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 Mole Train (Donkey Kong Country Returns)

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Roy
Level 7 CPU
Roy

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  RoyMaster4

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PostSubject: Mole Train (Donkey Kong Country Returns)   Mole Train (Donkey Kong Country Returns) EmptyTue Oct 28, 2014 6:17 pm

Some of the most iconic parts of Donkey Kong Country are the mine cart levels. However, most of these levels don't leave you much room to fight on - enter the Mole Train!



Mole Train (Donkey Kong Country Returns) MoleTrain

A somewhat basic layout can provide room for more stage hazards. Similar to other moving tracks (Spirit Train for example), you'll be swept off screen if you land on the rails. Also similar are other carts that can appear - another normal cart can attach itself (or detach!) to the rest of the train, or perhaps references to other DKC mine carts (TNT cart from DK64, skull cart from DKC2, etc). And of course, there is the giant drill on the front of the train that will definitely hurt if you get near it.

We could also have the track move up and down, causing angled fighting occasionally... but that might be a bit more difficult to code.
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SnivyKawaii
Level 6 CPU
SnivyKawaii

  Snivy
  669

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PostSubject: Re: Mole Train (Donkey Kong Country Returns)   Mole Train (Donkey Kong Country Returns) EmptyWed Oct 29, 2014 12:49 pm

I support it sounds fun
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bubsyplz
Level 3 CPU


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PostSubject: Re: Mole Train (Donkey Kong Country Returns)   Mole Train (Donkey Kong Country Returns) EmptySat Feb 21, 2015 9:00 am

could be good, but, don't make it like Spirit Train or Big Blue, make it more like Mute City 3DS.
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