Classic mode design BklTYr4

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WolfHub
Level 1 CPU
WolfHub

  19

Classic mode design Empty
PostSubject: Classic mode design   Classic mode design EmptyMon Sep 15, 2014 11:48 am

Here we can discuss how classic mode could look like in the full v.9 of Super Smash Bros Crusade
I made and example of my idea

Classic mode design Sprite10

How do you think it should look like?
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Dry



  4607

Classic mode design Empty
PostSubject: Re: Classic mode design   Classic mode design EmptyTue Sep 16, 2014 1:03 am

This is good as far as first drafts go. Obviously it needs the detail found in 0.8.4, with icons along the top or bottom to tell you which stage you're on and which stages are coming up.

I do like the idea of a cosmic-looking background. It would be an improvement to the 0.8.4 one.
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Johnny64

Johnny64

  Snake
  1272

Classic mode design Empty
PostSubject: Re: Classic mode design   Classic mode design EmptyTue Sep 16, 2014 2:34 am

Dry wrote:
This is good as far as first drafts go. Obviously it needs the detail found in 0.8.4, with icons along the top or bottom to tell you which stage you're on and which stages are coming up.

I do like the idea of a cosmic-looking background. It would be an improvement to the 0.8.4 one.

It does look like an upgrade if you ask me, i like it, besides, it fits with the new FD
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buggy786
Level 1 CPU
buggy786

  12

Classic mode design Empty
PostSubject: Re: Classic mode design   Classic mode design EmptyThu Sep 18, 2014 2:50 pm

WolfHub wrote:
Here we can discuss how classic mode could look like in the full v.9 of Super Smash Bros Crusade
I made and example of my idea

Classic mode design Sprite10

How do you think it should lol
yeah cool
this is for you
Classic mode design Toad_v10
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Classic mode design Empty
PostSubject: Re: Classic mode design   Classic mode design Empty

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