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Perfect Hell

Perfect Hell


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0.9 Dojo update 20 VI 2014 Empty
20140620
Post0.9 Dojo update 20 VI 2014

Power Up!!!

Ryu isn't the only Capcom fighter who's been revamped! How could we forget the Blue Bomber, Mega Man?! This super fighting robot has gotten a resprite, and something he's needed probably more than anyone else so far; A moveset revamp!


0.9 Dojo update 20 VI 2014 Ezimba12649215626600

The Leaf Shield is now Mega Man's Down Special, and Tornado Hold is now his Side Special! These moves work just like they did on the old Mega Man, but the Weapon Swap is no longer needed to use them! Hopefully this will allow the player to use these moves more to their advantage, not having to waste time swapping moves.

0.9 Dojo update 20 VI 2014 Ezimba12649211106600

Here's Mega Man using his classic Slide Kick attack on the Mega Ball! The 'Rock Ball' was originally one of his Weapon Swap attacks, but it has been swapped with the Mega Ball (which works the same way) and will spawn from Mega Man's Up Throw instead of a Special Move. An item spawning from a throw?! How unorthodox! Don't over-think it Phoenix, or you'll have a face full of pain before you know it.

0.9 Dojo update 20 VI 2014 Ezimba12649294129700

Now then, we did mention a revamped moveset, right? Here, we have some moves taken from Mega Man's appearance in Super Smash Bros for Wii U/3DS! His Down Smash and his Forward Air have been altered, as you can see demonstrated here!

0.9 Dojo update 20 VI 2014 Ezimba12649260053400

However, not all moves taken from Smash 4 work exactly like they were shown in the game. Some of them have been re-thought for Crusade! For example, Rush still makes his appearance, but he functions a bit differently...

0.9 Dojo update 20 VI 2014 Ezimba18159936347400

Mega Mans Buster has been massively reworked as well! First off, of course he charge up his shot to fire a big blast of energy that's nearly unstoppable. Evil Ryu can't possibly think he can beat out a blast of that size, can he? He can also run, jump and shoot with his Neutral Special just like in the old Mega Man games! You can't have Mega Man without that, can you? He's the Jump n' Shoot man, as they say!

0.9 Dojo update 20 VI 2014 Ezimba126492123575000.9 Dojo update 20 VI 2014 Ezimba126492447309000.9 Dojo update 20 VI 2014 Ezimba12649293206800

Basically, Mega Mans entire moveset has been changed, so you can try everything out and see what you think! All in all, he has become quite a projectile-based character, which suits him quite well. He doesn't even need to be near the enemy to lay the smackdown! There's a lot more to him now than there was before, so he should definitely be a more enjoyable character to use!

Tune in every Friday for more updates!
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0.9 Dojo update 20 VI 2014 :: Comments

VultureDuck
Re: 0.9 Dojo update 20 VI 2014
Post Fri Jun 20, 2014 10:49 pm by VultureDuck
Yes!! Finally!
Johnny64
Re: 0.9 Dojo update 20 VI 2014
Post Fri Jun 20, 2014 11:00 pm by Johnny64
FINALLY! Jumpin n' shootin man RESPRITED
I love you, Crusade, i really do
TaXMaN
Re: 0.9 Dojo update 20 VI 2014
Post Fri Jun 20, 2014 11:43 pm by TaXMaN
Megaman the super fighting robot!!! Very Happy
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Re: 0.9 Dojo update 20 VI 2014
Post Fri Jun 20, 2014 11:44 pm by Tiger Festival
Beautiful *applauds*
Slissith
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 3:05 am by Slissith
Well done you guys!
Ganonthegreat
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 4:13 am by Ganonthegreat
I have to say a big thanks to Blitz for working on this project with me, and obviously Gregarlink10 for his amazing Mega Man sheet.
Dr. CanadianBacon
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 8:24 am by Dr. CanadianBacon
YESSS! Amazing, AMAZING!!!
OriginalKingJulian94
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 10:27 am by OriginalKingJulian94
Cool Redo for Megaman! Question is his final smash like SSB4?
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Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 10:37 am by Ghost of Blitz
My respite of Megaman is in game yessssss.
Ganonthegreat
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 10:47 am by Ganonthegreat
Gameplayer300 wrote:
Cool Redo for Megaman! Question is his final smash like SSB4?
Mega Man's SSB4 Final Smash was revealed after we finished the graphical side of Mega Man so at the moment no he does not.
Johnny64
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:16 pm by Johnny64
Pac-Manthegreat wrote:
Mega Man's SSB4 Final Smash was revealed after we finished the graphical side of Mega Man so at the moment no he does not.

Wait, then what is his Final Smash, if you can say?
avatar
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:17 pm by Ghost of Blitz
Spoilers~
Slissith
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:21 pm by Slissith
Who the hell actually plays with final smashes?
Johnny64
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:25 pm by Johnny64
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is
Slissith
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:38 pm by Slissith
Johnny64 wrote:
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is

CASUAL PLAYER SPOTTED

EXTERMINATE
Ganonthegreat
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:40 pm by Ganonthegreat
I don't think I'm high ranked enough to be able to divulge the Final Smash at this point, but suffice it to say there is a bit of classic Mega Man fan service that SSB4 seems to have missed so far.
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Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:41 pm by Ghost of Blitz
Also, the Final Smash was sprites by me, and although I won't divulge exactly what it is, it's a doozy~
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Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:54 pm by Rukifellth
Say, I had an idea, would it be possible to colour seperate him so that it would be possible to make him a ProtoMan colour?

(colour seperating his waist, the crotch area, and area around the eyes)
Ganonthegreat
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 12:57 pm by Ganonthegreat
Not at this stage because all the animations were made already, we would have to redo every single one and go through the coding process again. The palettes we have for Mega Man look fine though at the moment.
Johnny64
Re: 0.9 Dojo update 20 VI 2014
Post Sat Jun 21, 2014 1:59 pm by Johnny64
Sisslith wrote:
Johnny64 wrote:
Sisslith wrote:
Who the hell actually plays with final smashes?
I personally don't, im just curious about what his final smash is

CASUAL PLAYER SPOTTED

EXTERMINATE

Well, it's been nice knowing you guys, goodbye

*Laser gunshot*
*Dies*
Traweezie
Re: 0.9 Dojo update 20 VI 2014
Post Sun Jun 22, 2014 9:37 am by Traweezie
So he has tengu blade and tornado hold? Or is that another power in the last pic
Perfect Hell
Re: 0.9 Dojo update 20 VI 2014
Post Sun Jun 22, 2014 9:44 am by Perfect Hell
That last pic is just Tengu Blade, which is his jab
Traweezie
Re: 0.9 Dojo update 20 VI 2014
Post Sun Jun 22, 2014 3:45 pm by Traweezie
how does that work?
Perfect Hell
Re: 0.9 Dojo update 20 VI 2014
Post Sun Jun 22, 2014 4:12 pm by Perfect Hell
Single hit jab, like ganon
Ganonthegreat
Re: 0.9 Dojo update 20 VI 2014
Post Sun Jun 22, 2014 11:59 pm by Ganonthegreat
Perfect Hell wrote:
Single hit jab, like ganon
That's the way I roll.
Slissith
Re: 0.9 Dojo update 20 VI 2014
Post Mon Jun 23, 2014 6:26 am by Slissith
Pac-Manthegreat wrote:
Perfect Hell wrote:
Single hit jab, like ganon
That's the way I roll.
Are you drunk, Pac-man?
avatar
Re: 0.9 Dojo update 20 VI 2014
Post Mon Jun 23, 2014 6:33 am by SP
I thought the balancing team made the new moveset
Roy
Re: 0.9 Dojo update 20 VI 2014
Post Mon Jun 23, 2014 12:03 pm by Roy
Looks decent, though you're still using MvC sprites for his projectiles. I'll reserve judgement until I see the animations in motion, however. One question - how do you walk and shoot? Side special is Tornaod Hold... do you press a direction right after firing and you can keep walking and shooting?

FIGHTING TO SAVE THE WORLD!!!!
Perfect Hell
Re: 0.9 Dojo update 20 VI 2014
Post Mon Jun 23, 2014 1:11 pm by Perfect Hell
Once you have let go of B and pressed it again, as opposed to holding it down or only tapping it, you are considered to be in the multi-shot mode. At that point, a long as you mash B you will keep shooting, and you can hold left or right to walk. You can also jump and that technically takes you out of neutral B but if you keep mashing B you'll start it right back up again and not feel the difference.
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