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Smash King Smash King
8744 EJ88201
| Subject: Donkey Kong Discussion Thu Oct 02, 2014 12:09 am | |
| Discuss, share opinions, ideas, etc. about Donkey Kong.
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Guest Guest
| Subject: Re: Donkey Kong Discussion Wed Jul 15, 2015 12:27 am | |
| Why not adding Dk voice from Mario games i mean the voice he has in Mario Kart and all that Mario games he appears games as well for Diddy when you release him |
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OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Donkey Kong Discussion Wed Jul 15, 2015 9:48 pm | |
| I agree, if Bowser gets his normal voice, why not Donkey Kong?
Just seems a little weird. |
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Smash King Smash King
8744 EJ88201
| Subject: Re: Donkey Kong Discussion Wed Jul 15, 2015 11:40 pm | |
| A lot of the Mario games that featured Donkey Kong have many varieties of voices. You guys need to be more specific. Also, wouldn't it be reasonable to target the Donkey Kong games instead for audio references?
I have no issues with the current voice clips used. On top of that, I don't feel that its mandatory to change them just cause Bowser and Mario had theirs changed. Regardless, I don't mind the voice change for Donkey Kong, though I don't see it as a priority. |
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OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Donkey Kong Discussion Wed Jul 15, 2015 11:42 pm | |
| I meant the ones from Mario Party and such.
It doesn't bug me that much either, I just think it would be nice, y'know? |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Donkey Kong Discussion Thu Jul 16, 2015 12:03 am | |
| Eh, I also got pretty much used to Donkey Kong's Smash voice. I mean, it's not like it does NOT fit Donkey Kong. It actually fits him very nicely. |
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Nohrian Sadist
560 cheezetime
| Subject: Re: Donkey Kong Discussion Thu Jul 16, 2015 10:39 am | |
| I personally prefer his Donkey Kong Jungle Beat voice, but this one doesn't really bother me to the point where I feel it needs a change. |
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HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Donkey Kong Discussion Wed Jul 29, 2015 12:04 am | |
| Browsing old gamefaq boards. Person speaks in regards to coconut gun. - KingofAwesome69 wrote:
- "DK's Coconut Gun last appeared in 1999.
Since Smash Bros. is about what's relevant, not stupid nostalgia, you have to give DK a Klaptrap Weapon for a projectile, since the Donkey Kong Country cartoon is relevant, with a DVD scheduled for release in August to accompany DKCR's 3DS port." |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Donkey Kong Discussion Mon Jan 11, 2016 3:09 pm | |
| Are there any plans to make DK bigger? He's pretty small compared to bowser. |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 3:24 am | |
| I really hope so, because if that sprite update happens, I want to be able to say "He's bigger, faster, and stronger, too!". |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 6:26 am | |
| Are there even any better DK sprites out there? |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 6:32 am | |
| Yes, but they are made by the Super Smash Flash 2 team, so they are out of question for Crusade. Not out of question for me, though, since I don't care about permissions. |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 7:22 am | |
| So if he gets new sprites it will be from scratch from the crusade team? |
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Dustination
2812 Dustination
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 7:24 am | |
| That is true for any future characters |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 7:30 am | |
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lordvaati Level 2 CPU
32
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 9:04 am | |
| - Dustination wrote:
- That is true for any future characters
ah, so that means the KoS sprite is just a placeholder, kinda like the MvC Megaman was befoe you guys made your own. I can dig it.... though try and avoid the semi nightmare fuel look of his MUGEN sprite if possible. |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Donkey Kong Discussion Tue Jan 12, 2016 10:43 am | |
| Holy shit, I forgot about this monstrocity! |
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GamingGryffindor Level 6 CPU
742
| Subject: Re: Donkey Kong Discussion Sat Aug 06, 2016 6:20 pm | |
| DK needs a resprite
But first, and more importantly, he needs a palette based off of Harambe |
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Alexander
620 KingTremolo
| Subject: Re: Donkey Kong Discussion Sat Aug 06, 2016 7:47 pm | |
| I think DK needs to play more like his Sm4sh self. I really like some of the setups he has in that game. |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Donkey Kong Discussion Sun Aug 07, 2016 1:05 am | |
| I second the Harambe colour alt |
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Snipes88 Level 4 CPU
127 N/A
| Subject: Re: Donkey Kong Discussion Fri Feb 17, 2017 2:20 pm | |
| Petition to change the taunt to this: |
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OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Donkey Kong Discussion Fri Feb 17, 2017 3:08 pm | |
| It'll probably change with the resprite (whenever that is) |
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Snipes88 Level 4 CPU
127 N/A
| Subject: Re: Donkey Kong Discussion Fri Feb 17, 2017 3:10 pm | |
| Hopefully, because how will I be able to Expand Dong on my friends if the Dong's taunt is the wrong Dong Taunt |
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MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Donkey Kong Discussion Wed Feb 22, 2017 5:18 pm | |
| If I must be honest, I don't found nothing wrong on his Sprites; however, I'd prefer making his Final Smash more easy of control. |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Donkey Kong Discussion Wed Feb 22, 2017 6:17 pm | |
| It isn't fitting into the style of sprites Cursade's self made ones have, and it reuses similar animations |
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thebuddyadrian Level 5 CPU
362 thebuddyadrian
| Subject: Re: Donkey Kong Discussion Fri Mar 03, 2017 6:29 pm | |
| He's the leader of the bunch, you know him well. He's finally back, to kick some tail. His coconut gun, can fire in spurts, if he shoots yah, it's gonna hurt. He's bigger, faster, and stronger too, he's the first member of the DK crew, HUH! |
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Agent___5 Level 4 CPU
179
| Subject: Re: Donkey Kong Discussion Tue Jul 25, 2017 9:32 pm | |
| His Final Smash should be changed into a coconut gun Coconut Gun: IF HE SHOOTS YA, IT FIRES IN SPURTS and his side special should be changed into a fancy car
The current Donkey Kong is good. The only thing I think he needs (minus a resprite maybe?) is multiple taunts
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MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Donkey Kong Discussion Mon Aug 06, 2018 9:33 pm | |
| Well, a few changes.
How about giving him his Final Smash from SSB Ultimate?
And, what about putting him his voice from Donkey Kong 64? |
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Koletrain904 Level 3 CPU
96 N/A
| Subject: Re: Donkey Kong Discussion Tue Aug 07, 2018 5:21 am | |
| well, do you guys think you can pay homage to Smash 64? What about giving him his dsmash where he spins around on the ground while his legs are spread out?
I mean I like his current dsmash, just wondering if you guys would want to do that? |
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SnivyKawaii Level 6 CPU
669
| Subject: Re: Donkey Kong Discussion Tue Aug 07, 2018 12:27 pm | |
| - MarioStrikerMurphy1994 wrote:
- Well, a few changes.
How about giving him his Final Smash from SSB Ultimate?
And, what about putting him his voice from Donkey Kong 64? The current one is better tbh. |
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| Subject: Re: Donkey Kong Discussion | |
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