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 New 0.9 bugs, fresh!~

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Lego Shaq

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  Petey Piranha
  1362

PostSubject: Re: New 0.9 bugs, fresh!~   Tue Nov 03, 2015 2:12 pm

angelus219 wrote:
Temple stage crashes the game...
It does not, for me.
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Taurmega
Level 1 CPU
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  Weegee
  1
  N/A

PostSubject: Re: New 0.9 bugs, fresh!~   Thu Dec 10, 2015 11:55 am

Found a massive glaring Issue with Mewtwo. When you're using Shadow Ball, you're able to air-dodge, which is nice. But If you use Shadow Ball again... you can air-dodge again.

I made a video on it. It pretty much explains the rest.
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Bedoop Bro
Level 4 CPU
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  Gooey
  127

PostSubject: Re: New 0.9 bugs, fresh!~   Mon Jan 18, 2016 3:30 pm

Taurmega wrote:
Found a massive glaring Issue with Mewtwo. When you're using Shadow Ball, you're able to air-dodge, which is nice. But If you use Shadow Ball again... you can air-dodge again.

I made a video on it. It pretty much explains the rest.
This can also be done with PAC-MAN's Rev Roll, in both the Revving and Rolling stages.
Now I'm gonna hate myself for reporting this because it's really fun to mess around with that and making circles around stages but you gotta do what you gotta do Kill Me
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Sean_McMuffin
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  Ness
  176
  EnderSean311

PostSubject: Re: New 0.9 bugs, fresh!~   Mon Jan 18, 2016 5:16 pm

I'm actually okay with this because I can fly around the stage all I want like Mewtwo actually would
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Nix~
Level 4 CPU
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  Random
  189
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PostSubject: Re: New 0.9 bugs, fresh!~   Wed Apr 13, 2016 12:11 pm

Hey there! I've been playing the game for a few days and noticed a few bugs:

CPU Fox has this bug where quite often in FD he will land on an invisible platform on the bottom right, where you have to wait for him to jump off and suicide to resume. I've only seen this with Fox on FD, and I can't replicate it myself. You can actually join him there:
Spoiler:
 

Characters with final smashes that can go off the edge of a stage, like DK, have no idea that they can turn around and not die. Pacman in particular goes forward and straight down to death as soon as he can. MRGW and Fox are also really bad at using their final smashes.
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OmegaSteve777
Level 7 CPU
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  Gooey
  1443

PostSubject: Re: New 0.9 bugs, fresh!~   Mon Aug 08, 2016 5:20 pm

Noticed a strange bug

If you use a hammer on someone who has a star, the hammer will still damage them 1/2 the time
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Nix~
Level 4 CPU
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  189
  N/A

PostSubject: Re: New 0.9 bugs, fresh!~   Mon Aug 08, 2016 8:31 pm

Bugs seem to come and go on their own, which is really, really weird.

A lot of up-b's go too high if they go beyond the upper boundary. (Marth, Rob, ICs) When this happens, they take a few seconds to come back down.
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wheeled_tank
Level 6 CPU
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  Klonoa
  600
  wheeled_tank

PostSubject: Re: New 0.9 bugs, fresh!~   Mon Aug 08, 2016 8:35 pm

I found this particular bug involving Krystal. As I already stated it in her discussion thread, the version here will be in spoilers

Spoiler:
 
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Kaotik
Level 1 CPU
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  Little Mac
  1
  N/A

PostSubject: Re: New 0.9 bugs, fresh!~   Fri Dec 23, 2016 2:05 am

I've found another one:

When choosing Mew2 with some characters, the game softlocks when the game starts. It zooms to the lower right part and doesn't spawn anyone. I haven't tested this much, though, and I'll come with more results this weekend.

Here's an example with Ryu on Planet's Core:
Example (IT'S BIG):
 
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