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Smash King
Smash King
Smash King

  8744
  EJ88201

Marth Discussion Empty
PostSubject: Marth Discussion   Marth Discussion EmptyThu Oct 02, 2014 12:19 am


Discuss, share opinions, ideas, etc. about Marth.
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Fennec
Level 3 CPU
Fennec

  79
  KasaiTheBraixen

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 03, 2015 5:28 pm

Marth would be #1 in tier lists if he had a better up B. Other than that, he's perfect. He's an extremely aggressive character which can cause a lot of damage to you and has tons of launch power, with or without tipper. His up throw can kill between 80~ (Jigglypuff) and 140~ (Fox) on Final Destination, which is quite low compared to Sm4sh. His air combos are practically the 2nd best out of the whole roster. (1st being Saki imo) However, his counter is useless. But then again, all counters are useless in this game.

Countering a Super Falcon Punch only does less than 10% for all characters. WHY?
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http://steamcommunity.com/id/FireFenni/
Nohrian Sadist

Nohrian Sadist

  560
  cheezetime

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 03, 2015 5:44 pm

Two-Tailed Fox wrote:
Marth would be #1 in tier lists if he had a better up B. Other than that, he's perfect. He's an extremely aggressive character which can cause a lot of damage to you and has tons of launch power, with or without tipper. His up throw can kill between 80~ (Jigglypuff) and 140~ (Fox) on Final Destination, which is quite low compared to Sm4sh. His air combos are practically the 2nd best out of the whole roster. (1st being Saki imo) However, his counter is useless. But then again, all counters are useless in this game.

Countering a Super Falcon Punch only does less than 10% for all characters. WHY?

I do believe the counter is supposed to be similar to melee, in which the counter always does a set 7% iirc.
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 03, 2015 10:44 pm

Hmm...if that's the case, then it would be nice to see maybe a combination of the Melee counter and the newer counter, where the damage depends on the attacks, but the minimum damage is still 7%
That would be a good case of "best of both worlds".
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AmareTSM

AmareTSM

  115
  N/A

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PostSubject: Re: Marth Discussion   Marth Discussion EmptySat Jul 04, 2015 8:53 pm

Lol you just said he was almost number one why would you want to give him a buff.
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Falcon8r

Falcon8r

  789

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jul 09, 2015 7:48 am

Two-Tailed Fox wrote:
Marth would be #1 in tier lists if he had a better up B. Other than that, he's perfect. He's an extremely aggressive character which can cause a lot of damage to you and has tons of launch power, with or without tipper. His up throw can kill between 80~ (Jigglypuff) and 140~ (Fox) on Final Destination, which is quite low compared to Sm4sh. His air combos are practically the 2nd best out of the whole roster. (1st being Saki imo) However, his counter is useless. But then again, all counters are useless in this game.

Countering a Super Falcon Punch only does less than 10% for all characters. WHY?
Vertical KO moves in general will be nerfed in 0.9.1, so that Up Throw should KO at higher percents. It was unintentional for it to be that powerful.

I agree, Marth is very strong currently. However, what is it about counters that makes them useless?
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Fennec
Level 3 CPU
Fennec

  79
  KasaiTheBraixen

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jul 09, 2015 1:10 pm

In short, counters are more risk than reward.

It has a long duration, which means you will most likely fall to your death if you are in the air and if your character has a terrible recovery. It's very punishable and it doesn't even have kill potential. I just tested it on Bowser (Middle of FD) before I typed this and he did not get killed even at 300%. The only good thing about it is that it doesn't damage you unlike Pichu's endure/down b (or at least I think that's what it's called)
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http://steamcommunity.com/id/FireFenni/
Nohrian Sadist

Nohrian Sadist

  560
  cheezetime

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jul 09, 2015 4:43 pm

As far as competitive play goes, I think counters have always been rather gimmicky since a single predicted counter can result in a low percent stock loss.
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 10, 2015 12:46 am

Counters were supossed to be moves that punish reckless attacking, though.
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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
  873
  XMister_RatburnX

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 10, 2015 2:36 pm

In early Melee, Ken's use of Marth's counter created an interesting way of edge-guarding characters with offensive recoveries that don't have as permissive of a ledge-grab box such as the spacies or Mario, etc. That's what I think of when I think of counter usage.
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Nohrian Sadist

Nohrian Sadist

  560
  cheezetime

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jul 10, 2015 4:58 pm

HypeConduit wrote:
In early Melee, Ken's use of Marth's counter created an interesting way of edge-guarding characters with offensive recoveries that don't have as permissive of a ledge-grab box such as the spacies or Mario, etc. That's what I think of when I think of counter usage.

This wouldn't exactly work in crusade do to auto ledge snap.
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Mellon
Level 5 CPU
Mellon

  344
  mellon1111

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySat Jul 11, 2015 2:53 pm

Either have a counter that actually works like a counter should, or don't have a counter at all. Your choice,
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Shiruza
Level 5 CPU
Shiruza

  481

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jul 12, 2015 5:33 pm

Mellon wrote:
Either have a counter that actually works like a counter should, or don't have a counter at all. Your choice,

I don't think it's nearly that extreme, I'd rather have a Melee counter than a nonexistent one. All I'd say is just to buff the knockback growth, dependent on the opponent's attack if possible.
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Falcon8r

Falcon8r

  789

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyTue Jul 14, 2015 8:16 am

I think some counters in the game, like Peach's and Lucario's, definitely had some scaling depending on damage. Not sure why Marth's wouldn't.
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Shiruza
Level 5 CPU
Shiruza

  481

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jan 07, 2016 2:01 pm

Really looking for that 100% happening resprite of Marth in 0.9.1.
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VultureDuck
Level 6 CPU
VultureDuck

  908

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jan 07, 2016 4:12 pm

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
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VultureDuck
Level 6 CPU
VultureDuck

  908

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jan 07, 2016 4:12 pm

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyThu Jan 07, 2016 7:04 pm

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jan 08, 2016 7:07 am

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
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procrastinatingDestiny
Level 6 CPU
procrastinatingDestiny

  875
  DestinyIntwined

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptyFri Jan 08, 2016 12:11 pm

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
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Sean_McMuffin
Level 4 CPU
Sean_McMuffin

  Mach Rider
  175
  EnderSean311

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 1:15 pm

Shiruza wrote:
Really looking for that 100% happening resprite of Marth in 0.9.1.
Mostly for the victory pose.
. 0 .
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 1:16 pm

Marth Discussion Oooooo10
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Dustination



  Mach Rider
  2812
  Dustination

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 1:56 pm

I'm not sure where you guys got this information
Actually I probably do but we already told him he got the wrong information
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https://projectcrusade.forumotion.com/
Shiruza
Level 5 CPU
Shiruza

  481

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:10 pm

I was being tongue-in-cheek, sir. I was implying that he desperately needed one, much more than any other character.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:12 pm

Marth is not worse than ZSS

not even close
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Sean_McMuffin
Level 4 CPU
Sean_McMuffin

  Mach Rider
  175
  EnderSean311

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:13 pm

OmegaSteve777 wrote:
Marth is not worse than ZSS

not even close

Exactly what I was just about to post.
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Shiruza
Level 5 CPU
Shiruza

  481

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:24 pm

Yes, but at least ZSS looks and acts like ZSS. Marth just kind of looks confused and bewildered half of the time. Like Rock Lee's brother on speed, mixed with Gintoki. And that win pose...
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:32 pm

at least Marth has eyes

also can we not argue

let's agree that they are both shit and need to become better in the future
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Shiruza
Level 5 CPU
Shiruza

  481

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:35 pm

OmegaSteve777 wrote:
at least Marth has eyes

also can we not argue

let's agree that they are both shit and need to become better in the future

Sure thing, sir. Sure thing.

...So are we going to update Marth's Final Smash to be more relevant? Make him turn SSGSS and sing a lot?

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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Marth Discussion Empty
PostSubject: Re: Marth Discussion   Marth Discussion EmptySun Jan 10, 2016 2:36 pm

Look at the title of that video.

I have many questions.
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