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Smash King
Smash King
Smash King

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  EJ88201

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PostSubject: Tingle Discussion   Tingle Discussion EmptyThu Oct 02, 2014 2:39 pm


Discuss, share opinions, ideas, etc. about Tingle.
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Alucard
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Alucard

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyThu Nov 20, 2014 6:46 pm

What is the effect from the DSpecial and what is he holding in his hand while making the Final Smash ?
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Perfect Hell

Perfect Hell

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyThu Nov 20, 2014 7:48 pm

His Dspecial causes the opponent to be afflicted with a flashing red status which will cause them to randomly and often go into tumble state if in the air, or immediately into the down state if they are on the ground.

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MarioStrikerMurphy1994
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySat Jan 09, 2016 5:13 pm

It's curious that Tingle could be added to Crusade, and I'm saying this because he was unexpected, and I'm saying this because he's one of the less popular characters of The Legend Of Zelda Series.

However, after playing a few battles with him, I discovered that he's a good fighter, due to his comedic moves and personality.

I don't know why some people dislike him; however, I can say without troubles that he isn't that bad after all...
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Perfect Hell

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySat Jan 09, 2016 8:19 pm

He's unpopular in America, but wildly popular in Japan and has his own spin-off series.

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Perfect Hell

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Competitive discussion is what I do

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SP



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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySun Jan 10, 2016 7:07 am

Tingle is literally the best character in Nintendo history. If we didn't include him we'd be doing you all a huge disservice.
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Braystar
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySun Jan 10, 2016 1:23 pm

Tingle not being playable in main Smash is insulting for the king of gaming
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Kzinssie
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyWed Mar 16, 2016 4:12 pm

I love that Tingle exists and is in the game.

That said, having played Freshly-Picked Tingle's Rosy Rupeeland, I feel like his nspec should probably be changed. Not only is it not a particularly great move, but having him throw Rupees runs counter to his whole character. If anything, he should drop them when hit, since Rupees act as health in Rosy Rupeeland.
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MarioStrikerMurphy1994
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyWed Mar 16, 2016 8:21 pm

Braystar wrote:
Tingle not being playable in main Smash is insulting for the king of gaming

Sometimes, I think Sakurai is very prejudicious...
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Kzinssie
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Kzinssie

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyMon Apr 04, 2016 3:42 pm

Now that I've gotten J2K working on my computer so I can play this game properly, as one of the few Tingle fans in the Western hemisphere I have Opinions on his Crusade set. I like it all in all, but there's some things that need to be changed.


  • His nspec sucks, frankly. It's sort of useful for edgeguarding, but other than that it's just kind of a crappy projectile. Plus, it doesn't fit his character at all - he's kind of a greedy bastard (albeit not on Wario's level), it doesn't make sense for him to be just throwing away rupees - they're his health in Rosy Rupeeland, even! For an improvement, I'd look to Hyrule Warriors - one of his Charge attacks (where he normally throws bombs) occasionally has him drop rupee-shaped bombs instead. Adding a little fuse to the Rupees and causing them to explode after a while - even when they've hit the floor - would make for a much more useful projectile and zoning tool, as well as representing his character better.
  • His dspec also sucks, but it's not quite as easy to fix. It's unclear what the hell it even does, and even when you figure it out it's just kind of a pointless move. I'd suggest changing it entirely to his Strong Attack from Hyrule Warriors - in the original, he inflated and popped a balloon, giving him a wind effect that turned his next dodge near an enemy into a special attack. Though the full attack would be a bit much for Smash, having his dspec make his next roll/spotdodge/airdodge have a damage hitbox (or even become a pseudo-counter) would be a much more useful and interesting move, and even play into his existing air game fairly well.
  • His dash needs to be changed to his Hyrule Warriors dash, where he sticks his arms out to the side like an airplane and prances while confetti springs from his ass. This is borderline nonnegotiable.


I can't find a good video for the rupee bombs, but in this video he uses the strong attack at around 0:40, and goes into a dash at around 1:40.


Last edited by Kzinssie on Mon Apr 04, 2016 3:46 pm; edited 1 time in total
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Lego Shaq

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyMon Apr 04, 2016 3:44 pm

I'm actually quite happy that we are actually having legit discussion over Tingle in a Smash game
Feels good man

Anyways, Tingle is really fun to play. Haven't played Crusade in a long while so I can't comment much though.
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Kzinssie
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Kzinssie

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyMon Apr 04, 2016 3:46 pm

I'm the captain of the Tingle Defense Squad

Seriously, I love the little fucker. So weird.
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SP



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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyTue Apr 05, 2016 5:58 am

except we included him so we're automatically bigger fans than you

get rekt nerd lol


Last edited by SP on Tue Apr 05, 2016 10:57 am; edited 1 time in total
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DestinyIntwined
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyTue Apr 05, 2016 8:09 am

Don't let Trinitro see this thread!
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Evan McGrath
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Evan McGrath

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyFri May 20, 2016 4:32 pm

Apologies if this is considered a bump. I figured that since it's a character topic, it wouldn't necessarily follow the same rules as anything else.

Kzinssie wrote:
If anything, he should drop them when hit, since Rupees act as health in Rosy Rupeeland.
I like this idea, but I'm a sucker for subtle attention to detail type things. Originally, in the SKTAR 2 build (when Tingle was first added) the Rupee move was extremely good. It had little cooldown, which made it quite spammable. When it was nerfed, I suggested that, as a reference to Rupees essentially being his life force, it should do recoil damage instead of adding more endlag. Not sure if that would have fixed the problem, but it wasn't added anyway.

I would like to mention though, that Tingle's neutral special is a reference to the final boss fight of Rupeeland, where Tingle shoots Rupees as projectiles. (Not sure if you get a game over if you run out of ammo or not, but I've never played Rupeeland myself...) Just wanted to provide some insight on where the move came from.

Pointless Trivia:
 

I'm completely game for seeing Tingle get some updates though. My animations, as always, are outdated and amateurish, and his moveset was made before Hyrule Warriors came out.

----------------------------

Also, completely unrelated, but if the Gangnam Style taunt is still in the game, please remove it. It wasn't funny when it was added, and isn't funny now. I mean, if you guys like it, then by all means, keep it.
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Lego Shaq

Lego Shaq

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyFri May 20, 2016 8:12 pm

Evan McGrath wrote:
Apologies if this is considered a bump. I figured that since it's a character topic, it wouldn't necessarily follow the same rules as anything else.

Kzinssie wrote:
If anything, he should drop them when hit, since Rupees act as health in Rosy Rupeeland.
I like this idea, but I'm a sucker for subtle attention to detail type things. Originally, in the SKTAR 2 build (when Tingle was first added) the Rupee move was extremely good. It had little cooldown, which made it quite spammable. When it was nerfed, I suggested that, as a reference to Rupees essentially being his life force, it should do recoil damage instead of adding more endlag. Not sure if that would have fixed the problem, but it wasn't added anyway.

I would like to mention though, that Tingle's neutral special is a reference to the final boss fight of Rupeeland, where Tingle shoots Rupees as projectiles. (Not sure if you get a game over if you run out of ammo or not, but I've never played Rupeeland myself...) Just wanted to provide some insight on where the move came from.

Pointless Trivia:
 

I'm completely game for seeing Tingle get some updates though. My animations, as always, are outdated and amateurish, and his moveset was made before Hyrule Warriors came out.

----------------------------

Also, completely unrelated, but if the Gangnam Style taunt is still in the game, please remove it. It wasn't funny when it was added, and isn't funny now. I mean, if you guys like it, then by all means, keep it.
Don't worry about it man, you're not breaking any rules

I don't think Gangnam is still in the game, was just in as a joke
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Evan McGrath
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyFri May 20, 2016 8:50 pm

Lego Shaq wrote:

Don't worry about it man, you're not breaking any rules

I don't think Gangnam is still in the game, was just in as a joke
Just downloaded a while ago to confirm; Gangnam is still in the game. It's performed by pressing shield and taunt at the same time.
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Kzinssie
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Kzinssie

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyFri May 20, 2016 10:23 pm

hahaha thank you for informing me thats a thing im going to spam it in every online match

I think as an easter egg thing it's fine.
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Lego Shaq

Lego Shaq

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySat May 21, 2016 9:57 am

Evan McGrath wrote:
Lego Shaq wrote:

Don't worry about it man, you're not breaking any rules

I don't think Gangnam is still in the game, was just in as a joke
Just downloaded a while ago to confirm; Gangnam is still in the game. It's performed by pressing shield and taunt at the same time.
Well not really any reason to remove it then if it's that unusual to even use.
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King Proto
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King Proto

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySat May 21, 2016 12:01 pm

What are the properties of the rupee colors? I just tried him out last night and while he isn't a character I would play as, he has a lot going for him.
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SP



  3856
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySat May 21, 2016 8:11 pm

SS_Maeweather wrote:
What are the properties of the rupee colors?  I just tried him out last night and while he isn't a character I would play as, he has a lot going for him.

Pretty sure the damage increases depending on the color. For example, green ones in the Zelda games are worth 1 so they deal 1 damage iirc.
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King Proto
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptySun May 22, 2016 6:42 am

SP wrote:
SS_Maeweather wrote:
What are the properties of the rupee colors?  I just tried him out last night and while he isn't a character I would play as, he has a lot going for him.

Pretty sure the damage increases depending on the color. For example, green ones in the Zelda games are worth 1 so they deal 1 damage iirc.
Ok, that makes sense.
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Ninten DS™
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyTue Nov 21, 2017 2:56 pm

Tingle was a weird decission for Crusade, althought he turned out to be good and some moves are easy to recognise from him, like the side throw, it's basically from Tingle's Rosy Rupeeland, but I still don't know what the side-b is based off, it looks way too weird for me.

Besides that, he's a fun character to play!
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Braystar
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Braystar

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyTue Nov 21, 2017 4:13 pm

Side B is the Tingle Bombs from Wind Waker which you need to plug your GBA into your gamecube to use iirc
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Ninten DS™
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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyWed Nov 22, 2017 7:42 am

Braystar wrote:
Side B is the Tingle Bombs from Wind Waker which you need to plug your GBA into your gamecube to use iirc

Thanks! I never got to play the GC version of the game, that's why I didn't knew that.
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Kzinssie
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Kzinssie

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PostSubject: Re: Tingle Discussion   Tingle Discussion EmptyFri Jul 06, 2018 1:38 pm

He swings a money bag for some of his moves in Hyrule Warriors. Maybe that could be implemented for his smashes? Definitely help with his range issues. (Also, give him that ridiculous move where he rolls forward and drops a golden statue of himself for his dash attack)
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