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Smash King
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PostSubject: Fox McCloud Discussion   Thu Oct 02, 2014 12:04 am


Discuss, share opinions, ideas, etc. about Fox McCloud.
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Dan Habiki
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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 4:25 am


YO did anyone see this or know about it??
I tried to play fox like I do in melee and after like a few times of shining him Petey gets STUCK in place not moving at all and can only be hit by laser fire (final smash included). this isn't some one time bug too.
This went to Apex?!
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Perfect Hell

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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 8:34 am

Dan Habiki wrote:

This went to Apex?!

Try programming a game of this size with only like 2 other people and see if you have time to also test every single character in every single scenario and matchup as well as all items, all stages and everything else (literally thousands of things to test). Not to mention with every engine change (which is quite often), half of it has to be tested over again. Yes, things get by the team sometimes. Don't then insinuate incompetence.

This is also a bug report and belongs in the bug report board. In the future if you have something to report, do so politely please.

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Dan Habiki
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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 11:36 am

Perfect Hell wrote:
Dan Habiki wrote:

This went to Apex?!

Try programming a game of this size with only like 2 other people and see if you have time to also test every single character in every single scenario and matchup as well as all items, all stages and everything else (literally thousands of things to test).  Not to mention with every engine change (which is quite often), half of it has to be tested over again.  Yes, things get by the team sometimes.  Don't then insinuate incompetence.

This is also a bug report and belongs in the bug report board.  In the future if you have something to report, do so politely please.

Well, that was a rude reaction to a question
Well sorry for expecting that when it was passing to a somewhat professional environment. I never really insulted anyone, that was just a question. Also when did anyone imply incompetence? lol
but yea next time that goes in the bug report.

P.S No, I wouldn't try to test this game with 2 other people game this size because I know you would need a lot of people to test it.
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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 12:45 pm

Dan Habiki wrote:
Perfect Hell wrote:
Dan Habiki wrote:

This went to Apex?!

Try programming a game of this size with only like 2 other people and see if you have time to also test every single character in every single scenario and matchup as well as all items, all stages and everything else (literally thousands of things to test).  Not to mention with every engine change (which is quite often), half of it has to be tested over again.  Yes, things get by the team sometimes.  Don't then insinuate incompetence.

This is also a bug report and belongs in the bug report board.  In the future if you have something to report, do so politely please.

Well, that was a rude reaction to a question
Well sorry for expecting that when it was passing to a somewhat professional environment. I never really insulted anyone, that was just a question. Also when did anyone imply incompetence? lol
but yea next time that goes in the bug report.

P.S No, I wouldn't try to test this game with 2 other people game this size because I know you would need a lot of people to test it.

Saying the part that I quoted in particular imo implies that we were incompetent in pre-apex bug testing, which although we did apparently fail to notice this one, did not need to be stated in that way and I'm providing the explanation why things sometimes go the way they do.

As for the bug itself we'll be looking into it, thank you.

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Dan Habiki
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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 4:45 pm

Perfect Hell wrote:


Saying the part that I quoted in particular imo implies that we were incompetent in pre-apex bug testing, which although we did apparently fail to notice this one, did not need to be stated in that way and I'm providing the explanation why things sometimes go the way they do.

As for the bug itself we'll be looking into it, thank you.

???
No I don't think it does, dude. I'm pretty sure I have the right to ask since this was a tournament at a big event that runs mostly professional games, not implying incompetence on anyone's part. I also find it hard to believe someone would take three people for a game this big to test it and say its good to go in such a big event. I'm sure you know this is a big no-no.

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PostSubject: Re: Fox McCloud Discussion   Mon Sep 14, 2015 5:16 pm

We do know we are under-staffed. That's why we promote our development application. That doesn't mean we just avoid large PR events, if anything they're our best chance to obtain new workers as well as new fans. The people at the event know it is a demo work in progress, most of them are even surprised to hear there is a public version at all. Therefore, bugs are naturally going to pop up and no one is ever surprised by it. This isn't the only booth game that has bugs. Most don't even get noticed during the course of the booth itself, this bug case in point. It's something to avoid for sure but it's really not a possibility with our workforce to get every booth demo completely perfect and bug-free before booth day. Presented with the option of hosting a booth with a few hiccups here and there that no one ends up caring about Vs. not hosting a booth at all and stunting the growth of both the fanbase and potentially the workforce, the choice is pretty clear.

Yes you do have the right to ask, and I never said you didn't. I simply said that, in my opinion, the way you phrased it implied something and I would prefer a more polite response. If you didn't mean it that way that doesn't make my interpretation of it any less valid, it's the way it came off to me whether you meant that or not. I apologize if my own message comes off rudely. There's no harm no foul here, the only message is to maybe re-check wording sometimes to avoid something like this happening.

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MarioStrikerMurphy1994
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PostSubject: Re: Fox McCloud Discussion   Wed Dec 30, 2015 8:06 pm

About Fox, I have only a question:

Which look do you prefer more for him?:

A) His classic look (Star Fox 64)
B) His look from Star Fox: Assault

Frankly, I like more his Assault look.



Comment, please.
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OmegaSteve777
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PostSubject: Re: Fox McCloud Discussion   Wed Dec 30, 2015 8:19 pm

Classic please
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TrinitroMan
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PostSubject: Re: Fox McCloud Discussion   Fri Jan 01, 2016 5:35 am

Frankly, I prefer his custom look from Super Smash Bros Brawl.
Too bad that look is only used in Starfox Zero, and even then it's just a variation.
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TaXMaN
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PostSubject: Re: Fox McCloud Discussion   Fri Jan 01, 2016 6:31 am

TrinitroMan wrote:
Frankly, I prefer his custom look from Super Smash Bros Brawl.
Too bad that look is only used in Starfox Zero, and even then it's just a variation.

Actually, that look originated from Command.

But what exactly defines "classic"? His 64 face/build, his 64 outfit or both?
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desu
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PostSubject: Re: Fox McCloud Discussion   Fri Jan 01, 2016 3:38 pm

Actually, his clothes are pretty much the same in all videogames, is just the detail of the clothes change and only his boots change of design, his face indeed changes, his eyes change of color too. If I had to choice I would choose his Brawl/Sm4sh's design because it is more updated. Maybe he could have a palette were he uses white boots, blue eyes and brighter fur/clothes as a reference to Melee's design.
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TrinitroMan
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PostSubject: Re: Fox McCloud Discussion   Sat Jan 02, 2016 12:07 am

Sounds like a plan.
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Nintensis
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PostSubject: Re: Fox McCloud Discussion   Thu Jan 14, 2016 2:50 pm

Well I for one like his Assault look tongue
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Athorment

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PostSubject: Re: Fox McCloud Discussion   Fri Jan 15, 2016 10:15 pm

Star Fox Zero's is the only one i feel most content with. Melee's is too realistic and Brawl's is a little too cartoony.

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MarioStrikerMurphy1994
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PostSubject: Re: Fox McCloud Discussion   Fri Jan 15, 2016 10:33 pm

Athorment wrote:
Star Fox Zero's is the only one i feel most content with. Melee's is too realistic and Brawl's is a little too cartoony.

And, what do you think about his look from Assault?
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TrinitroMan
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 17, 2016 1:21 pm

Athorment wrote:
Melee's is too realistic and Brawl's is a little too cartoony.
Wait...what? If anything, then Melee Fox is the cartoony one out of the two.
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Sean_McMuffin
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 17, 2016 5:46 pm

My only request is to change his shine sound from brawl to melee. The noise is just so awesome.





*blip*
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MarioStrikerMurphy1994
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 17, 2016 6:11 pm

Sean_McMuffin wrote:
My only request is to change his shine sound from brawl to melee. The noise is just so awesome.





*blip*

I agree with you, buddy.

I like more his voice of Shinobu Satouchi.

However, I'd prefer his Japanese voice, frankly XD
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Sean_McMuffin
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 17, 2016 8:32 pm

MarioStrikerMurphy1994 wrote:
Sean_McMuffin wrote:
My only request is to change his shine sound from brawl to melee. The noise is just so awesome.





*blip*

I agree with you, buddy.

I like more his voice of Shinobu Satouchi.

However, I'd prefer his Japanese voice, frankly XD

Yeah, I would too but his brawl voice is also very good.
Then again, MEESHON COMPRETE.
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TrinitroMan
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 17, 2016 11:05 pm

ikr, it's all about the TOYAH!
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King Proto
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PostSubject: Re: Fox McCloud Discussion   Tue Jan 19, 2016 10:01 am

Honestly, I always liked his melee look better killager
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PostSubject: Re: Fox McCloud Discussion   Tue Jan 19, 2016 2:26 pm

Sean_McMuffin wrote:
My only request is to change his shine sound from brawl to melee. The noise is just so awesome.





*blip*

It's literally just the sound clip for picking up an item...
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Sean_McMuffin
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PostSubject: Re: Fox McCloud Discussion   Tue Jan 19, 2016 3:51 pm

Shiruza wrote:
Sean_McMuffin wrote:
My only request is to change his shine sound from brawl to melee. The noise is just so awesome.





*blip*

It's literally just the sound clip for picking up an item...

But it's AWESOME!
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KipShades
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 31, 2016 5:44 pm

Since it's the item grab sound effect, then I'd suggest having it use the current item grab sound effect instead of the Melee one.

And may I suggest using his Japanese Smash 4 voice? It sounds a lot like a more modernized take on his Melee voice.
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TrinitroMan
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PostSubject: Re: Fox McCloud Discussion   Sun Jan 31, 2016 10:55 pm

Oh man, why does almost everyone have a boner for Melee Fox or Melee Fox' voice?
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Corvid
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PostSubject: Re: Fox McCloud Discussion   Mon Feb 01, 2016 1:25 am

FIYAAAH
TORAAHH
OTTA
GUUAA
UUUWWWWAAAAAAAAAAAAAAA
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Sean_McMuffin
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PostSubject: Re: Fox McCloud Discussion   Mon Feb 01, 2016 10:30 am

AHHH
TU
TIF
TAH
TORYAHHH
YAH
WAH
FIYAHHH
CAHM ON!
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TaXMaN
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PostSubject: Re: Fox McCloud Discussion   Mon Feb 01, 2016 10:33 am

Yeah no. Let's keep Melee Fox's voice out of this one.
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KipShades
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PostSubject: Re: Fox McCloud Discussion   Mon Feb 01, 2016 2:47 pm

Hence why I'm suggesting his Japanese Smash 4 voice.

Though many of the lines are similar to his Melee incarnation (including the iconic "TORYAH") the delivery and tone are slightly different and it's more fitting with his current design.
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