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 0.9 Dojo update 15 I 2014

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Jak

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  Klonoa
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20140115
Post0.9 Dojo update 15 I 2014

Straight from your worst nightmares,
The Distortion World is now accessible in Crusade!


0.9 Dojo update 15 I 2014 1

As you can see, Giratina is watching the battle from the back. He may look like quite the formidable force, but worry not - it will not directly affect the combat in any way.

0.9 Dojo update 15 I 2014 2

However, that doesn't mean that nothing happens to the stage at all! Distortion World is not a stable plane of existence, and will rotate in circles, changing the flow of battle! It is possible for the ceiling or walls to end up becoming the main battleground.

0.9 Dojo update 15 I 2014 3

Uh-oh, the stage is rotating again! Quick, you need to rush to the area coming towards you, or you'll fall into the abyss!

0.9 Dojo update 15 I 2014 4

As you can see, this stage will keep you constantly on your toes. You are able to stand on the platforms even before they become totally flat. Make sure you don't lose track of the movement, or Giratina will be happy to keep you company for all eternity...

Stay tuned for updates!
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0.9 Dojo update 15 I 2014 :: Comments

Dr. CanadianBacon
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 2:04 pm by Dr. CanadianBacon
OOOOOHHHH MYYYYYY GODDDDD. Amazing job guys!
VultureDuck
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 2:14 pm by VultureDuck
This is like Frigate Orpheon, which is neat since I enjoy playing that stage.
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Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 2:25 pm by Dustination
VultureDuck wrote:
This is like Frigate Orpheon, which is neat since I enjoy playing that stage.

It's a lot more like Brinstar Depths.
VultureDuck
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 2:33 pm by VultureDuck
Dustination wrote:
VultureDuck wrote:
This is like Frigate Orpheon, which is neat since I enjoy playing that stage.

It's a lot more like Brinstar Depths.
Oh yeah, it does.

P.S. Honestly, is Shamyin playable, or an assit? Why do you make me question these things CRusade?!!
C_Mill24
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 2:48 pm by C_Mill24
Love the way it looks. Keep up the good work guys.
Dr. CanadianBacon
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 3:39 pm by Dr. CanadianBacon
VultureDuck wrote:
Dustination wrote:
VultureDuck wrote:
This is like Frigate Orpheon, which is neat since I enjoy playing that stage.

It's a lot more like Brinstar Depths.
Oh yeah, it does.

P.S. Honestly, is Shamyin playable, or an assit? Why do you make me question these things CRusade?!!

At this rate Shaymin seem's more like a character with the amount of times being shown, yet I doubt that's the case, and I think he's just a Pokeball character.
Johnny64
Re: 0.9 Dojo update 15 I 2014
Post Wed Jan 15, 2014 9:09 pm by Johnny64
Every update since new year has been awesome

And this one is NO exception
JCrv
Re: 0.9 Dojo update 15 I 2014
Post Thu Jan 16, 2014 5:44 am by JCrv
AWESOME! Does this means brinstar dephts will not be in crusade? Is not problem beacuse this stage looks great too, but i just want to know.
JCrv
Re: 0.9 Dojo update 15 I 2014
Post Thu Jan 16, 2014 5:56 am by JCrv
Good work! Now we need Luigi`s mansion, Waluigi pinball and Yoshi`s story!
Please do that every character have his own stage like in brawl so classic mode be cooler!

Also i sure you can make asteroid field be a better stage  Smile .
Roy
Re: 0.9 Dojo update 15 I 2014
Post Thu Jan 16, 2014 10:09 am by Roy
I really hope this isn't the final version... the bottom of each platform (the blue-black 'spikes') look out of place compared to the rest of the stage. Also hoping that Giratina actually looks good animated (not just moving the wings around). The concept is really good, though. Is the top boundary below where the platforms show up? Otherwise, it looks difficult to KO anyone because you'll just bounce off the side and top walls.
Perfect Hell
Re: 0.9 Dojo update 15 I 2014
Post Thu Jan 16, 2014 10:33 am by Perfect Hell
No idea what you're talking about with the spikes, they look fine imo. Giratina looks great in game. Yes, top boundary is below the upper platforms. Technically, nothing is ever final until we release it but I very highly doubt this stage will change in any way.
Dr. CanadianBacon
Re: 0.9 Dojo update 15 I 2014
Post Thu Jan 16, 2014 2:48 pm by Dr. CanadianBacon
Lulu wrote:
I really hope this isn't the final version... the bottom of each platform (the blue-black 'spikes') look out of place compared to the rest of the stage. Also hoping that Giratina actually looks good animated (not just moving the wings around). The concept is really good, though. Is the top boundary below where the platforms show up? Otherwise, it looks difficult to KO anyone because you'll just bounce off the side and top walls.

I think it looks fine really, the spikes. Giratina looks really good, and from what I see he's just going to be moving his wings but probably also slowly bobbing, it isn't easy to move something fluidly that big. The stage seems great, idk what you're going on about Razz
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