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Johnny64

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PostSubject: SSF2's Direct   Mon Jul 21, 2014 4:48 pm

In case someone missed the SSF2 Direct


Please don't kill me
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Gamey DJ
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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 6:05 pm

*crys during the video*
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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 6:07 pm

Basically stuff we knew about + stuff we dont care about + Isaac

cool stuff yeah
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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 6:11 pm

They are trying waaaaaaaaay too hard.
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Smash King
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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 9:01 pm


Definitely was a good presentation. I'm not a SSF2 fan myself, but I gotta give credit where its due.
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GigaPichu

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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 9:07 pm

I thought it was funny how most of the fans had no idea who Issac was, but I'm very glad about all the new Nintendo reps.
I don't know shit about issac so im looking forward to seeing what he can do.
Chibi Robo looks amazing too.

Sadly they still dont have Classic mode or anything, im afraid it'll probably end up getting more boring for me quickly again.
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Johnny64

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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 9:12 pm

GigaPichu wrote:
I thought it was funny how most of the fans had no idea who Issac was, but I'm very glad about all the new Nintendo reps.
I don't know shit about issac so im looking forward to seeing what he can do.
Chibi Robo looks amazing too.

Sadly they still dont have Classic mode or anything, im afraid it'll probably end up getting more boring for me quickly again.

Well, if special modes can be used on online mode, that's enought for me, it's the only thing i hope the game has, besides a Good Marth
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PostSubject: Re: SSF2's Direct   Mon Jul 21, 2014 9:34 pm

Void has such a nice voice. I am so happy for those Smash Flash gents. I wish them good luck during these final months in the development process.
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Johnny64

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PostSubject: Re: SSF2's Direct   Thu Jul 24, 2014 9:49 pm

And SSF2 was delayed again :V

Who's gonna play it when it comes out?
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Perfect Hell

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PostSubject: Re: SSF2's Direct   Thu Jul 24, 2014 10:26 pm

Only if it comes out within the next half hour, maybe an hour tops i'll still be up.  Not specifically for the demo, but if it does come out in that window i'll definitely start playing.

On another note, SSF2 now has more likes on facebook than Project: M.  What even


Last edited by Perfect Hell on Thu Jul 24, 2014 10:26 pm; edited 1 time in total
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PostSubject: Re: SSF2's Direct   Thu Jul 24, 2014 10:26 pm

Johnny64 wrote:
And SSF2 was delayed again :V

Who's gonna play it when it comes out?
Maybe later.
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PostSubject: Re: SSF2's Direct   Thu Jul 24, 2014 11:25 pm

Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.
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PostSubject: Re: SSF2's Direct   Thu Jul 24, 2014 11:35 pm

MercuryHg34 wrote:
Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.

Oh my god haha
PH you're amazing
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Johnny64

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 3:14 am

MercuryHg34 wrote:
Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.
I don't like blaming people, so yeah
What i don't like of Crusade's Marth, is that Tipper seems so strange, at least to me, and that it takes almost forever to kill

Edit: GAME IS NOT OUT YET, TIRED OF WAITING... WENT TO SLEEP
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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 4:52 am

Wut... game is out now.
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Sparlock

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 4:59 am

They got their Direct on both Smashboards and Kotaku, for any fangame that's pretty damn impressive.
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MercuryHg34

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 6:19 am

We're next, we have to be to keep up.
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Super Smash Bros Crusade
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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 11:12 am

Robinthegreat wrote:
They got their Direct on both Smashboards and Kotaku, for any fangame that's pretty damn impressive.

and then got delayed by a day lmao
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Johnny64

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 1:30 pm

Playing it, Marth feels more like Brawl, than Melee, i like that
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Perfect Hell

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 1:39 pm

Johnny64 wrote:
MercuryHg34 wrote:
Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.
I don't like blaming people, so yeah
What i don't like of Crusade's Marth, is that Tipper seems so strange, at least to me, and that it takes almost forever to kill

Edit: GAME IS NOT OUT YET, TIRED OF WAITING... WENT TO SLEEP

You can blame me lol. I literally wrote a page entirely on how Marth wasn't as good as he should be, and then handed it directly to Cleod9 and talked through it with him. And he seemed to really be taking on to what i was saying. Honestly though, he's still not quite right and mostly for reasons i did already tell them. Nair has no kill power whatsoever (doesnt even kill over 100 extremely close to the blastline), Side B activation is janky (timing between hits feels off, can't continue hits with neutral special it has to be side special), Dair still doesnt spike on it's first frames regardless of spacing, it must be tippered which makes spikes harder to pull off than they should be. Fair also doesnt send straight up when tippered, making it worse at performing the ken combo. It also seems to be just barely too slow on endlag, combos into itself dont quite feel right. Still a decent and smooth character, but i would say mid tier.

Crusade Marth feels much smoother these days, you should feel right at home with him in the next version.
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Johnny64

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 1:44 pm

Perfect Hell wrote:
Johnny64 wrote:
MercuryHg34 wrote:
Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.
I don't like blaming people, so yeah
What i don't like of Crusade's Marth, is that Tipper seems so strange, at least to me, and that it takes almost forever to kill

Edit: GAME IS NOT OUT YET, TIRED OF WAITING... WENT TO SLEEP

You can blame me lol.  I literally wrote a page entirely on how Marth wasn't as good as he should be, and then handed it directly to Cleod9 and talked through it with him.  And he seemed to really be taking on to what i was saying.  Honestly though, he's still not quite right and mostly for reasons i did already tell them.  Nair has no kill power whatsoever (doesnt even kill over 100 extremely close to the blastline), Side B activation is janky (timing between hits feels off, can't continue hits with neutral special it has to be side special), Dair still doesnt spike on it's first frames regardless of spacing, it must be tippered which makes spikes harder to pull off than they should be.  Fair also doesnt send straight up when tippered, making it worse at performing the ken combo.  It also seems to be just barely too slow on endlag, combos into itself dont quite feel right.  Still a decent and smooth character, but i would say mid tier.

Crusade Marth feels much smoother these days, you should feel right at home with him in the next version.

Some of you may not know, but i love Brawl more than Melee, and maybe that's one of the reason some characters feel off to me, it's just that im so used to Brawl's campy playstyle, that i can't really go back on Melee. Of anyway, im hoping that Crusade surpases my and everyone's expectations

Oh, and BTW, i won't blame you, you're Perfect Hell, aren't you? XD
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HypeConduit
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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 3:48 pm

Perfect Hell wrote:
Johnny64 wrote:
MercuryHg34 wrote:
Johnny64 wrote:
a Good Marth

You can blame PH4 for that one. Gave them a page of balancing notes at APEX this year, it was kind of funny.
I don't like blaming people, so yeah
What i don't like of Crusade's Marth, is that Tipper seems so strange, at least to me, and that it takes almost forever to kill

Edit: GAME IS NOT OUT YET, TIRED OF WAITING... WENT TO SLEEP

You can blame me lol.  I literally wrote a page entirely on how Marth wasn't as good as he should be, and then handed it directly to Cleod9 and talked through it with him.  And he seemed to really be taking on to what i was saying.  Honestly though, he's still not quite right and mostly for reasons i did already tell them.  Nair has no kill power whatsoever (doesnt even kill over 100 extremely close to the blastline), Side B activation is janky (timing between hits feels off, can't continue hits with neutral special it has to be side special), Dair still doesnt spike on it's first frames regardless of spacing, it must be tippered which makes spikes harder to pull off than they should be.  Fair also doesnt send straight up when tippered, making it worse at performing the ken combo.  It also seems to be just barely too slow on endlag, combos into itself dont quite feel right.  Still a decent and smooth character, but i would say mid tier.

Crusade Marth feels much smoother these days, you should feel right at home with him in the next version.

I'm already pretty snug with this current version. If he's going to be even better, I'd be super happy. I don't main him, but I do know that Crusade Marth is already pretty close to the real thing.
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Johnny64

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PostSubject: Re: SSF2's Direct   Fri Jul 25, 2014 5:29 pm

So, after playing for some time, i can clearly see the game is good, and im hoping that Online Mode is good as well :v
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