| | Community Project: King of the Koopas (Bowser, WIP) | |
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| What should Bowser's Side Special be? | | Koopa Klaw | | 27% | [ 5 ] | | Flying Slam | | 72% | [ 13 ] |
| | Total Votes : 18 | | |
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Guest Guest
 | Subject: Community Project: King of the Koopas (Bowser, WIP) Mon Dec 05, 2011 7:47 pm | |
| Here to finish what Generic started. The sheet: http://imageshack.us/f/850/bowsersheet.png/ - Stand  [DGN] - Run  [Bro] - Jump  [Bro] - Double Jump - Crouch  [DGN] - Shield - Roll Dodge  [BluePsychic] - Air Dodge  [DGN] - Spot Dodge - Flinch (Take Damage) - Broken Shield/Dizzy - Falling - Helpless State - Landing  [Bro] - Taunt - Edge Climb - Edge Roll - Jab/Combo  [Bro] - Side Tilt - Up Tilt  [BluePsychic] - Down Tilt - Side Smash - Up Smash - Down Smash - Neutral Air - Forward Air - Back Air - Up Air - Down Air - Dash Attack - Edge Attack - Neutral Special Starting:  [DGN] - Side Special - Up Special - Down Special Startup:  [Mp3 Toaster] Falling:  [Mp3 Toaster] Landed:  [Mp3 Toaster] Standing Up:  [Mp3 Toaster] Effect:  [Mp3 Toaster] - Final Smash - Grab - Forward Throw - Back Throw - Up Throw - Down Throw - Item throw forwards - Item throw upwards - Item throw downwards
Last edited by Brovahkiin on Tue Dec 13, 2011 1:37 pm; edited 3 times in total |
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Dettadeus Main Developer

Posts: 1490 Join date: 2011-09-26 Age: 17 Location: The Online Lobby
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Mon Dec 05, 2011 8:15 pm | |
| Jump should be slowed down a bit. Other than that, looking good so far. _________________ DET'S MAINS:  B-AIR  FOR THE WIN |
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Ken Takazuki Level 1 CPU

Posts: 17 Join date: 2011-12-03
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Mon Dec 05, 2011 8:19 pm | |
| Stance looks like it was animated wrong. It almost looks like his arm is gonna explode or something. |
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ensane Level 6 CPU

Posts: 727 Join date: 2011-10-02 Age: 19 Location: Here
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Mon Dec 05, 2011 9:02 pm | |
| I'm pretty sure it's not a mistake, but I think it should be edited. |
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SP Level 7 CPU

Posts: 1120 Join date: 2011-09-28 Age: 17
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 06, 2011 4:50 am | |
| Needs to be facing right. |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 06, 2011 7:22 pm | |
| Most issues have been fixed (aside from the idle animation). Will update tomorrow with a few additional animations when I have the time. |
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The 85. Level 6 CPU

Posts: 566 Join date: 2011-09-30 Age: 12 Location: Evolve Oshawott.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Thu Dec 08, 2011 5:22 pm | |
| I see grey dots on the air dodge on-shell. Can you fix it? |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 12:42 pm | |
| Updated with a couple new animations. A few of the issues in older animations have been fixed; however uploading them to Photobucket is a bit of an issue. |
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BluePsychic Level 5 CPU

Posts: 351 Join date: 2011-10-06 Age: 14 Location: The Kingdom that Bred Heros.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 12:44 pm | |
| For the side special, start a poll between Flying Slam, and Koopa Klaw. |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 12:46 pm | |
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Da Generic Name Level 9 CPU

Posts: 2041 Join date: 2011-09-29 Age: 14 Location: DRIVING AROUND IN A FANCY CAR
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 12:48 pm | |
| Run should be the sliding run, idle is broken, wrong combo. (double slash) |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 12:54 pm | |
| Tried the sliding run. It was awkward and out of place. It could only work if we used animations for both walking and dashing. Idle has since been fixed, but again, I'm having difficulties with uploading. Not sure about the combo. |
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Da Generic Name Level 9 CPU

Posts: 2041 Join date: 2011-09-29 Age: 14 Location: DRIVING AROUND IN A FANCY CAR
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 1:06 pm | |
| I'll try my hand at animating the run sometime. Combo is around 0:57 in this video: http://www.youtube.com/watch?v=ijSzSP2lfzk |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 1:38 pm | |
| Now a community project. Shoot me a PM if you want the sprite sheet. |
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ensane Level 6 CPU

Posts: 727 Join date: 2011-10-02 Age: 19 Location: Here
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 1:43 pm | |
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D Level 6 CPU

Posts: 547 Join date: 2011-10-02 Age: 16 Location: Secret.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 1:47 pm | |
| Why not posting it in the OP? |
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Mp3 Toaster Level 3 CPU

Posts: 64 Join date: 2011-11-17 Age: 18 Location: Currently stuck in the chaos dimension.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 3:07 pm | |
| Well, I decided to test my skills with the animating once again. Though not an impressive feat to accomplish, but whatever. Well here it is, Bowser's Down B. With multiple parts!  Startup  Falling  Landed  Standing Up  The effect Bowser makes when he stomps the ground. The startups frames were awkward to animate. I wonder if I even got them right... EDIT: I fixed a small accidental error I made in the startup animation. EDIT 2: Some computers can't see the 3rd frame for the startup animations for some reason. I don't know why that happens...
Last edited by Mp3 Toaster on Wed Dec 14, 2011 6:47 am; edited 1 time in total |
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Da Generic Name Level 9 CPU

Posts: 2041 Join date: 2011-09-29 Age: 14 Location: DRIVING AROUND IN A FANCY CAR
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 3:23 pm | |
| The start up looks like a startup to jump, perhaps the final frame in that gif could be use as it? |
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BluePsychic Level 5 CPU

Posts: 351 Join date: 2011-10-06 Age: 14 Location: The Kingdom that Bred Heros.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 5:14 pm | |
|  Crouching EDIT:  Aerial Fire Breath |
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Da Generic Name Level 9 CPU

Posts: 2041 Join date: 2011-09-29 Age: 14 Location: DRIVING AROUND IN A FANCY CAR
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Tue Dec 13, 2011 5:44 pm | |
| we already have crouch, and the fire breath looks like it needs more frames. |
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BluePsychic Level 5 CPU

Posts: 351 Join date: 2011-10-06 Age: 14 Location: The Kingdom that Bred Heros.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Wed Dec 14, 2011 12:36 pm | |
| That was how it was on the sheet. And I didn't know we already had crouch. |
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D Level 6 CPU

Posts: 547 Join date: 2011-10-02 Age: 16 Location: Secret.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Wed Dec 14, 2011 1:24 pm | |
| Updated the OP with Mp3s Animations. |
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BluePsychic Level 5 CPU

Posts: 351 Join date: 2011-10-06 Age: 14 Location: The Kingdom that Bred Heros.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Wed Dec 14, 2011 1:32 pm | |
| I guess Flying Slam wins then. |
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BluePsychic Level 5 CPU

Posts: 351 Join date: 2011-10-06 Age: 14 Location: The Kingdom that Bred Heros.
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Sun Dec 18, 2011 10:45 am | |
| Sorry for the Double post, but I have new animations: U Tilt:  Roll Dodge:  |
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Guest Guest
 | Subject: Re: Community Project: King of the Koopas (Bowser, WIP) Sun Jan 29, 2012 8:58 am | |
| Going to pity bump this, as I'm fixing some issues with older animations (and also in progress of some new ones). If anyone would like to help me out with this, it would be gladly appreciated. |
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| | Community Project: King of the Koopas (Bowser, WIP) | |
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