Smash Bros. For 3DS - 2014)
* Build up your strength in the Smash Run over a set period of time then let it loose in the final confrontation.

We've all played our way through Smash Run, So I say we slap that baby into Crusade with Adjustable Time Limits on both the runs and final battles! More Verity in Baddies such as Catterkillers, New Primid Variations, ROB Units, Chompies! You can even edit which minigames can be chosen at random by the game, Excitement!

Discuss how you'd improve Smash Run in the comments.
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bubsyplz
Level 3 CPU


  75

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PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyWed Feb 18, 2015 12:40 am

ideas for foes: Woolies, Woolie Nerds, Chickens, Little Onions and Ducks.
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King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Smash Run: 3DS Fun! Empty
PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyThu Jan 14, 2016 7:32 pm

Smash Run is the only reason I play Sm4sh for 3DS I defiantly support.Razz
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Nintensis
Level 4 CPU
Nintensis

  160
  jmf72115

Smash Run: 3DS Fun! Empty
PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyThu Jan 14, 2016 7:33 pm

Omaigod You have my support.

Smash Run was awesome.
It was like Kirby Air Ride's City Trial.... but in SMASH! Very Happy
And Race to the finish was my favorite.
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https://www.youtube.com/channel/UCXcP_rB2DD03kDVk4qGFgpQ
OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Smash Run: 3DS Fun! Empty
PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyThu Jan 14, 2016 8:02 pm

I feel like if we had Smash Run, we should have a few changes...

1. Make the maps based on already existing locations. As in a Mario level, Kirby level, Sonic level etc.
2. Make some stages large and made for exploring, and make others smaller and focused.
3. Make some of the enemies seem fair. Sometimes I felt like some enemies were OP and you HAVE to take damage in order to defeat them.
4. If customization isn't part of the game, then have the Powers as an item or something of that sort.
5. Make it more obvious when you're close to an Orne. I've jumped into one many times and not knowing it was there. Or don't have it at all. That works too.
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Nintensis
Level 4 CPU
Nintensis

  160
  jmf72115

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PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyFri Jan 15, 2016 3:21 am

Yea it may take alot of work....
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https://www.youtube.com/channel/UCXcP_rB2DD03kDVk4qGFgpQ
Kzinssie
Level 5 CPU
Kzinssie

  Shadow
  423
  slothfulunchmeat

Smash Run: 3DS Fun! Empty
PostSubject: Re: Smash Run: 3DS Fun!   Smash Run: 3DS Fun! EmptyTue Feb 23, 2016 1:21 pm

There was talk prerelease of boss fights being behind certain doors, but that was clearly cut out of the final release. Any chance of those getting brought in here? If so, here's some suggestions:

Kraid (Metroid)
Medeus (Fire Emblem)
Queen Gohma (Zelda)
Death (Castlevania)
Mr. Sandman (Punch-Out)
Wart (Mario)
Chaos (Final Fantasy I)
Dark Matter (Pokemon Super Mystery Dungeon)

Also, Red Arremers from Ghosts 'n' Goblins are a must for regular enemies.
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