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 Two concerns...

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Shiruza
Level 5 CPU


  Ganondorf
  471

PostSubject: Two concerns...   Sun Jan 12, 2014 2:12 pm

These have most likely been brought up at least since the release of 0.9's demo, but I'd still like to bring them up regardless, if only for assurance that these issues are brought to mind.

There's only two, and they're relatively short, but problems nonetheless.

1. Phoenix's D-Special. It's redundant, seeing as his N-Special "Objection!" already does its job of reflecting projectiles as well as some other functions, and hardly ever actually functions correctly whenever it *does* see use. Even the Wiki takes note of its pointlessness, stating how it is overshadowed in play by the aforementioned "Objection!". Perhaps it could be replaced with another move, maybe a counter revolving around Maya as a striker, perhaps?

2. Geno's sprites. While his damage sprites are correctly colored, the rest of them remain unchanged since 0.8. While I'm sure that then you were at the mercy of the spriter, your addition of the knockback sprites (as well as other original spriting jobs) show otherwise now. It would be much appreciated if he could no longer be a bright orange, is all that I am saying.

EDIT: Wait, I just thought of another; Project M changed Snake's S-Special to a tranquilizer gun, with three rounds (using it a fourth time will reload it). This complimented his trap-and-set-up-based gameplay perfectly, and since the animation for his current S-Special in Crusade is actually a handgun and *not* an RPG, this would feel more natural (especially considering how he reloads the "RPG" with an ammo clip, which should never happen ever). This would also eliminate the need to fix the glitch that makes the rocket itself face backwards when facing left. And again, the animation for this attack already exists so no extra spriting would be required, and the animation for the darts themselves could be the same as Mach Rider's current machinegun rounds. It couldn't be too hard to code, either-- just make it a projectile version of Jigglypuff's U-Spec and add a variable to count the tranquilizing darts that are still loaded to limit ammunition.
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 2:43 pm

Pheonix's Dspecial is simply different from Objection. Pheonix's playstyle is meant to be very defensive, and having two options against projectiles helps that. Besides, Dspecial does two important things Objection does not;
- Projectiles stored get stronger the longer he holds onto them
- He can release the projectile at any time he wants to rather than doing a simple reflection

Catching a projectile with Dspecial gives Pheonix the element of surprise. He gains a new attack he would not otherwise have access to, to be used at his own time. The fact that it continually gets stronger as he holds it is a bonus.

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SP



  Crash Bandicoot
  3842
  cellularSP

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 2:52 pm

Don't projectiles captured from Down B also count towards his total evidence
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 2:57 pm

Yes, but so does landing neutral B

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Shiruza
Level 5 CPU


  Ganondorf
  471

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 3:39 pm

I see. Then it does have some use. Alright, then, fair enough; I'd still prefer something else, but if others prefer it the way it is then I'm no one to complain.

As for the other issues? Any opinions/answers/corrections on those?
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Johnny64



  Snake
  1272

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 7:18 pm

You know, Snake´s Side B idea, it seems good
While it seems overpowered, you could just slow down the dart speed and the startup, so it´s easy to avoid.
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Two concerns...   Sun Jan 12, 2014 7:55 pm

It is true that Snake's side B is a far, far better representation of his canonical character. Although actually, giving him a new move was disguising a big nerf to the character who was one of the most overpowered characters in the previous demo, as proven by NY's Rolex.

Whether that move will ever get to Crusade, who knows.

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Shiruza
Level 5 CPU


  Ganondorf
  471

PostSubject: Re: Two concerns...   Mon Jan 13, 2014 12:48 pm

Perfect Hell wrote:
It is true that Snake's side B is a far, far better representation of his canonical character.  Although actually, giving him a new move was disguising a big nerf to the character who was one of the most overpowered characters in the previous demo, as proven by NY's Rolex.

Whether that move will ever get to Crusade, who knows.

As mentioned by Johnny64 previously, a few tweaks to the attack (like his example of making it have a longer startup time) or even just to Snake himself (such as decreased knockback resistance in order to encourage his keepaway game) can be implemented to balance it out.

Irrespective of all of this, the mere fact that you have answered and considered these concerns is worthy of enough thanks regardless (even though the one concerning Geno was never brought up, though that one was fairly small and didn't require discussion anyway). So, thank you for your time, and I wish you luck in the game's development.
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PostSubject: Re: Two concerns...   Mon Jan 13, 2014 12:58 pm

"I refuse to manipulate an avatar picture to mask my real face. Anonymity will do just fine, thank you."

Holy shit could you get any more pretentious lmao
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Shiruza
Level 5 CPU


  Ganondorf
  471

PostSubject: Re: Two concerns...   Mon Jan 13, 2014 1:02 pm

notbro wrote:
"I refuse to manipulate an avatar picture to mask my real face. Anonymity will do just fine, thank you."

Holy shit could you get any more pretentious lmao

Probably, yes.

I like to think that I've been holding back to this for the time being, actually.
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Keybladeguy
Level 6 CPU


  Phoenix Wright
  698
  NESKeyblade

PostSubject: Re: Two concerns...   Mon Jan 13, 2014 8:02 pm

I didn't realize Phoenix could release those projectiles. How do I perform this manuever?
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Two concerns...   Mon Jan 13, 2014 8:10 pm

Down B

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Dry



  4607

PostSubject: Re: Two concerns...   Sat Jan 18, 2014 9:35 am

Eh, I dunno about Snake. Of all his special moves, the Nikita missile is actually the one that represents his character best. At least, playing a number of Metal Gear games, it's the one that sees the most use. If anything I'd replace those smash attacks with guns, but that wouldn't really work.
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PostSubject: Re: Two concerns...   Today at 11:53 am

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