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 Captain Commando (Captain Commando) Discussion

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DimpsyVS
Level 2 CPU


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PostSubject: Captain Commando (Captain Commando) Discussion   Sat Oct 18, 2014 8:18 pm

Design

Series

Victory

(Third song)

Gameplay
Captain Commando:
 
Marvel vs. Capcom:
 

Description
"The origin of Captain Commando as a character predates his appearance in his self-titled game. In the packaging and manuals of many of Capcom's earlier titles for the Nintendo Entertainment System in North America released between 1986 and 1989. All of Capcom's games released for the NES between 1986 and 1988 (1942, Commando, Ghosts 'n Goblins, Mega Man, Trojan, Section Z and Gun Smoke) were released as part of the "Captain Commando Challenge Series" and featured a drawing of the Captain on the back of the packaging, which depicted him as a "futuristic" space hero wielding a raygun on each hand and two large medallions around his neck with the letter "C" engraved on each. Each game's instruction manual also featured a "Special Message" from the Captain addressed to the owner of the game, congratulating the player for purchasing one of Capcom's products. Additionally the instruction manual for Section Z identified the otherwise nameless player character as being Captain Commando himself.

A revised version of the Captain Commando character appeared again in Capcom's NES lineup in 1989 (Strider, Mega Man 2, Willow, and Duck Tales). The artwork on the rear packaging of those games featured an illustration of Captain Commando wearing a pilot suit in front of a fighter jet, holding a helmet under his right arm, with an alien chimp sitting on his right shoulder and the Capcom logo in the style of one of the Data East logos above them. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature." -Wikipedia

Appearances
Earliest Appearance - Section Z (NES) (1987)
Major Appearances - Captain Commando (Arcade/SNES) (1991/1995), Marvel vs. Capcom (Arcade) (1998)

Moveset
I had some help here to make a pretty near idea for a moveset for the Cap. Quite a bit of effort went into making this.

Specials
Neutral Special: Command Grab
Similar to Lucario's Force Palm.
If you do it at close-range he electrocutes the player and kicks them aside, if too far you basically do his MvC heavy punch where he reaches forward and hits.

Side Special: Ginzu the Ninja

Ginzu spawns in and slices his sword.

Up Special: Mack the Knife

Mack comes in and gives Captain Commando a lift.

Down Special: Baby Face

Baby Face appears and fires off a missile.

Smashes
Combo Smash: Punch-Kick-Punch-Kick-Heavy Punch
If you push up after the 4th hit you pull off the up tilt.

Dash Attack: Captain Kick


Forward Tilt: Double Roundhouse

Down Tilt: Captain Corridor



Up Tilt: Upward Punch


Forward Smash: Kick

Down Smash: Plasma Chop


Up Smash: Upward Kick

Great for creating combos.

Up Air: Knee

If sweetspotted it can even do fire damage to the player hit.

Neutral Air: Punch


Forward Air: Captain Fire


Back Air: Kick


Down Air: Downward Punch

It's a Meteor Smash.

Grabs
Forward Throw: Mack the Knife
Mack flies in horizontally and hits the player a little then flies off.

Backward Throw: Baby Face
Commando throws the player back and Baby Face fires a Missile at them.

Upward Throw: Ginzu the Ninja
Commando uppercuts the player and then Ginzu throws ninja stars at them.

Downward Throw: Bomb
Captain Commando slams the player onto the ground and bomb them. (Reference to Section Z)

Final Smash: Captain Storm

If a player is within Commando's range, he and his friends beat the crap out of them.


Last edited by DimpsyVS on Sun Oct 19, 2014 2:48 pm; edited 8 times in total
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Dustination



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  Dustination

PostSubject: Re: Captain Commando (Captain Commando) Discussion   Sat Oct 18, 2014 10:16 pm

Fantastic presentation, nice work.

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DimpsyVS
Level 2 CPU


  44

PostSubject: Re: Captain Commando (Captain Commando) Discussion   Mon Oct 20, 2014 7:51 am

Dustination wrote:
Fantastic presentation, nice work.
Thanks!
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Braystar
Level 6 CPU


  Mario
  893
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PostSubject: Re: Captain Commando (Captain Commando) Discussion   Fri Jan 01, 2016 8:25 pm

Bumping because this needs to be seen. Just 2 things: 1. Down Smash and Down tilt should swap places 2. FS should be Commando Sword
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desu
Level 6 CPU


  Yoshi
  631
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PostSubject: Re: Captain Commando (Captain Commando) Discussion   Sat Jan 02, 2016 8:36 am

I support as long has he has his own playstyle, he seems like a long ranged powerhouse fighter.
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PostSubject: Re: Captain Commando (Captain Commando) Discussion   Today at 1:52 pm

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