Subject: Mole Train (Donkey Kong Country Returns) Tue Oct 28, 2014 6:17 pm
Some of the most iconic parts of Donkey Kong Country are the mine cart levels. However, most of these levels don't leave you much room to fight on - enter the Mole Train!
A somewhat basic layout can provide room for more stage hazards. Similar to other moving tracks (Spirit Train for example), you'll be swept off screen if you land on the rails. Also similar are other carts that can appear - another normal cart can attach itself (or detach!) to the rest of the train, or perhaps references to other DKC mine carts (TNT cart from DK64, skull cart from DKC2, etc). And of course, there is the giant drill on the front of the train that will definitely hurt if you get near it.
We could also have the track move up and down, causing angled fighting occasionally... but that might be a bit more difficult to code.
SnivyKawaii Level 6 CPU
669
Subject: Re: Mole Train (Donkey Kong Country Returns) Wed Oct 29, 2014 12:49 pm
I support it sounds fun
bubsyplz Level 3 CPU
75
Subject: Re: Mole Train (Donkey Kong Country Returns) Sat Feb 21, 2015 9:00 am
could be good, but, don't make it like Spirit Train or Big Blue, make it more like Mute City 3DS.
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Subject: Re: Mole Train (Donkey Kong Country Returns)