Subject: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Tue Oct 07, 2014 7:40 pm
I do believe that Shantae would be a very nice addition to the Crusade roster.
Appearance in Half-Genie Hero:
A little backstory on her series of games:
Shantae first appeared on the Gameboy Color in 2002 in the game appropriately named Shantae, and was developed by Wayforward Technologies (who are responsible for games like DuckTales Remastered, Mighty Switch Force!, and Adventure Time Hey Ice King! Why’d You Steal Our Garbage?!). Thanks to the Gameboy Advance taking over and leaving the Gameboy Color in the dust, Shantae’s first game didn’t go so well despite receiving great reviews (if you want an original cartridge you can pay a pretty penny for one on eBay if you want).
Recently, Shantae has reemerged from the dark depths of forgotten-ness and has had another chance to shine. In 2010 Shantae: Risky’s Revenge was released for the DSiWare store, and the release date for Shantae’s third game (Shantae and the Pirate’s Curse) is slated for a release this month (course, plans can change) for the 3DS eShop and the Wii U.
In addition, a fourth game is also coming out relatively soon that is being backed by Kickstarter; Shantae: Half-Genie Hero. Pretty amazing how her series went from being an obscure game for the Gameboy Color to having brand new games being developed and released.
Now that you know a bit about Shantae’s game history, I’d like to discuss what actual powers she has.
See, Shantae is a half-genie, meaning that while she isn’t a full genie, she still has access to magical powers that she can access and use in her games.
One of the most memorable things from the games is the ability to transform into various forms. These include things like an elephant (which is insanely strong), a harpy (which allows flight), and a monkey (which allows for some insane wall maneuverability), and those aren’t even all of them. These are used in-game to help solve puzzles in various dungeons as you explore them, to access new areas you couldn't before; it's also fun to squash your enemies as an elephant.
Shantae also has access to other various magical abilities she can purchase and upgrade at shops. These include things like spawning thunderclouds, spewing fire from her hands, and summoning protective pikeballs to spin “around her bad self” that damage nearby enemies. These aren't necessary to progress in the games but do offer a nice offensive boost when fighting enemies.
Shantae isn’t helpless without magic, however, and in fact has access to many different fighting moves from the GBC game, which include a flip kick, a downward spiral, a dash forwards with her elbow, her moveset almost writes itself in a way. However, I can’t forget to mention Shantae’s most memorable technique: her hair-whip. As jumping on enemies is a staple to Mario, smacking opponents with her long ponytail like a whip is a staple to Shantae.
One of the more interesting things she could do with a moveset, I think, is make use of her transformations in-battle. A few certain moves could potentially have Shantae transform to use them; for example, her side smash could have Shantae turn into her elephant form and ram forwards. You could then have two choices: stay as an elephant with a limited moveset and continue attacking opponents, or turn back into Shantae to continue the fight. Using transformations this way could potentially give Shantae a lot of options in battle. Turning into an elephant to deal heavy damage or maybe survive a big hit; turning into a harpy in the air for some extra aerial mobility / to continue a combo in the air; turn into a monkey to chase down opponents or maybe cling to a wall if that’s your thing. Theoretically speaking you should be able to stay in these forms as long as you want, and turn back when you want as well. Each form would have something Shantae doesn’t, like more raw power or mobility. Using these effectively could allow Shantae to be very versatile and unique as a fighter. Credit to GigaPichu for original idea for transformation- In addition to all of that, Shantae is getting a new game very soon, and it plans to stray away from the normal Shantae formula to have Shantae use pirate-based weapons and abilities instead of genie magic. I’m not 100% sure what all of that includes, but its interesting and could possibly serve to help boost the moveset as a whole when its released and we figure out what her new abilities are.
...speaking of a moveset, here's one right now.
Gimmick/Playstyle - Shantae has a few different moves that transform her into various other forms. These forms are limited but do have uses. Shantae’s neutral special allows her to revert back to her normal form whenever she wants when she is transformed. The extra few new moves/mobility she can get from these forms can prove to be very useful in certain situations. Transformations themselves have limited movements and movesets; however, they are specialized to excel in certain situations, and if used correctly, they can help Shantae perform very well in a variety of situations. Transformations can do most generic movements, including jumping, crouch, shield, dodges, grabbing ledges, etc. They also have a limited amount of attacks, which vary depending on the transformation. All transformations, however, cannot grab or use special attacks no matter what form it is (grabbing results in a corresponding jab/tilt, any special move input reverts Shantae back to normal form).
Entrance - Shantae jumps onto the stage, seemingly from an unseen foreground.
Jab/Combo - Shantae uses her long ponytail as a whip to smack opponents in front of herself. This is a single-hit jab that can be repeated pretty quickly. S Tilt - Shantae kicks forwards, dealing damage and having decent range. U Tilt - Shantae lifts her right hand up, which creates a small electrical shock that damages opponents. D Tilt - Shantae uses her ponytail as a whip to attack opponents while she is crouching. Can be used repeatedly like her jab.
Dash Attack - Shantae slides forwards with her elbow extended, ramming into opponents to damage them. Get-Up Attack - Shantae stands on her hands and head, and extends her legs as if she her performing a split before standing upright. Edge Attack - Shantae flips back into the stage and kicks.
Elephant form - two of Shantae’s smash attacks turn her into her elephant form. This form is extremely slow and heavy, granting survivability and damage at the cost of maneuverability. Shantae can only walk, and only has one jump (no double jump). Shantae’s attacks in this form all act like uncharged versions of her smash attacks (exception is jab and up smash, which are different while an elephant), though come out more quickly since Shantae does not need to transform to perform them. Pressing B while an elephant will allow Shantae to transform back.
F Smash - Shantae transforms into an elephant and rams forwards, dealing heavy damage. D Smash - Shantae transforms into an elephant and stomps down onto opponents, dealing damage and burying them. U Smash (Normal form) - Shantae kicks upwards twice while rising into the air, dealing damage. Shantae ends the attack in the air. U Smash (Elephant form) - Shantae waves the elephant’s trunk around above herself, dealing multiple hits of damage. Jab (Elephant form) - Shantae smacks forwards twice with her trunk.
N Air - Shantae uses her ponytail as a whip attack to attack opponents in the air. Can be used repeatedly like D Tilt and Jab. F Air - Shantae kicks forwards twice, dealing more damage with the second hit. B Air - Shantae uses her elbow to hit behind herself. D Air - Shantae moves diagonally downwards, spinning with her legs extended which damage opponents. U Air - Shantae kicks above herself twice, dealing damage.
Grab - Shantae attempts a regular grab. Pummel - Shantae knees the opponent. F Throw - Shantae kicks the opponent away. B Throw - Shantae D Throw - Shantae turns into an elephant and slams down onto the opponent. Shantae remains in elephant form afterwards. U Throw - Shantae turns into a Harpy and carries the opponent into the air and releases them. Shantae remains in Harpy form after the attack ends.
N Special - Transformation: This move has multiple different uses. Shantae’s previously mentioned transformations can be reverted manually by pressing the special button while transformed (this includes any special input, be it up special, side special, etc; if the special button is pressed, Shantae is turning back into her normal form). However, when Shantae is in her normal form and uses this move, Shantae turns into a monkey. Shantae can stay in this form as long as she wants until the special button is pressed again, in which case Shantae will revert back to normal. While a monkey, Shantae’s weight is the lightest it can be, being very easily knocked around. Shantae also gains the ability to wall cling, climb, and jump while a monkey, and her overall reach with the moves she has is a tad limited. The monkey form is the only form to have moves in the air and ground. The monkey itself has good overall mobility and can be used to chase down opponents or run away if necessary.
Jab: Shantae slashes forwards. S Tilt: Shantae leaps forwards a good distance, and can latch onto opponents. If she does, she can attack them by pressing A. Shantae can also cling to walls using this move. U Tilt: Shantae slashes above herself. D Tilt: Shantae slashes forwards while crouching.
N Air: Shantae spins around with her small monkey arms and legs extended. F Air: Shantae dashes forwards in a similar manner to her S Tilt as a monkey. B Air: Same as F Air, but Shantae does it in the opposite direction. U Air: Shantae slashes above herself. D Air: Shantae slashes downwards.
By pressing the special button while in the air, Shantae will not transform into the monkey; instead, Shantae will transform into a Harpy. The Harpy excels in aerial mobility and recovery, allowing Shantae to attack opponents relentlessly in the air. The Harpy is lighter than Shantae but not as light as the monkey. Shantae is granted 3 additional midair jumps while a Harpy (which amounts to 4 aerial jumps; 3+normal double jump), and in addition the Harpy can glide. The harpy does not have very good grounded mobility (can only walk and has walk speed of Shantae) and can barely attack while on the ground.
Grounded attack: Shantae somewhat awkwardly hits opponents with her head/wings.
N Air: Shantae slashes forwards with her talons. F Air: Shantae uses her wings to smack opponents forwards. B Air: Shantae slashes backwards with her talons, hitting twice. U Air: Shantae flips upside down to slash repeatedly above herself. D Air: Shantae swoops downwards in an arc and attacks with her talons. If Shantae presses the attack button again while she is attacking an opponent during this move, she will grab the opponent and take them into the air, which can be used to set up combos if desired. Glide attack: Shantae spins with her wings tucked in, damaging opponents with multiple hits of damage.
S Special - Spitfire: If the special button is just pressed, Shantae releases a small fireball projectile. If the special button is held down, Shantae releases a stream of fire that dies down after elongated use. The fireball deals damage on contact, and the stream of fire can damage enemies repeatedly. D Special - Pike Balls: Shantae begins charging. When she’s done charging (fully charging or releasing B), Pike Balls (spiked balls) appear around Shantae that damage opponents. Low charge summons one pike ball, medium charge summons two, and full charge summons 3. These pike balls spin around Shantae, and damage opponents that hit them. Shantae can perform normal actions while pike balls are around herself, but it should be noted that they disappear if Shantae transforms. Pike Balls disappear when they hit an opponent. U Special - Warp Squid: When this move is first used, Shantae summons a Warp Squid mother to the location where Shantae is standing. The Warp Squid can be destroyed, with it having 25 HP. When Shantae uses UP+B again, Shantae will teleport to the Warp Squid’s location. If the special button is held, Shantae can position the warp squid to her liking (similar to Black Mage’s Up Special from SSF2). As Shantae positions the warp squid, however, its maximum HP decreases, capping at 10 HP; in addition, Shantae will automatically teleport to the Warp Squid if she chooses to position it in this fashion.
Final Smash - Risky Boots Attack!: As Shantae activates her final smash, Risky Boots’ ship crashes onto the stage, and Shantae makes a run for it. Every other character on the stage is fair game as Risky Boots and her army of Tinkerbats attack the opponents on the stage, dealing high damage if opponents are caught within the plethora of Tinkerbats. The Tinkerbats themselves have no kill power to speak of; that lies with Risky Boots. Her attacks hit hard and can KO opponents at medium-to-high percentages. After 12 seconds, Risky and her army disappears and Shantae comes back onstage.
Last edited by StayPuft on Sun Oct 12, 2014 8:44 am; edited 4 times in total
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Sat Oct 11, 2014 6:56 pm
On the moveset;
- How do shield and grab button inputs work while transformed? - How does she recover if not already set up to do so prior? I guess going harpy would help but 3 jumps without an Up B isnt all that great of a recovery. If the harpy could float or glide (i recommend adding one of these, even outside recovery reasons) that would help. - I think the harpy could use some kind of really basic and shitty attack on the ground, but at least something. I can hear the ignorant fan complaints already. - You mentioned wall cling and climb for monkey, but what about wall jump? Does she normally have a wall jump? - Her up B could possibly be different to offset my earlier point. What if holding B allowed you to position the warp squid, and thus if she didnt have one set up she could do a recovery reminiscent of Black Mage in SSF2, difference being that the opponent is capable of destroying the squid as it travels. Although to make sure they actually can destroy it in time, perhaps it's HP would decrease slowly as you make it travel - Will other B inputs besides neutral while transformed all be revert transformation as well?
Just some thoughts to consider.
EDIT One more thought to consider to help the Harpy feel a little more harpy-like (based off general harpy knowledge from other games and such, never actually played Shantae): - Some sort of swooping attack would be a nice addition, where she swoops downward in an arc and attacks with talons. A command grab aspect to this that lifts opponents up into the air and sets up a combo would be a nice addition beyond that.
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Sun Oct 12, 2014 10:41 pm
Nice, thanks for the consideration.
I put some more thought into Shantae after seeing Giga's post some time ago where you got the transformation playstyle inspiration. He mentioned a spider transformation, which makes me wonder how many other canonical transformations she has that arent being used. The spider at least could be really awesome, being able to set traps for her opponents. Webs that they can get stunned in, and being able to maybe wrap opponents up in it if she gets a command grab type attack on them. Stuff like that. A spider has a lot of cool possibilities if we get creative with it. And if there are any other transformations out there so far unused, depending on what they can bring to the table they should definitely be considered.
His other main focal point was about using the transformations as the links between parts of a combo. In order for this to work, I think a new gimmick similar to the street fighter characters could be added. If she presses B during the ending period of an attack that successfully connected with an opponent, she'll turn into either the harpy (air) or Monkey (ground) and automatically boost in the direction the attack sends it's opponent. This would allow immediate followups that otherwise wouldnt be possible, but only through transformation. All of that is handled by code as well, no additional spriting necessary. One thing to still consider then would be what happens if already harpy and you try to do a B cancel...either it's not possible or maybe harpy/monkey switch between eachother when used in that fashion? That would likely become overpowered though, so maybe it's best if only human form can use the transform cancel.
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Mon Oct 13, 2014 8:52 am
There are 3 that aren't being used, those being a mermaid form (which canonically is more useless than harpy on land so I did not bother with it), you mentioned a spider form, and a Tinkerbat form.
The spider I saw was more of a situational monkey-like form (in the first game it is used for traversing already woven spiderwebs (can't even spin them yourself) and shooting venom), though I had not considered looking into what Shantae as a spider could do in the upcoming Half-Genie hero (since I heard it was coming back after being absent from the 2nd game). Turns out its actually getting a brand-new design and there are some interesting new mechanics that are being proposed, which include spinning web, climbing said web, and draining health from enemies that are caught in the webbing (got this info here). It'd be cool to implement I think, considering that it looks like its getting more unique than the other forms with Half-Genie hero.
The tinkerbat is a form that is mostly used for convenience in the game, since it combines the usefulness of multiple transformations into one (those being the monkey, elephant, and spider in the original game), so you spend less time actually transforming and more time exploring. I wasn't sure how to implement that here without overshadowing the other forms so I ignored it (also since it is an optional pick-up in the game that it appears).
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Mon Oct 13, 2014 10:58 am
I was iffy on spider because I was going off info from Shantae's first game, where the spider didn't have the newer things I read about. IMO the newer spider stuff would be cool to try and implement somehow, I'll need to think of a way to put it into the current moveset.
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Fri Oct 31, 2014 8:45 pm
Shantae would certainly seem like an interesting character to play as.
Continuing on this topic, I recently finished playing the latest installment of the Shantae series, Shantae and the Pirate's Curse, and I have an idea on how to work on your moveset, StayPuft. Throughout the game, Shantae obtains new weapons known as Pirate Gear to replace her lost magic. These objects allow her to explore her surroundings more in depth to locate hidden secrets. These include:
Flintlock Pistol: Allows her to shoot a bullet or numerous bullets at enemies. Can be useful for hitting hard-to-reach enemies and switches.
Pirate Hat: This allows to slow her descent when airborne, and when it picks up a drift, it lifts her into the air.
Scimitar: This allows her to perform a downthrust to kill enemies, destroy blocks and hop over hazards.
Boots: Makes her run faster. When she starts building energy, she rushes forward with blade in hand to destroy anything in her path!
Cannon: This gives her the ability to "jump" to higher places by launching a cannonball and propels her into the air up to 3 times.
This gives a few new options for specials and gameplay. For example, her Up Special could be changed to the Cannon, in which she can launch herself into the air by firing cannonballs downward, and any opponent that gets caught by the cannonballs could be meteor smashed. She could probably use the Hat afterwards, similar to Mr G&W's Parachute. The Scimitar could be her down-air (similar to Link's), and her dash attack could be changed to how she attacks when running with the boots.
She could also use three new techniques from Pirate's Curse, the Backdash, Backflip and Power Kick, in her moveset.
Subject: Re: Shantae (Shantae) Discussion: She’s Got the Moves! [CONFIRMED] Sat Nov 01, 2014 12:37 pm
I've yet to play the game itself, but I like the moves mentioned. I'm completely fine with adding most/all of these, especially the cannon. I'll have to see where I want them, though. Thanks for sharing@