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 Idea for a new SEGA rep: Amigo

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Should Amigo be on Suggestion Poll?
YES
45%
 45% [ 9 ]
NO
55%
 55% [ 11 ]
Total Votes : 20
 

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APC99
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PostSubject: Idea for a new SEGA rep: Amigo   Sat Sep 07, 2013 8:00 am

I'm a new guy here, and I've decided to join because currently, Smashboards is down. That does not change my opinion on Crusade, however. So, a little while ago, I made a moveset for Amigo from Samba de Amigo which I think you might like. The idea is that he's mostly a control character, using his Specials to mostly stop other opponents. Most of it is played off the ability to force an opponent to taunt (which I believe, even though it was featured in another Super Smash Bros. fan game, it can work better here as a less prominent feature) once or twice per move, allowing him to set up a powerful KO move or build up knockback for a devastating meteor smash. Without further ado, here's the Amigo moveset!


Amigo
Jab: Amigo slams forward with alternating maracas, and then bumps them with his butt. Each hit deals 2%.
F-Tilt: Amigo pushes forward with his maracas. Deals 5%.
U-Tilt: Amigo flips his head as his sombrero flies upwards and hits anyone above him. Deals 4%.
D-Tilt: Amigo swipes in back of him using his tail. Deals 5%.
Dash Attack: Amigo crosses his arms and then points them outwards as his maracas spin in his hands. Deals 6%.
U-Smash: Amigo jumps and shakes his maracas as a force of beat surrounds him. Protects him from projectiles and also deals 12% to anyone hit by the beat.
F-Smash: He shakes his maracas as musical notes come out in a wavy arc as a projectile. Deals 17%.
D-Smash: He performs a shakes his maracas as a “beat” surrounds him that immediately dashes him forward and damaging anyone who touches the dashing Amigo. Deals 13%.
N-Air: He spins in a circle similar to Kirby. Deals 6%.
F-Air: He performs a sex kick. Deals 5%.
B-Air: He kicks backwards as he spins, dealing 6%
U-Air: He shakes his maracas which propel him upwards a bit, similar to Wario’s. Deals 7%.
D-Air: He swipes his tail downwards and then kicks downwards, spiking to the floor. Deals 6%.
Grab: Amigo lifts one of his legs and grabs on to the opponent using his monkey toes.
Pummel: Amigo whacks the opponent with his maraca. Deals 2% per hit.
U-Throw: Amigo shakes his maracas as the beat surrounds the opponent and deals shockwave damage. Deals 9%.
F-Throw: Amigo quickly roundhouse kicks them with high knockback, dealing 6%.
B-Throw: Amigo jumps off of them and then flips and “homing attacks” towards their back, pushing them backwards. Deals 6%.
D-Throw: Amigo shakes his maracas as musical notes strike the opponent downwards. The musical note acts similar to Pikachu’s Thunder to an opponent not in Amigo’s grasp. Deals 7%, no matter where your character is.
N-Special: Shake It!. Amigo shakes his maracas and dances. Not only is this a counter move, but if he’s able to connect to the Speakers he creates, he’ll be able to amplify his music and force any opponent near him or a speaker to dance/taunt uncontrollably, allowing him to combo well.
S-Special: Uplifting Beat. Amigo shakes his maracas as the beat amplifies around him and causes an anti-gravity attack. This lifts opponents upwards or downwards in an infinite hold, until they attack or Amigo attacks them. He can also use this to recover himself, as it lifts him a bit, allowing him to quickly use his U-Air to recover.
U-Special: Sombrero Spin. He spins as he shakes his maracas, causing the beat to propel him upwards in a tornado of musical notes and beat. His hat reaches a higher height than him, but always falls fast to return to Amigo. Deals 12% to anybody who interacts with the Sombrero Spin.
D-Special: Speaker. Amigo jumps and shakes his maracas as a speaker rises from the ground, as both a platform and a tool for Amigo to use. It can take up to 20% before breaking, but when Amigo has 2 (the limit) speakers up and performs Shake It, he’ll cause everyone to uncontrollably taunt/dance for about 10 seconds, allowing him to take the opportunity to combo.
Final Smash: Samba de Smash. Amigo jumps into the air as cactuses and speakers rise from the ground. He shakes his maracas as the “beat” blasts through a certain area, dealing 20% to whoever is in that area. By tilting the Control Stick and tapping the Special button, a certain area will be blast by the beat. This allows him to reach everywhere at once. During this attack, Samba de Janeiro plays  and by the end, Amigo will perform a pose as the entire stage is covered in beat, dealing 10% to all on-stage.

What do you think?
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mikeyn1gm
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Sat Sep 07, 2013 8:27 am

Nice, I approve!

Other Great reps for Sega would be Axel (Streets of Rage), Billy Hatcher (...and the Giant Egg), Somebody from Gunstar Heroes or Guardian Heroes

Errrr......and maybe Shinobi??
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♠ Ace ♠
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Sat Sep 07, 2013 8:29 am

He's the monkey, no? I like that monkey.
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Sat Sep 07, 2013 8:38 am

~Ace~ wrote:
He's the monkey, no? I like that monkey.
There are multiple monkeys
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mikeyn1gm
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Sat Sep 07, 2013 8:50 am

Chakra Magic wrote:
~Ace~ wrote:
He's the monkey, no? I like that monkey.
There are multiple monkeys
The only other Monkey would be the one from Super Monkey Ball..............He's so boring though in my opinion. Then again that could be biased opinion since I'm not really fond of Super Monkey Ball
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 9:15 am

ACP99? Hey, it's me, keybladeguy.
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 9:35 am

Smell the monkey
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APC99
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 2:04 pm

Vanellope von Schweetz wrote:
ACP99? Hey, it's me, keybladeguy.

Heh, long time no see! Ever since Smash World Forums went down, I haven't got in contact with anyone! Back to Crusade though, I worked pretty hard on that (alongside a Luigi buff and a Ridley moveset) and I thought I'd post it here to get some opinions and see if anybody would want it Smile.

I'm also having troubles opening the game, though, so hopefully I'll be able to play it soon.
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mikeyn1gm
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 3:53 pm

APC99 wrote:
Vanellope von Schweetz wrote:
ACP99? Hey, it's me, keybladeguy.
Heh, long time no see! Ever since Smash World Forums went down, I haven't got in contact with anyone! Back to Crusade though, I worked pretty hard on that (alongside a Luigi buff and a Ridley moveset) and I thought I'd post it here to get some opinions and see if anybody would want it Smile.

I'm also having troubles opening the game, though, so hopefully I'll be able to play it soon.

LMAO Smashboards is always going down hahahahaha x'D
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KeybladeSmasher
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 6:23 pm

it's such a shame that SB is down.
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Rosalinito
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 6:28 pm

Damn right it is. I've been trying to check some stuff out for the last few weeks.
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Smash King
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 6:31 pm

Stay on topic please.
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APC99
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 6:43 pm

So, back on topic, does anybody think Amigo SHOULD be in Crusade? Even though Ristar is in, I think adding a musical-based character isn't a bad idea, especially one who really does have potential but nobody really pays attention to. He IS basically considered one of the 4 true SEGA All-Stars alongside Sonic, NiGHTS and Billy Hatcher.
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Doq
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 8:29 pm

No poll.
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Smash King
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 8:37 pm

poll added
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Mon Sep 09, 2013 8:49 pm

I believe I've mentioned before that Sega is represented enough in both rosters. So, I'm going with no.
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Tue Sep 10, 2013 9:33 am

APC99 wrote:
So, back on topic, does anybody think Amigo SHOULD be in Crusade? Even though Ristar is in, I think adding a musical-based character isn't a bad idea, especially one who really does have potential but nobody really pays attention to. He IS basically considered one of the 4 true SEGA All-Stars alongside Sonic, NiGHTS and Billy Hatcher.
And AiAi.
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Dr. CanadianBacon
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Tue Sep 10, 2013 12:32 pm

I suggest this is moved to the requests part, as it seems more like a request to me.
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APC99
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PostSubject: Re: Idea for a new SEGA rep: Amigo   Tue Sep 10, 2013 5:29 pm

Vanellope von Schweetz wrote:
APC99 wrote:
So, back on topic, does anybody think Amigo SHOULD be in Crusade? Even though Ristar is in, I think adding a musical-based character isn't a bad idea, especially one who really does have potential but nobody really pays attention to. He IS basically considered one of the 4 true SEGA All-Stars alongside Sonic, NiGHTS and Billy Hatcher.
And AiAi.
I forgot Super Monkey Ball. Oops. Anyway, Looks like people are reacting negatively to Amigo being in. Although, I believe the same WAS said to Duck Hunt Dog in the beginning...


So, time for some reasons to put him in:

1. New playstyle. He's more unique than other characters (and SEGA reps) because he's got beat-infused moves. He's all about rhythm. If you can get characters to move and groove at your command, you'll be able to easily stack up KOs.

2. A new way to represent SEGA. Let's look at the SEGA reps: Sonic, Knuckles, Tails and Ristar. Since I feel that Team Sonic represents the golden moments of SEGA and Ristar represents the old-school Genesis SEGA games, Amigo can represent the more modern SEGA. His games are more recent, being on the Dreamcast and the Wii, can easily represent SEGA's newer titles and new role in video gaming, as more of a game maker than a console maker. Amigo is also probably a bit more iconic than other SEGA icons (including Ristar himself), although who am I to judge, growing up on Nintendo?

3. Never been done. A total curveball. If it did happen, would people truly complain, saying he's a horrible addition? Nobody's ever gone and said "Amigo can work well in a fighting game" because everybody else focuses on the Sonic series and, as seen before, the more classic characters everybody wants to see back in the light. Amigo is the kid everybody likes, but don't really hang out with. Everybody who's a SEGA fan knows who he is and can at least acknowledge the games are fun, but are too busy advocating for other characters. Amigo's just as likely as Shadow the Hedgehog in the actual Super Smash Bros., people! Back to the point, everybody likes him, but never really thought about him. I'd be happy if NiGHTS, AiAi, Billy Hatcher or even Vectorman (oh, that's a good one too) get in, but Amigo will still hold a spot as one of the cooler choices for a Smash character that nobody ever thinks about.

However, there are quite a few things I have AGAINST Amigo. Yes, Takamaru and an Animal Crossing character should probably get in over Amigo. However, do truly consider Amigo. BESIDES the fact that he's a SEGA character, what exactly causes you to say he shouldn't be in?
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