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Smash King
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PostSubject: Donkey Kong Discussion   Thu Oct 02, 2014 12:09 am


Discuss, share opinions, ideas, etc. about Donkey Kong.
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PostSubject: Re: Donkey Kong Discussion   Wed Jul 15, 2015 12:27 am

Why not adding Dk voice from Mario games i mean the voice he has in Mario Kart and all that Mario games he appears games as well for Diddy when you release him
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OmegaSteve777
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PostSubject: Re: Donkey Kong Discussion   Wed Jul 15, 2015 9:48 pm

I agree, if Bowser gets his normal voice, why not Donkey Kong?

Just seems a little weird.
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Smash King
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PostSubject: Re: Donkey Kong Discussion   Wed Jul 15, 2015 11:40 pm

A lot of the Mario games that featured Donkey Kong have many varieties of voices. You guys need to be more specific. Also, wouldn't it be reasonable to target the Donkey Kong games instead for audio references?

I have no issues with the current voice clips used. On top of that, I don't feel that its mandatory to change them just cause Bowser and Mario had theirs changed. Regardless, I don't mind the voice change for Donkey Kong, though I don't see it as a priority.
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OmegaSteve777
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PostSubject: Re: Donkey Kong Discussion   Wed Jul 15, 2015 11:42 pm

I meant the ones from Mario Party and such.

It doesn't bug me that much either, I just think it would be nice, y'know?
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TrinitroMan
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PostSubject: Re: Donkey Kong Discussion   Thu Jul 16, 2015 12:03 am

Eh, I also got pretty much used to Donkey Kong's Smash voice.
I mean, it's not like it does NOT fit Donkey Kong. It actually fits him very nicely.
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Nohrian Sadist

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PostSubject: Re: Donkey Kong Discussion   Thu Jul 16, 2015 10:39 am

I personally prefer his Donkey Kong Jungle Beat voice, but this one doesn't really bother me to the point where I feel it needs a change.
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HypeConduit
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PostSubject: Re: Donkey Kong Discussion   Wed Jul 29, 2015 12:04 am

Browsing old gamefaq boards. Person speaks in regards to coconut gun.

KingofAwesome69 wrote:
"DK's Coconut Gun last appeared in 1999.

Since Smash Bros. is about what's relevant, not stupid nostalgia, you have to give DK a Klaptrap Weapon for a projectile, since the Donkey Kong Country cartoon is relevant, with a DVD scheduled for release in August to accompany DKCR's 3DS port."

Kappa
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King Proto
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PostSubject: Re: Donkey Kong Discussion   Mon Jan 11, 2016 3:09 pm

Are there any plans to make DK bigger? He's pretty small compared to bowser.
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TrinitroMan
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 3:24 am

I really hope so, because if that sprite update happens, I want to be able to say "He's bigger, faster, and stronger, too!".
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King Proto
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 6:26 am

Are there even any better DK sprites out there?
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TrinitroMan
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 6:32 am

Yes, but they are made by the Super Smash Flash 2 team, so they are out of question for Crusade.
Not out of question for me, though, since I don't care about permissions.
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King Proto
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 7:22 am

So if he gets new sprites it will be from scratch from the crusade team?
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Dustination

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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 7:24 am

That is true for any future characters

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King Proto
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 7:30 am

Got it!
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lordvaati
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 9:04 am

Dustination wrote:
That is true for any future characters

ah, so that means the KoS sprite is just a placeholder, kinda like the MvC Megaman was befoe you guys made your own. I can dig it....

though try and avoid the semi nightmare fuel look of his MUGEN sprite if possible.

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King Proto
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PostSubject: Re: Donkey Kong Discussion   Tue Jan 12, 2016 10:43 am

Holy shit, I forgot about this monstrocity!
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KeybladeSmasher
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PostSubject: Re: Donkey Kong Discussion   Sat Aug 06, 2016 6:20 pm

DK needs a resprite

But first, and more importantly, he needs a palette based off of Harambe
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Alexander

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PostSubject: Re: Donkey Kong Discussion   Sat Aug 06, 2016 7:47 pm

I think DK needs to play more like his Sm4sh self. I really like some of the setups he has in that game.

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Braystar
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PostSubject: Re: Donkey Kong Discussion   Sun Aug 07, 2016 1:05 am

I second the Harambe colour alt
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Snipes88
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PostSubject: Re: Donkey Kong Discussion   Fri Feb 17, 2017 2:20 pm

Petition to change the taunt to this:

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OmegaSteve777
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PostSubject: Re: Donkey Kong Discussion   Fri Feb 17, 2017 3:08 pm

It'll probably change with the resprite (whenever that is)
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Snipes88
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PostSubject: Re: Donkey Kong Discussion   Fri Feb 17, 2017 3:10 pm

Hopefully, because how will I be able to Expand Dong on my friends if the Dong's taunt is the wrong Dong Taunt
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MarioStrikerMurphy1994
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PostSubject: Re: Donkey Kong Discussion   Wed Feb 22, 2017 5:18 pm

If I must be honest, I don't found nothing wrong on his Sprites; however, I'd prefer making his Final Smash more easy of control.
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Braystar
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PostSubject: Re: Donkey Kong Discussion   Wed Feb 22, 2017 6:17 pm

It isn't fitting into the style of sprites Cursade's self made ones have, and it reuses similar animations
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thebuddyadrian
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PostSubject: Re: Donkey Kong Discussion   Fri Mar 03, 2017 6:29 pm

He's the leader of the bunch, you know him well. He's finally back, to kick some tail. His coconut gun, can fire in spurts, if he shoots yah, it's gonna hurt. He's bigger, faster, and stronger too, he's the first member of the DK crew, HUH!
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Hit1
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PostSubject: Re: Donkey Kong Discussion   Tue Jul 25, 2017 9:32 pm

His Final Smash should be changed into a coconut gun
Coconut Gun: IF HE SHOOTS YA, IT FIRES IN SPURTS and his side special should be changed into a fancy car


The current Donkey Kong is good. The only thing I think he needs (minus a resprite maybe?) is multiple taunts
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