Subject: Re: New 0.9 bugs, fresh!~ Mon Jan 18, 2016 3:30 pm
Found a massive glaring Issue with Mewtwo. When you're using Shadow Ball, you're able to air-dodge, which is nice. But If you use Shadow Ball again... you can air-dodge again.
I made a video on it. It pretty much explains the rest.
This can also be done with PAC-MAN's Rev Roll, in both the Revving and Rolling stages. Now I'm gonna hate myself for reporting this because it's really fun to mess around with that and making circles around stages but you gotta do what you gotta do
Subject: Re: New 0.9 bugs, fresh!~ Wed Apr 13, 2016 11:11 am
Hey there! I've been playing the game for a few days and noticed a few bugs:
CPU Fox has this bug where quite often in FD he will land on an invisible platform on the bottom right, where you have to wait for him to jump off and suicide to resume. I've only seen this with Fox on FD, and I can't replicate it myself. You can actually join him there:
Characters with final smashes that can go off the edge of a stage, like DK, have no idea that they can turn around and not die. Pacman in particular goes forward and straight down to death as soon as he can. MRGW and Fox are also really bad at using their final smashes.
Subject: Re: New 0.9 bugs, fresh!~ Mon Aug 08, 2016 7:35 pm
I found this particular bug involving Krystal. As I already stated it in her discussion thread, the version here will be in spoilers
On Kongo Jungle, Krystal sometimes fires her Blaster in rapid succession, specifically being able to fire 2 shots at near-ground level at practically the same time. It seems to happen at random, and there is no clear pattern (sometimes it fires normally, sometimes it fires when she lands on the ground after using Blaster). Oddly enough, Bowser's Castle has a similar effect if you are above the lava.
On Temple, there is the opposite effect. If she tries to use her Blaster in the air, Krystal will be locked in a "Start-up" state until she lands, and she will shoot. She can not move during this either. The same thing happens on Green Hill Zone, PAC-MAZE, Excitebike, Cut Man Arena, Planet Core, Distortion World, Burned Tower, and Saffron City.
Pilotwings is unique in the fact that it has both effects depending on which layer you are on. Casino Night Zone, Suzaku Castle, Hyrule Castle, and Battlefield's side platforms mixes the 2 together, as you do fire, but afterwards, you get locked in the "Start-up" state until you land.
Subject: Re: New 0.9 bugs, fresh!~ Fri Dec 23, 2016 2:05 am
I've found another one:
When choosing Mew2 with some characters, the game softlocks when the game starts. It zooms to the lower right part and doesn't spawn anyone. I haven't tested this much, though, and I'll come with more results this weekend.