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 Dimension VVVVVV

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Kzinssie
Level 5 CPU


  Mach Rider
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  slothfulunchmeat

PostSubject: Dimension VVVVVV   Tue May 07, 2013 10:30 am

At this point, all I have is the basic layout (made in the VVVVVV 2.0 level editor, woooo!), but here we go:



Notes:
-The spikes deal damage, obviously.
-The platform in the middle moves left and right within the blue box's boundaries. It is fallthrough.
-The checkpoints light up when a player touches them, but only one can be on at a time. These don't have any effect in my current concept, but maybe someone else could suggest something?
-Occasionally, gravity will flip.
-Occasionally, a random enemy from VVVVVV will fly across the screen from the left or right. This is heralded by Captain Viridian switching to his sad face. He will also flip to the floor/ceiling where he won't be hit, letting the players know whether the enemy will be going across the top or bottom.
-You can go onto the outside of the "pill" structure, and no enemies spawn there. However, when gravity flips you will probably be sent scrambling for solid ground.

Thoughts?
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Keybladeguy
Level 6 CPU


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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 1:11 pm

I actually love this idea. Supporting.
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Roy
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 1:44 pm

Dimension VVVVVV was originally on the list of choices people could vote for when we were going for 120 and it didn't get enough support. While I like VVVVVV, I don't think a small indie game is worth putting into the game over other options.
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AEM



  Geno
  1759
  Ariand54321

PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 3:20 pm

I agree with Lulu here.
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 3:35 pm

AEM wrote:
I agree with Roy here.

As do I.
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AEM



  Geno
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 3:52 pm

TOM 5 wrote:
AEM wrote:
I agree with Roy here.

As do I.
woah there no need to correct me with names
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 4:08 pm

AEM wrote:
TOM 5 wrote:
AEM wrote:
I agree with Roy here.

As do I.
woah there no need to correct me with names

I do whatever I want.
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C_Mill24
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 4:46 pm

TOM 5 wrote:
AEM wrote:
TOM 5 wrote:
AEM wrote:
I agree with Roy here.

As do I.
woah there no need to correct me with names

I do whatever I want.
So do I. I say to agree with Roy (Lulu).
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Kzinssie
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 7:14 pm

Though I understand the "not a notable franchise" argument, I feel like the gravity-flipping mechanic would add an interesting level to the gameplay. The stage could easily be fleshed out with additional elements, also.
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Roy
Level 7 CPU


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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 8:16 pm

The gravity flipping mechanic isn't really that unique... we could easily redesign Good Egg Galaxy to use that sort of thing. The coding is also an issue, as something like that could cause a lot of problems. I don't think it's worth it.
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Yeti
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PostSubject: Re: Dimension VVVVVV   Tue May 07, 2013 9:31 pm

Lulu wrote:
The gravity flipping mechanic isn't really that unique... we could easily redesign Good Egg Galaxy to use that sort of thing. The coding is also an issue, as something like that could cause a lot of problems. I don't think it's worth it.
Both statments you stated are true, so my vote is for no support. (Sorry, Lilfut.)
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C_Mill24
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PostSubject: Re: Dimension VVVVVV   Wed May 08, 2013 12:18 pm

No thanks.
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PostSubject: Re: Dimension VVVVVV   Wed May 08, 2013 2:21 pm

Lulu wrote:
we could easily redesign Good Egg Galaxy to use that sort of thing.
Giga's redesigned GEG had something like that.
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bubsyplz
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PostSubject: Re: Dimension VVVVVV   Tue Feb 17, 2015 11:34 am

i support. i would prefer a Five Nights at Freddy's stage, but this would be cool.
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Braystar
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PostSubject: Re: Dimension VVVVVV   Sun Aug 16, 2015 12:15 am

I think I could be the only supporter here. The main rival to Crusade (SSF2) has a VVVVV reference on it's 3DS stage, but one upping them with a whole stage could be unique.
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PostSubject: Re: Dimension VVVVVV   Today at 11:34 am

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