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Falcon8r

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  787

PostSubject: Re: Crash Bandicoot Discussion   Wed Feb 11, 2015 2:05 pm

Perfect Hell wrote:
Shield pushback actually cant be altered on a hitbox as a property, it's purely in the engine based on various variables, none of which i want to change on this move.  Shieldstun is the best option.

I think in general shield pushback is a bit low in this version though. In fact, it seems odd that so many moves have 0 pushback. Even in older versions there was some push back on just about everything. Is this somehow related to the fact that a lot of wavedashes also got shorter?
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Perfect Hell

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  8837

PostSubject: Re: Crash Bandicoot Discussion   Wed Feb 11, 2015 2:28 pm

Not related. It'll increase though.

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Braystar
Level 7 CPU
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  Waluigi
  1213
  N/A

PostSubject: Re: Crash Bandicoot Discussion   Sat Feb 27, 2016 8:26 pm

With the crates, another type could be the iron crate, that would have better damage and knockback, but low throw angle and can't be broken, it must despawn naturally. Bonus: Could break other crates when thrown
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AmareTSM

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  N/A

PostSubject: Re: Crash Bandicoot Discussion   Sun Feb 28, 2016 7:59 am

I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:

Neutral Special: Wumpa Bazooka (Former Down Special).
Side Special: Spin Attack (Former Neutral Special).
Down Special: Crates (Former Side Special).

I know some of this might seem a bit weird, but hear me out.

Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.

Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.

The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal.
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MonadoBoy16
Level 4 CPU
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  Crash Bandicoot
  114
  N/A

PostSubject: Re: Crash Bandicoot Discussion   Fri Dec 29, 2017 10:28 am

WHOA!!!!!
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Braystar
Level 7 CPU
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  Waluigi
  1213
  N/A

PostSubject: Re: Crash Bandicoot Discussion   Fri Dec 29, 2017 6:37 pm

Thanks for adding that comment here, that truly did contribute to the post in a very meaningful way
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Captain Berzerk
Level 3 CPU
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  Krystal
  98
  20GX_Berzerk

PostSubject: Re: Crash Bandicoot Discussion   Fri Dec 29, 2017 8:38 pm

Well heres some good crash info
in 9.1.1 as of rn hes known as "3 Moves The Character" for a reason Box Toss, Spin , and Down Air is all u need to use as crash to get Wins and or a Extent of easy win streaks

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Smash King
Smash King
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  8734
  EJ88201

PostSubject: Re: Crash Bandicoot Discussion   Sat Dec 30, 2017 1:37 am

AmareTSM wrote:
I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:

Neutral Special: Wumpa Bazooka (Former Down Special).
Side Special: Spin Attack (Former Neutral Special).
Down Special: Crates (Former Side Special).

I know some of this might seem a bit weird, but hear me out.

Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.

Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.

The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal.

I couldn't agree more and willing to bet that Crash players will feel much more comfortable.
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crazybark
Level 4 CPU
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  Klonoa
  209
  crazybark

PostSubject: Re: Crash Bandicoot Discussion   Sun Jan 07, 2018 9:27 am

why not just make the aiming of the bazooka faster and the exiting of it faster
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MonadoBoy16
Level 4 CPU
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  Crash Bandicoot
  114
  N/A

PostSubject: Re: Crash Bandicoot Discussion   Mon Jan 08, 2018 7:06 am

Perfect Hell wrote:
6/12 for normal crate, 5/12 for TNT, 1/12 for Nitro
6/12 simplified is 1/2
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MonkeyDLenny
Level 1 CPU
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  PAC-MAN
  19
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PostSubject: Re: Crash Bandicoot Discussion   Mon Mar 12, 2018 9:35 am

Smash King wrote:
AmareTSM wrote:
I feel we could make Down B feel less awkward without removing it by switching around some of his specials. Here are my ideas:

Neutral Special: Wumpa Bazooka (Former Down Special).
Side Special: Spin Attack (Former Neutral Special).
Down Special: Crates (Former Side Special).

I know some of this might seem a bit weird, but hear me out.

Wumpa Bazooka is Neutral Special to help it feel less awkward. Part of why it sucked (for me at least) is because whenever I would pull it out, I would be aiming down, because, I press Down B, and by the time I adjusted, I was already getting hit. By moving it to N-Spec, it's already aiming directly in front of him and ready to go. I also think this move should have much less start up and end time so it can be used like a normal projectile; as of right now it can BARELY edgegaurd. Maybe it could fire individual shots, but I feel like that would make the move less unique.

Spin Attack (I'm sure there's a proper name for it) is now Side Special. The only reason I'm making this change is to make room for the other two changes; it was perfectly fine as Neutral Special.

The Crates are now Down Special. This is because most "items" are Down Specials. Not a crucial reason, but I thought it made more sense. While I understand that the move isn't technically an "item" it behaves like one and I feel like it should be treated as one in this sense. I could also see Spin Attack as D-Spec and this staying at Side-Spec, but I felt like this change was more ideal.

I couldn't agree more and willing to bet that Crash players will feel much more comfortable.

I too am very on board with this line of thinking
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