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 Capture the... Flag?

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Z1GMA
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PostSubject: Capture the... Flag?   Tue May 13, 2014 11:40 am

CTF



Number of players: 2 - 6
Number of teams: 2
Each team has a flag (Red/Blue). Teams try to steal the opponent(s)' flag and get it to their own base.

Big and medium/big maps are used for the gamemode. Temple[big] and Hyrule Castle[med/big] are good examples.
(Or maybe there should be 1 to 3 stages created solely for the gamemode? In that case, I've got good ideas for CTF-maps.)

Pick up the enemy flag like you pick up items.
If you are hit and sent flying you run the risk of dropping the ememy flag, especially when hit by a strong attack, or when you're at a high %.

The flags are heavy, so weaker and/or faster characters suffers a greater speed-penality than characters like Bowser, when carrying the flag.
(!! Or, the speed when carrying the flag is set/equal for all characters.)

Some B moves, like Fox Illusion, also makes you drop the enemy flag.

If you pick up your own flag when it's lying on the ground, it is teleported back to your base.

When holding the flag, it is carried on the character's back, so you'll be able to fight like you weren't holding any item, and even pick up other items while carrying the flag.

All players have infinite lives, but when you're knocked out, you'll have to wait for a set period of time before you're allowed to respawn at your base.

You cannot score a point if your own flag isn't at your base.

Win by capturing the set amout of flag captures, or by having the most captures when the time-limit is reached.

Teamwork and strategy is key is this gamemode, and it would surely get its very own tier-list, which is interesting and fun.
How will you play? One defending and one attacking, or will you both go all out, leaving your own flag unprotected? (3vs3 would be even more interesting)  cheers

The flags doesn't necessarily have to be flags - they could be Golden Mushrooms or something.
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TaXMaN
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PostSubject: Re: Capture the... Flag?   Tue May 13, 2014 9:13 pm

I with you on this idea!
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Johnny64

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PostSubject: Re: Capture the... Flag?   Wed May 14, 2014 12:01 pm

This hears a lot like COD capture the flag, but it would be interesting in Crusade, none the less
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Doqtor Kirby
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PostSubject: Re: Capture the... Flag?   Wed May 14, 2014 8:53 pm

Johnny64 wrote:
This hears a lot like COD capture the flag, but it would be interesting in Crusade, none the less
Was thinking UT, but it's probly the same.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Thu May 22, 2014 3:14 pm


Hyrule Temple as a CTF Stage.


A layout designed for CTF.
A few different routes to the Enemy Base, and only one Item Spawn Location.
Will you go directly for the flag, or will you fight for that rare item?


A layout with lots and lots of different routes.
Can you outsmart the Enemy Team in this maze of platforms?


A layout with only one Choke Point.
Climb and Conquer in this encounter-filled map.
Control the top to control the match!


In color - Mushroom Tower.
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Keybladeguy
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PostSubject: Re: Capture the... Flag?   Thu May 22, 2014 5:24 pm

Most people who post this stuff I get annoyed at but I like this idea.
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Smash King
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PostSubject: Re: Capture the... Flag?   Tue May 27, 2014 3:35 pm


I would definitely support this idea. Sounds like a lot of fun.
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Masaomi
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PostSubject: Re: Capture the... Flag?   Tue May 27, 2014 6:54 pm

I love this idea! mostly because I play this alot in COD
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Wed May 28, 2014 7:04 am

Also, I suggest no Spawn Protection in this gamemode.
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HypeConduit
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PostSubject: Re: Capture the... Flag?   Wed May 28, 2014 10:19 am

Z1GMA wrote:
Also, I suggest no Spawn Protection in this gamemode.

Limited sounds more reasonable.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Wed May 28, 2014 12:16 pm

Come again?
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Sparlock

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PostSubject: Re: Capture the... Flag?   Wed May 28, 2014 1:23 pm

Z1GMA wrote:
Come again?
He means that the invincibility time will be a lot shorter than a standard game, rather than none at all, and I agree with this. If we have no cooldown time at all then I'm sure all it'll lead to is exploits. If we keep it just enough so that the character has time to land and start moving it should be fine.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Wed May 28, 2014 1:32 pm

Agreed.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Sat May 31, 2014 12:47 am

How long is the default Spawn Protection in Crusade?
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Johnny64

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PostSubject: Re: Capture the... Flag?   Sun Jun 01, 2014 12:15 am

Something like 3 seconds? something around that.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Sun Jun 01, 2014 5:19 am

Hmm. Well in CTF it should be enough with around 1 second.
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buggy786
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PostSubject: Re: Capture the... Flag?   Thu Sep 18, 2014 2:54 pm

i have not the flag at super smash bros crusade v0.8
this change the color of the tag
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Gamey DJ
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PostSubject: Re: Capture the... Flag?   Thu Sep 18, 2014 2:55 pm

Oh god hes spreading. SOMBODY STOP HIM BEFORE HE GETS TO THE HEART!!
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WolfHub
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PostSubject: Re: Capture the... Flag?   Thu Sep 25, 2014 1:35 pm

Z1GMA wrote:

Hyrule Temple as a CTF Stage.


A layout designed for CTF.
A few different routes to the Enemy Base, and only one Item Spawn Location.
Will you go directly for the flag, or will you fight for that rare item?


A layout with lots and lots of different routes.
Can you outsmart the Enemy Team in this maze of platforms?


A layout with only one Choke Point.
Climb and Conquer in this encounter-filled map.
Control the top to control the match!


In color - Mushroom Tower.

This looks like a good idea, but i think some of that stages should be even bigger for a mode like that. Maybe there should be exclusive giant stages for this or revamps of normal stages.
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Daw/Dave
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PostSubject: Re: Capture the... Flag?   Sat Oct 04, 2014 11:15 am

Well.. It seems overused, but having it in Crusade would be actually interesting.

Yes, I support this idea.
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Crimson Heights
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PostSubject: Re: Capture the... Flag?   Sat Oct 04, 2014 12:19 pm

Another game mode that might be exciting, count me in ONLY if the devs find it interesting enough to work on it. After all it'll be the creativity or lack thereof that will hit or miss this mode.
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Z1GMA
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PostSubject: Re: Capture the... Flag?   Mon Oct 06, 2014 4:42 pm

WolfHub wrote:
This looks like a good idea, but i think some of that stages should be even bigger for a mode like that. Maybe there should be exclusive giant stages for this or revamps of normal stages.[/size]
I'd definitley make HUGE maps. A gigantic map would be fun as hell.
However, there's a problem with gigantic maps - the Camera Zoom.
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WolfHub
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PostSubject: Re: Capture the... Flag?   Thu Oct 16, 2014 10:56 am

Z1GMA wrote:
WolfHub wrote:
This looks like a good idea, but i think some of that stages should be even bigger for a mode like that. Maybe there should be exclusive giant stages for this or revamps of normal stages.[/size]
I'd definitley make HUGE maps. A gigantic map would be fun as hell.
However, there's a problem with gigantic maps - the Camera Zoom.

If a stage is too big for the camera zoom, maybe it could have excusively 6 separeted screens for each player (the number of screens depend of how many human players are playing)

EXAMPLE:
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Johnny64

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PostSubject: Re: Capture the... Flag?   Thu Oct 16, 2014 11:19 am

WolfHub wrote:
Z1GMA wrote:
WolfHub wrote:
This looks like a good idea, but i think some of that stages should be even bigger for a mode like that. Maybe there should be exclusive giant stages for this or revamps of normal stages.[/size]
I'd definitley make HUGE maps. A gigantic map would be fun as hell.
However, there's a problem with gigantic maps - the Camera Zoom.

If a stage is too big for the camera zoom, maybe it could have excusively 6 separeted screens for each player (the number of screens depend of how many human players are playing)

EXAMPLE:

That doesn't work really well with Crusade, or really any Smash game.
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Dry



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PostSubject: Re: Capture the... Flag?   Thu Oct 16, 2014 11:25 am

Splitscreen works because each person has their own controller. Most people play Crusade with a keyboard.
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Gamey DJ
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PostSubject: Re: Capture the... Flag?   Thu Oct 16, 2014 7:22 pm

Dry wrote:
Splitscreen works because each person has their own controller. Most people play Crusade with a keyboard.
no problem just say that gamecube controller is required in the beginning of the game Troll
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Crimson Heights
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PostSubject: Re: Capture the... Flag?   Thu Oct 16, 2014 9:01 pm

Link the adapters you can use to play with your favorite console controller, or just use a xb360/logitech controller
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Ito286
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PostSubject: Re: Capture the... Flag?   Sun Nov 01, 2015 5:18 pm

Good idea I'm with you
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Athorment

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PostSubject: Re: Capture the... Flag?   Fri Jan 08, 2016 10:13 pm

would this have the option for Percentage and Stamina though? Because it sounds like it might be better to set Stamina as a default in order for those capturing the flag to not be sent too far away from the action.
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Limio2
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PostSubject: Re: Capture the... Flag?   Thu Jan 28, 2016 3:50 pm

Z1GMA wrote:
WolfHub wrote:
This looks like a good idea, but i think some of that stages should be even bigger for a mode like that. Maybe there should be exclusive giant stages for this or revamps of normal stages.[/size]
I'd definitley make HUGE maps. A gigantic map would be fun as hell.
However, there's a problem with gigantic maps - the Camera Zoom.
Actually, they don't have to be that huge. At least they don't have to be bigger than the hyrule temple. With some clever workarounds the camera wouldn't be a problem. I'll show you what I mean:





I also think that a limited spawnprotection would be useful but i additionaly  suggest to have some distance between the own spawnpoint and the own flag (as I showed in the pictures above).  Also I would consider that the players have to wait after they got killed (like 5-10 seconds maybe?).

I personally don't like stamina mode but I think the players should have the possibility to decide if they want to play ctf on stamina mode or not.


I have to say that I'd be veeery excited to play this mode on crusade geek
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