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PostSubject: Re: Project M discussion thread   Tue Nov 19, 2013 12:08 pm

DettaDocket Fee wrote:
Perfect Hell wrote:
Pichu will have to be in for sure, i haven't heard anything about it yet though.  Some other characters i have heard about, not all great choices lol.  Apparently they have a problem with their limited work team making whoever the heck they want and pushing their bias characters into the game (sounds familiar somehow...)
coughcough more fire emblem more sonic and an assist trophy + pichu coughcough

this is only what i heard though
tharja's ass for P:M
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PostSubject: Re: Project M discussion thread   Tue Nov 19, 2013 2:14 pm

GoldenYuiitusin wrote:
Mercury, a lot of that they already said when they revealed Roy. :laugh:
My point was that I know specifically who two of those characters are, and most of you (not counting PH4 and maybe Det) don't. Everything else I said was public knowledge, yes.
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PostSubject: Re: Project M discussion thread   Tue Nov 19, 2013 2:53 pm

MercuryHg34 wrote:

Also about the secret roster, I will say that the characters being included are supposed to be characters that already appeared in smash games in some shape or form, mostly trophies, assist trophies or stickers. I can't say for certain that they will stick to this
Yes you can. The reason they are forced to stick to these restrictions is copyright laws, not because they feel like placing arbitrary restrictions on themselves.

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PostSubject: Re: Project M discussion thread   Tue Nov 19, 2013 2:59 pm

What about the Castlevania Stage I've been seeing in quite a few places, which is said to have some kind of relation to Project M (assuming it's a part of it)?
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 2:43 am

Jaklub wrote:
What about the Castlevania Stage I've been seeing in quite a few places, which is said to have some kind of relation to Project M (assuming it's a part of it)?
They have Skyloft as a stage as well.
I assume it is more for characters, rather than stages. Wouldn't hurt to ask someone though.

---

So let's do some character predictions!
I really think we'll be seeing Ridley, Lyn, and Isaac. I can only guess the other two to be trophy / sticker exclusive characters. I've seen Lip and Andy being brought up before around Smashboards, and I'd enjoy seeing either of them.
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 4:49 am

Do you need to modify your console in any way to use this? I was thinking about installing it after 3.0.

Also, does anybody know if this will function on Wii U?
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 9:45 am

Ganonthegreat wrote:
Do you need to modify your console in any way to use this? I was thinking about installing it after 3.0.
No there is a way to play it that involves stage builder without hacking your Wii, but you can't have any custom stages.
Quote :
Also, does anybody know if this will function on Wii U?
No.
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 9:54 am

AEM wrote:
Ganonthegreat wrote:
Do you need to modify your console in any way to use this? I was thinking about installing it after 3.0.
No there is a way to play it that involves stage builder without hacking your Wii, but you can't have any custom stages.  
Quote :
Also, does anybody know if this will function on Wii U?
No.
Is that "No" as in you don't know, or no as in it just won't work.

EDIT: Seems like it works.
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 1:11 pm

You don't need to mod your Wii to play it. You just need an SD Card with less than 2GB. However, YOU CANNOT HAVE ANY CUSTOM BRAWL STAGES ON EITHER YOUR WII OR SD CARD, OR ELSE THE GAME WILL FREEZE WHEN YOU TRY TO START IT UP.

And yes, You can play P:M on your Wii U via the Wii Mode, but you don't insert the SD Card until after you start up the Wii mode, otherwise all the P:M data will be deleted. Plus, no Gamecube controller support.
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 1:20 pm

It's not like it matters. Project M means nothing in the grand scheme of things. When Sakurai releases the next Smash, people will abandon this little project and play a real game.

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Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

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SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 1:42 pm

AEM wrote:
Jaklub wrote:
What about the Castlevania Stage I've been seeing in quite a few places, which is said to have some kind of relation to Project M (assuming it's a part of it)?
They have Skyloft as a stage as well.
I assume it is more for characters, rather than stages. Wouldn't hurt to ask someone though.
I don't know why their copyright rule doesn't apply to stages, but for character's they've confirmed publicly that they will only use characters who appeared in some way in Brawl due to copyright/C&D issues. Main website is down unfortunately so i cant pull up the quote.

For those interested, see who the current candidates are and where the votes are and even put your own votes in this thread; http://smashboards.com/threads/clone-engine-character-speculation-and-discussion-thread-new-chars-voting-results-updated-11-13.341479/

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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 1:44 pm

Slissith wrote:
It's not like it matters. Project M means nothing in the grand scheme of things. When Sakurai releases the next Smash, people will abandon this little project and play a real game.
Until they realize Melee will always be the best and go back to that or P:M.

Unless they are daring enough to make a P:M mod of SSB4...
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 1:58 pm

MercuryHg34 wrote:
Slissith wrote:
It's not like it matters. Project M means nothing in the grand scheme of things. When Sakurai releases the next Smash, people will abandon this little project and play a real game.
Until they realize Melee will always be the best and go back to that or P:M.

Unless they are daring enough to make a P:M mod of SSB4...
http://www.p4rgaming.com/masahiro-sakurai-on-developing-smash-bros-4-killing-myself-would-be-the-cowards-way-out/
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 2:08 pm

Slissith wrote:
It's not like it matters. Project M means nothing in the grand scheme of things. When Sakurai releases the next Smash, people will abandon this little project and play a real game.
Doubt it.
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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 2:20 pm

Yeah, Sliss was quoting for those who missed that. Regardless, Melee will still go strong when SSB4 comes out, I doubt it will be a game the competitive guys actually like.

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PostSubject: Re: Project M discussion thread   Wed Nov 20, 2013 3:06 pm

Mr. Terrible wrote:
You don't need to mod your Wii to play it. You just need an SD Card with less than 2GB. However, YOU CANNOT HAVE ANY CUSTOM BRAWL STAGES ON EITHER YOUR WII OR SD CARD, OR ELSE THE GAME WILL FREEZE WHEN YOU TRY TO START IT UP.

And yes, You can play P:M on your Wii U via the Wii Mode, but you don't insert the SD Card until after you start up the Wii mode, otherwise all the P:M data will be deleted. Plus, no Gamecube controller support.
Oh wow that's really cool. I need to get used to my classic controller anyways, so Project M on the Wii U sounds like it'd be fun.
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:04 am

Perfect Hell wrote:
Regardless, Melee will still go strong when SSB4 comes out, I doubt it will be a game the competitive guys actually like.
This was my point. Why do you think P:M has started to become a contender with Brawl at tournaments around the country? Because people are getting tired of Brawl and going back to Melee or playing anything that closely resembles Melee. That or they are at least adding them to the games they play, and both reasons lead to Melee staying strong even 12 years later and P:M's exponentially growing popularity in just 2.
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:06 am

Which is also apparently why the fangames seem to want to lean towards Melee more than anything.
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:08 am

Excluding SSF2...

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Cobra Bubbles wrote:
Your expectations were too simple and downright stupid.
I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

VultureDuck wrote:
Crusade is a man's game

Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

Lego_Shaq wrote:
please dont think im actually racist

SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:30 am

Slissith wrote:
Excluding SSF2...
they grabbed almost all their engine stuff from melee (or so tson claims)
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:34 am

DettaDocket Fee wrote:
Slissith wrote:
Excluding SSF2...
they grabbed almost all their engine stuff from melee (or so tson claims)
I stand corrected then.

Although I think earlier versions did feel more brawl-like. Did TSON mention anything of the sort?

_________________
Cobra Bubbles wrote:
Your expectations were too simple and downright stupid.
I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

VultureDuck wrote:
Crusade is a man's game

Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

Lego_Shaq wrote:
please dont think im actually racist

SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:48 am

I also recall someone from there saying they were trying to make it feel like Melee, so i was right hahah in your face sles
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 8:50 am

the main reason is that everyone loves melee but a lot of people hated brawl and so aiming for melee-like gameplay is more likely to have a larger following
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 9:54 am

GigaPichu wrote:
I also recall someone from there saying they were trying to make it feel like Melee, so i was right hahah in your face sles
lol, I wrote what I wrote mainly because SSF2 had a really sloppy gameplay aspect from the get-go. In particular, it felt much more floaty than crusade.

_________________
Cobra Bubbles wrote:
Your expectations were too simple and downright stupid.
I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

VultureDuck wrote:
Crusade is a man's game

Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

Lego_Shaq wrote:
please dont think im actually racist

SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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PostSubject: Re: Project M discussion thread   Thu Nov 21, 2013 10:02 am

DettaDocket Fee wrote:
Slissith wrote:
Excluding SSF2...
they grabbed almost all their engine stuff from melee (or so tson claims)
And yet it is as sluggish (if not more) as Brawl.
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PostSubject: Re: Project M discussion thread   Mon Dec 09, 2013 5:45 pm

3.0 is out! The download's on the OP!

EDIT: Also added the changelog.
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PostSubject: Re: Project M discussion thread   Mon Dec 09, 2013 6:06 pm

P:M sucks nuts fangames r where its at move over modders.

The itsy bitsy project m went up the water spout
down came the fangames and washed the modders out
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PostSubject: Re: Project M discussion thread   Mon Dec 09, 2013 9:01 pm

It's so great. They even gave Final Smashes to both Mewtwo and Roy.But they forgot the Pokémon...

And Samus missiles become frost missiles with her frost beam on.
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PostSubject: Re: Project M discussion thread   Mon Dec 09, 2013 11:36 pm

Roy is so good. More importantly, TURBO MODE. I might just forget the rest of the game exists.

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PostSubject: Re: Project M discussion thread   Tue Dec 10, 2013 8:45 am

I can't keep it working for long. Something always happens. Rolling Eyes


But when I had it working, I nearly died out of ecstasy when trying out Mewtwo and the Dr. Mario costume.
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