HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 0.9 Dojo update 11 VII 2014

Go down 
Smash King
Smash King


Post0.9 Dojo update 11 VII 2014

Space Dragon Takes Flight!

The leader of the Space Pirates has been known to reinvent himself. This time, it's no different. Ridley is back on the hunt, with an anti-ground playstyle that is sure to leave the opponent in shambles!

Of course, this doesn't mean he's not a menace when grounded either! He remains a threat with his tall stature and large wingspan when facing off against even the fiercest of opponents. However......

Ridley's neutral special now allows him to hover mid-air, making him more offensive when in flight. Rain death from above!

Launching himself up in the air with his devastating claws, Ridley's forward throw is now a real threat. While airborne, Ridley is in his most dangerous state, allowing for follow up attacks such as his neutral special.

Ridley's Down Throw has also received a buff, forcing characters onto the ground. No matter how they choose to tech or roll, Ridley has the options to cover it!

This pterodactyl's tail has come in handy quite often in the past, especially during aerial maneuvers. Previously, it was difficult to tell his neutral air and forward air apart from each other. This time, however, it will not be an issue. The tail swing of Ridley's forward air has been delayed, giving it a more powerful and elongated hitbox.

Ridley's Down Air has also been improved! It bounces higher, which is more reminiscent of the original boss fight while at the same time being less spammable. We've also tweaked the knockback and hitstun to allow aerial followups after a hit!

Those intimidating spikes on his wings aren't just for show. His Up Air has been granted sweetspot that is very powerful when used from below. Here, we can see Ridley popping a certain "balloon!"

Lastly, his jab combo has been slowed, allowing you to clearly see each powerful swing. The hitstun and knockback of each attack has been adjusted to make sure the combo flows properly.

In addition to all of these changes, Ridley has received various hitbox adjustments, upgrades, and tweaks to smooth out the character's playstyle and ability to knock out the opponent with full force! (Did you notice his shiny new default palette as well?)

Tune in every Friday for more updates!
Back to top Go down
View user profile
Share this post on: diggdeliciousredditstumbleuponslashdotyahoogooglelive

0.9 Dojo update 11 VII 2014 :: Comments

Re: 0.9 Dojo update 11 VII 2014
Post on Fri Jul 11, 2014 6:53 pm by desu
I didn't saw this coming, well now I know that there will be some character balance updates
Re: 0.9 Dojo update 11 VII 2014
Post on Fri Jul 11, 2014 8:22 pm by C_Mill24
Ridley about to become actually viable. I'm liking these changes. The anti-ground style of Ridley is what will really set him apart from the likes of characters with multiple jumps
Re: 0.9 Dojo update 11 VII 2014
Post on Mon Jul 14, 2014 3:01 pm by Falcon8r
Looks awesome. Can't wait to try him out and wreck people with the tech chases!
Re: 0.9 Dojo update 11 VII 2014
Post on Mon Jul 14, 2014 5:22 pm by Johnny64
Such options for tech chasing
He will truly stand as a great character in the next demo Very Happy
Re: 0.9 Dojo update 11 VII 2014
Post on Tue Jul 22, 2014 6:37 am by Rukifellth
Altough he's still to big for Smash. :3

Joke aside, I like his role as an anti ground character.

Altough I'm still not sold on the Bomberman stage design. :S
Re: 0.9 Dojo update 11 VII 2014
Post  by Sponsored content

0.9 Dojo update 11 VII 2014

Back to top 

Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 ::  :: Developer Blog-
Jump to:  
Make a forum | © phpBB | Free forum support | Contact | Report an abuse | Free forum