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 0.9 Dojo update 20 VI 2014

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Perfect Hell



  Evil Ryu
  8819

20140620
Post0.9 Dojo update 20 VI 2014

Power Up!!!

Ryu isn't the only Capcom fighter who's been revamped! How could we forget the Blue Bomber, Mega Man?! This super fighting robot has gotten a resprite, and something he's needed probably more than anyone else so far; A moveset revamp!




The Leaf Shield is now Mega Man's Down Special, and Tornado Hold is now his Side Special! These moves work just like they did on the old Mega Man, but the Weapon Swap is no longer needed to use them! Hopefully this will allow the player to use these moves more to their advantage, not having to waste time swapping moves.



Here's Mega Man using his classic Slide Kick attack on the Mega Ball! The 'Rock Ball' was originally one of his Weapon Swap attacks, but it has been swapped with the Mega Ball (which works the same way) and will spawn from Mega Man's Up Throw instead of a Special Move. An item spawning from a throw?! How unorthodox! Don't over-think it Phoenix, or you'll have a face full of pain before you know it.



Now then, we did mention a revamped moveset, right? Here, we have some moves taken from Mega Man's appearance in Super Smash Bros for Wii U/3DS! His Down Smash and his Forward Air have been altered, as you can see demonstrated here!



However, not all moves taken from Smash 4 work exactly like they were shown in the game. Some of them have been re-thought for Crusade! For example, Rush still makes his appearance, but he functions a bit differently...



Mega Mans Buster has been massively reworked as well! First off, of course he charge up his shot to fire a big blast of energy that's nearly unstoppable. Evil Ryu can't possibly think he can beat out a blast of that size, can he? He can also run, jump and shoot with his Neutral Special just like in the old Mega Man games! You can't have Mega Man without that, can you? He's the Jump n' Shoot man, as they say!



Basically, Mega Mans entire moveset has been changed, so you can try everything out and see what you think! All in all, he has become quite a projectile-based character, which suits him quite well. He doesn't even need to be near the enemy to lay the smackdown! There's a lot more to him now than there was before, so he should definitely be a more enjoyable character to use!

Tune in every Friday for more updates!

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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0.9 Dojo update 20 VI 2014 :: Comments

Re: 0.9 Dojo update 20 VI 2014
Post on Fri Jun 20, 2014 10:49 pm by VultureDuck
Yes!! Finally!
Re: 0.9 Dojo update 20 VI 2014
Post on Fri Jun 20, 2014 11:00 pm by Johnny64
FINALLY! Jumpin n' shootin man RESPRITED
I love you, Crusade, i really do
Re: 0.9 Dojo update 20 VI 2014
Post on Fri Jun 20, 2014 11:43 pm by TaXMaN
Megaman the super fighting robot!!! Very Happy
Re: 0.9 Dojo update 20 VI 2014
Post on Fri Jun 20, 2014 11:44 pm by Tiger Festival
Beautiful *applauds*
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 3:05 am by Slissith
Well done you guys!
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 4:13 am by Sparlock
I have to say a big thanks to Blitz for working on this project with me, and obviously Gregarlink10 for his amazing Mega Man sheet.
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 8:24 am by Dr. CanadianBacon
YESSS! Amazing, AMAZING!!!
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 10:27 am by OriginalKingJulian94
Cool Redo for Megaman! Question is his final smash like SSB4?
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 10:37 am by Ghost of Blitz
My respite of Megaman is in game yessssss.
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 10:47 am by Sparlock
Gameplayer300 wrote:
Cool Redo for Megaman! Question is his final smash like SSB4?
Mega Man's SSB4 Final Smash was revealed after we finished the graphical side of Mega Man so at the moment no he does not.
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:16 pm by Johnny64
Pac-Manthegreat wrote:
Mega Man's SSB4 Final Smash was revealed after we finished the graphical side of Mega Man so at the moment no he does not.

Wait, then what is his Final Smash, if you can say?
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:17 pm by Ghost of Blitz
Spoilers~
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:21 pm by Slissith
Who the hell actually plays with final smashes?
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:25 pm by Johnny64
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:38 pm by Slissith
Johnny64 wrote:
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is

CASUAL PLAYER SPOTTED

EXTERMINATE
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:40 pm by Sparlock
I don't think I'm high ranked enough to be able to divulge the Final Smash at this point, but suffice it to say there is a bit of classic Mega Man fan service that SSB4 seems to have missed so far.
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:41 pm by Ghost of Blitz
Also, the Final Smash was sprites by me, and although I won't divulge exactly what it is, it's a doozy~
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:54 pm by Rukifellth
Say, I had an idea, would it be possible to colour seperate him so that it would be possible to make him a ProtoMan colour?

(colour seperating his waist, the crotch area, and area around the eyes)
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 12:57 pm by Sparlock
Not at this stage because all the animations were made already, we would have to redo every single one and go through the coding process again. The palettes we have for Mega Man look fine though at the moment.
Re: 0.9 Dojo update 20 VI 2014
Post on Sat Jun 21, 2014 1:59 pm by Johnny64
Sisslith wrote:
Johnny64 wrote:
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is

CASUAL PLAYER SPOTTED

EXTERMINATE

Well, it's been nice knowing you guys, goodbye

*Laser gunshot*
*Dies*
Re: 0.9 Dojo update 20 VI 2014
Post on Sun Jun 22, 2014 9:37 am by Traweezie
So he has tengu blade and tornado hold? Or is that another power in the last pic
Re: 0.9 Dojo update 20 VI 2014
Post on Sun Jun 22, 2014 9:44 am by Perfect Hell
That last pic is just Tengu Blade, which is his jab
Re: 0.9 Dojo update 20 VI 2014
Post on Sun Jun 22, 2014 3:45 pm by Traweezie
how does that work?
Re: 0.9 Dojo update 20 VI 2014
Post on Sun Jun 22, 2014 4:12 pm by Perfect Hell
Single hit jab, like ganon
Re: 0.9 Dojo update 20 VI 2014
Post on Sun Jun 22, 2014 11:59 pm by Sparlock
Perfect Hell wrote:
Single hit jab, like ganon
That's the way I roll.
Re: 0.9 Dojo update 20 VI 2014
Post on Mon Jun 23, 2014 6:26 am by Slissith
Pac-Manthegreat wrote:
Perfect Hell wrote:
Single hit jab, like ganon
That's the way I roll.
Are you drunk, Pac-man?
Re: 0.9 Dojo update 20 VI 2014
Post on Mon Jun 23, 2014 6:33 am by SP
I thought the balancing team made the new moveset
Re: 0.9 Dojo update 20 VI 2014
Post on Mon Jun 23, 2014 12:03 pm by Roy
Looks decent, though you're still using MvC sprites for his projectiles. I'll reserve judgement until I see the animations in motion, however. One question - how do you walk and shoot? Side special is Tornaod Hold... do you press a direction right after firing and you can keep walking and shooting?

FIGHTING TO SAVE THE WORLD!!!!
Re: 0.9 Dojo update 20 VI 2014
Post on Mon Jun 23, 2014 1:11 pm by Perfect Hell
Once you have let go of B and pressed it again, as opposed to holding it down or only tapping it, you are considered to be in the multi-shot mode. At that point, a long as you mash B you will keep shooting, and you can hold left or right to walk. You can also jump and that technically takes you out of neutral B but if you keep mashing B you'll start it right back up again and not feel the difference.
Re: 0.9 Dojo update 20 VI 2014
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0.9 Dojo update 20 VI 2014

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