Street (Urban Champion) Discussion BklTYr4

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Alucard
Level 3 CPU
Alucard

  68

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PostSubject: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyWed Nov 12, 2014 5:35 pm

How about a side scrolling map in an retrostyle with obsticles like people who are throwing potts with flowers on the players out of their window or manholes which KOs a player if he is falling in to and police cars chasing through the stage and the players must avoid all those things while the stage is moving like in a sidescroller game.
Street (Urban Champion) Discussion 8544
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megabro
Level 1 CPU
megabro

  9

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyWed Nov 12, 2014 6:37 pm

It's dangerous to go alone take this!:

I give you a support for your stage
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Spoon300
Level 4 CPU


  152

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyWed Nov 19, 2014 5:36 pm

I support this, dispite the fact that Urban Champion References is the last thing Smash Bros. Needs.
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Falcon8r

Falcon8r

  789

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyWed Nov 19, 2014 7:56 pm

Good idea, maybe not best game to reference though. Smile Maybe Final Fight?
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SP



  3856
  cellularSP

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyWed Nov 19, 2014 8:56 pm

Knocking opponents into the manhole should be insta-KOs
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Nights Owl
Level 4 CPU
Nights Owl

  138

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyThu Nov 20, 2014 7:57 am

I honestly think even good bad Nintendo games should have SOME rep.

Urban Champion while not being amazing. Was pretty silly. I don't think it should be a scrolling stage. But a static one. Where it's walk-off, but every level of the windows has platforms as windowsills and whatnot. With the people in the rooms dropping flower pots... and police coming by where everyone has to stop moving or taunt (Like the Wario Ware stage) to act like nothing is going on. And when someone gets a K.O..... CONFETTI! LOTS OF CONFETTI. THE ONLY REASON FOR THIS STAGE IS THE CONFETTI.

*Ahem* Anyway. Those are my ideas. I think while it could definitely not be a good Neutral stage, I think it could ABSOLUTELY be a great "For Fun" kind of stage. There's so much potential.

And as Staypuft said. Spiking or walking onto a manhole = insta death.

It has potential to be quite the interesting choice.
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Alucard
Level 3 CPU
Alucard

  68

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyThu Nov 20, 2014 5:53 pm

@ Nights Owl
I really like your ideas and I also agree with StayPuft, the manholes could be a nice and dangerous obsticle. Very Happy
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptyFri Dec 19, 2014 8:09 pm

I support
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptySun Aug 16, 2015 12:08 am

Support.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Street (Urban Champion) Discussion   Street (Urban Champion) Discussion EmptySun Aug 16, 2015 9:52 am

I support
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