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 Ness/Lucas PK Thunder

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Stuart98
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PostSubject: Ness/Lucas PK Thunder   Sun Jun 02, 2013 9:26 pm

Is it just me, or does it not respond to a combination of arrow keys pressed and only uses one? This makes it significantly harder to recover using teh move, and should be fixed ASAP.
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Doqtor Kirby
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PostSubject: Re: Ness/Lucas PK Thunder   Sun Jun 02, 2013 9:40 pm

It's the responsiveness of GM only allowing one direction.
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Stuart98
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PostSubject: Re: Ness/Lucas PK Thunder   Sun Jun 02, 2013 9:45 pm

So in other words, the game would need to be ported in order to make it work properly and for ness and lucas to be viable characters... which isn't going to happen. So, in other words, those two need new up specials. Sad
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PostSubject: Re: Ness/Lucas PK Thunder   Sun Jun 02, 2013 9:57 pm

No they don't need new up specials. You just have to get used to dealing with GM's limitation.
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Stuart98
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PostSubject: Re: Ness/Lucas PK Thunder   Sun Jun 02, 2013 10:02 pm

Might be somewhat difficult seeing as how I also play SSF2, which has a normal PK Thunder. Sad
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Dr. CanadianBacon
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PostSubject: Re: Ness/Lucas PK Thunder   Mon Jun 03, 2013 4:36 am

Well suck it up buttercup, I think the team has much higher priorities on their list, and I doubt they would have a little pit stop to fix Lucas and Ness. I know it sucks and all but ask they said, it's GM's restrictions, and if you think they'll waste even more time porting (right now at least)... Well then my friend, you are full of magical meatloaf.
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Stuart98
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PostSubject: Re: Ness/Lucas PK Thunder   Mon Jun 03, 2013 3:01 pm

Oh, that much was obvious. Didn't I clearly say that I didn't expect them to port it in the post before my last?
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Jaklub



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PostSubject: Re: Ness/Lucas PK Thunder   Mon Jun 03, 2013 3:08 pm

Despite what users above have told you, this issue can be resolved. However, it is somewhat low priority right now. You can expect fixed Thunder controls in future.


Last edited by Jaklub on Mon Jun 03, 2013 3:10 pm; edited 1 time in total
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Stuart98
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PostSubject: Re: Ness/Lucas PK Thunder   Mon Jun 03, 2013 3:10 pm

Oh, sweet. I wouldn't expect an issue that only affects two characters to be high priority, I was just making sure that you knew.
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UltraMikeManTheBo$$
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PostSubject: Re: Ness/Lucas PK Thunder   Mon Jun 03, 2013 3:56 pm

Yeah the PK thunder is very hard to control for I think Lucas but not for Ness. I don't know maybe that is just me.
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Keybladeguy
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 3:31 pm

Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.
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C_Mill24
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 3:37 pm

Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.
You first.
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Super Smash Bros Crusade
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 3:46 pm

i only have trouble with ness's pk thunder in like half a second of lag

ness can do it infinitely so if you can hit yourself you shouldn't even be allowed to complain about his recovery right now
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C_Mill24
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 3:59 pm

Dettadeus wrote:
i only have trouble with ness's pk thunder in like half a second of lag

ness can do it infinitely so if you can hit yourself you shouldn't even be allowed to complain about his recovery right now
Speaking of infinite recoveries, is Bomberman supposed to have an infinite recovery?
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Super Smash Bros Crusade
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 3:59 pm

C_Mill24 wrote:
Dettadeus wrote:
i only have trouble with ness's pk thunder in like half a second of lag

ness can do it infinitely so if you can hit yourself you shouldn't even be allowed to complain about his recovery right now
Speaking of infinite recoveries, is Bomberman supposed to have an infinite recovery?

nobody is supposed to have an infinite recovery
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C_Mill24
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 4:03 pm

Dettadeus wrote:
C_Mill24 wrote:
Dettadeus wrote:
i only have trouble with ness's pk thunder in like half a second of lag

ness can do it infinitely so if you can hit yourself you shouldn't even be allowed to complain about his recovery right now
Speaking of infinite recoveries, is Bomberman supposed to have an infinite recovery?

nobody is supposed to have an infinite recovery
Apparently in my demo, Bomberman is able to infinitely use his up special.
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Super Smash Bros Crusade
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 4:28 pm

C_Mill24 wrote:
Dettadeus wrote:
C_Mill24 wrote:
Dettadeus wrote:
i only have trouble with ness's pk thunder in like half a second of lag

ness can do it infinitely so if you can hit yourself you shouldn't even be allowed to complain about his recovery right now
Speaking of infinite recoveries, is Bomberman supposed to have an infinite recovery?

nobody is supposed to have an infinite recovery
Apparently in my demo, Bomberman is able to infinitely use his up special.
again
nobody is supposed to have an infinite recovery
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UltraMikeManTheBo$$
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 5:09 pm

Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

Are you serious. Shocked
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 5:26 pm

Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.
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Doqtor Kirby
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 5:56 pm

Mr. Mistress wrote:
One of many reasons why you'll never be a Crusade dev.
Amen.

But yeah, there are a few infinite recoveries on there. Try taking advantage of that. Smile
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Traweezie



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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 10:12 pm

Actually ness Pk thunder isn't all that bad. It take a bit of time to get used to it imo. I'm surprised people don't know about some infinite recoveries lol
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Keybladeguy
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 10:40 pm

Mr. Mistress wrote:
Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.

Excuse me? Any good Ness or Lucas plaster won't need to recover. They'll be onstage the whole damn time. I'm a great player of both, but I don't main them because I prefer newcomers.
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Perfect Hell



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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 10:44 pm

Every character needs to recover, it's one of the most important components of smash, if not THE most important

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Traweezie



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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 10:49 pm

Axel meets Vanellope wrote:
I'm a great player of both

Tbh All the times I've played you.. you kinda sucked with them. Well Ness at least. I won't talk about your skill level in crusade but imo it's not great
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 11:33 pm

Axel meets Vanellope wrote:
Mr. Mistress wrote:
Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.

Excuse me? Any good Ness or Lucas plaster won't need to recover. They'll be onstage the whole damn time. I'm a great player of both, but I don't main them because I prefer newcomers.

So regardless of how well they do onstage; a person is automatically bad at Ness/Lucas if they need to recover once they're knocked off stage?

Do you not realize how stupid that sounds?
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Mp3 Toaster



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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 11:39 pm

Axel meets Vanellope wrote:
Mr. Mistress wrote:
Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.

Excuse me? Any good Ness or Lucas plaster won't need to recover. They'll be onstage the whole damn time. I'm a great player of both, but I don't main them because I prefer newcomers.
I was tired yesterday and I couldn't make a proper response. So I suppose I will do it the right way now.

Any character could still be used greatly enough to not need to recover at all. (Even then it's highly unlikely that even the best players could pull that off.) But is that still a valid excuse to give the characters broken recoveries in result? No! Note the keyword "broken". There is a difference in giving characters a "bad" recovery or a "broken" recovery. Giving characters bad recoveries are done for a reason yes. But at least they can still be used as recoveries. But broken recoveries however are just taunting because you are giving a character a recovery that could be potentially reliable to use, but they really aren't because of limitations or bugs. Even more so when it's the only option of recovery.

Plus, this is a valid complaint. Telling someone to "deal with it" about a actual broken recovery is not the way to go. Right now I guess you made these posts in a attempt to claim superiority. Obviously it didn't work.

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Last edited by Mp3 Toaster on Wed Jun 05, 2013 12:45 am; edited 5 times in total
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Super Smash Bros Crusade
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PostSubject: Re: Ness/Lucas PK Thunder   Tue Jun 04, 2013 11:40 pm

the best players of the best characters of every smash game get knocked offstage at some point in every high-level match

a character who is neither the best in the game nor particularly heavy will end up offstage particularly often
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Keybladeguy
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PostSubject: Re: Ness/Lucas PK Thunder   Wed Jun 05, 2013 7:33 am

Mr. Mistress wrote:
Axel meets Vanellope wrote:
Mr. Mistress wrote:
Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.

Excuse me? Any good Ness or Lucas plaster won't need to recover. They'll be onstage the whole damn time. I'm a great player of both, but I don't main them because I prefer newcomers.

So regardless of how well they do onstage; a person is automatically bad at Ness/Lucas if they need to recover once they're knocked off stage?

Do you not realize how stupid that sounds?

No, but a decent player should be smart enough to keep their distance so as to avoid being knocked off, then come inward for a kill later on.

Traweezie wrote:
Axel meets Vanellope wrote:
I'm a great player of both

Tbh All the times I've played you.. you kinda sucked with them. Well Ness at least. I won't talk about your skill level in crusade but imo it's not great

I've played with you once, and it was quite a while ago. And I didn't play as Ness or Lucas. I played as mains Porky, DHD, and Saki, and Chun-Li and Waluigi. Thus this "argument" is invalid.

@PH, didn't have time to quote you, but yours was the only thing that makes any sense in this entire topic.

However, I don't see it as a valid complaint, if you don't like the way they handle, then don't play them.

I suggest you practice a lot with them though, and study how the computer opponents recover as ness/Lucas.
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C_Mill24
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PostSubject: Re: Ness/Lucas PK Thunder   Wed Jun 05, 2013 8:30 am

Axel meets Vanellope wrote:
Mr. Mistress wrote:
Axel meets Vanellope wrote:
Mr. Mistress wrote:
Axel meets Vanellope wrote:
Who cares. A good Ness or Lucas player shouldn't need to recover. Just saying.

Suck it up and die like a man, dude.

One of many reasons why you'll never be a Crusade dev.

Excuse me? Any good Ness or Lucas plaster won't need to recover. They'll be onstage the whole damn time. I'm a great player of both, but I don't main them because I prefer newcomers.

So regardless of how well they do onstage; a person is automatically bad at Ness/Lucas if they need to recover once they're knocked off stage?

Do you not realize how stupid that sounds?

No, but a decent player should be smart enough to keep their distance so as to avoid being knocked off, then come inward for a kill later on.
Goodness. Your logic is extremely flawed. Do you ever see a Ness or Lucas main camp or stall? Especially with the kind of moveset both of these characters have? I have seen professional Ness players fight. They don't stall or keep their distance. Ness' moveset is not even designed like that. They go in and rack yp damage and then finish them off as quickly as possible. And yes, they do recover. Just give up on the argument. You'll never win it with your flawed form of logic on characters. I'm seriously surprised you are a backroom crusader. You hardly know squat about characters.
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Traweezie



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PostSubject: Re: Ness/Lucas PK Thunder   Wed Jun 05, 2013 12:01 pm

Axel meets Vanellope wrote:
I've played with you once, and it was quite a while ago. And I didn't play as Ness or Lucas. I played as mains Porky, DHD, and Saki, and Chun-Li and Waluigi. Thus this "argument" is invalid.

No we've played 3 times and it wasn't that long ago. It was after I got brawl so sometime in april or may. My point is your not as great as you think. Personally I don't even know why your in the Br right now

Axel meets Vanellope wrote:
No, but a decent player should be smart enough to keep their distance so as to avoid being knocked off, then come inward for a kill later on.

For a Ness and Lucas main, you sure don't know your stuff... Do you even know what you just described?
As Millz said ness and lucas are NOT campers. Ness' projectile has low priority and a long start up so it's practically unsafe unless you edgeguard with it. But even then more that half of the cast has way to avoid it.

Axel meets Vanellope wrote:
study how the computer opponents recover as ness/Lucas.

How is that going to help anyone? he just needs to practice it. That's all
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