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| | Creepypasta: Murder Mash general discussion | |
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SP
3856 cellularSP
| Subject: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 6:07 am | |
| This thread has been rehabilitated, and is now a discussion of the upcoming game Creepypasta: Murder Mash, currently being developed by GigaPichu and myself, along with the help of a few others. Original promo art by GigaPichu. Character Roster - Spoiler:
01. Jeff the Killer 02. Smile Dog 03. Slenderman 04. Masky 05. The Rake 06. Skin Taker 07. Tails Doll 08. Ghost 09. BEN 10. Pinkamena
Current gameplay plans: - Spoiler:
- StayPuft wrote:
- This is so we have a base for what general gameplay is. Feel free to say something sucks or say something that could be improved, etc. Could also fine tune gameplay as we go along if problems arise, etc.
General Gameplay
The main objective of each match comes down to one thing: killing your opponents with a fatality move. This can be altered slightly depending on what game mode you are playing (such as stock or point matches, which means killing your opponent a specific number of times or getting the most kills, respectively), but it ultimately comes down to killing your opponent.
Each character has three fatality moves: a Level 1, a Level 2, and a Level 3. Each Level is more useful than the others, though it really comes down to what works best for you in the given situation. Fatality moves are different from other basic moves in that they don’t deal number based damage, but rather percentage based (ex, dealing damage based on 20% of a character’s max hp, compared to dealing 20 points of damage). Fatality moves can kill opponents and score you points, though can only do so if they fully deplete a character’s health (they are the only moves that can do so). Level 1 supers have very limited range, and can only kill your opponent if the opponent has 20% or less of their health left. Generally, can only kill 1 opponent. Level 2 supers have more range and power than Level 1’s, though can only kill opponents when they have 40% or lower health. Level 3 supers are the best supers money can buy, having amazing range and damage capabilities, though can only kill opponents who have 80% or less of their health left. (Possibility of having stage-based fatalities that can be executed, which can be used in place of a level 3 super if desired, idea I came up with a few days ago.)
There are two main meters you must worry about: your health meter and your fatality meter. Your fatality meter fills up based on damage you deal and damage you take. Using the same moves over and over again can decrease the amount of fatality meter gained (with the exception of grabs), encouraging using a variety of moves. When your fatality meter fills at least once, you’ll be able to execute your level 1 fatality. Filling up the meter after getting a level 1 fatality takes longer, and even longer after getting a level 2 fatality. Using a fatality takes a percentage of your fatality meter (more based on which level you’re trying to execute), and will fully deplete if you land your attack and score at least 1 kill. If you miss and don’t score any kills, your meter won’t deplete the rest of the way. Possibly have a way to execute any level of fatality as long as you have enough meter (ex: wanting to execute a level 1 fatality when you have 3 meters full), such as having each super require a different button combination or something. Or not to make it a bit simpler. Can be decided later.
Your health meter is a bit different from what you might think your health meter in a fighting game would be. Each character has a different amount of total HP, having less HP generally means you’re a smaller character that has an easier time moving around, etc, and having more HP generally means the opposite. HP is the main factor in whether or not a fatality move will kill you, so the fuller (is that a word?) your HP meter the better. As you gain less HP, you begin to negative effects on your character. Specifically, your overall movement speed decreases, your dodge and shield speed is lowered, and you also take more knockback from attacks (might add more later, or something). If you manage to evade attacks and generally stay away from combat, your HP will slowly regenerate, starting slowly and slowly increasing the rate of healing as you continue to self heal.
That's all, folks!
Like I said, this is basic stuff. Feel free to suggest stuff or tell me I suck or whatever.
Stage and Item Ideas - Spoiler:
More shit that is planned, mostly dealing with stages and items: - StayPuft wrote:
- Glad you like it~
I had different ideas for stages, wanting them to be implemented more in gameplay than just layout. Of course there can be generic hazards, etc, though I have other ideas as well.
Items based on stages - Basically, having items work a bit differently than in say... Smash bros or something. Instead of items spawning normally, you can destroy certain parts of the stage to acquire items, etc
Let's say you are on Jeff's stage (the house and the party etc). Specific items spawn in certain areas. Some are out when the fight starts, some will spawn later, others need something to be destroyed. For example, say you break into the house area of the stage. You can bust open the liquor cabinet and be able to use, say, a liquor bottle to bash your opponent with. Maybe even be able to destroy certain parts of the stage, and the debris left over can be used to damage opponents as well (example, you break, say, the couch in the house area, you can use pieces of the couch to throw at your opponents). Another example maybe is knocking off a soda can from a table in the party area, and being able to drink it to restore a bit of health.
Stage fatalities - Basically being able to use parts of the stage to damage/kill your opponent. Example: say we have the Rainbow Factory as a stage, an opponent could use the machine to grind the opponent and kill them that way.
Definitely other things too, will require more brainstorming though. - GigaPichu wrote:
- That would be amazing for sure.
That could actually be something in a fighting game that has never been done before: taking advantage of the stage to defeat your opponent.
While that has been done in Smash Bros. (and Shrek: Super Slam) to a certain degree, it has never been so largely part of the fighting.
The entire item system being based on the stages would be a unique and very interesting element we could implement. The ideas for Jeffs stage you presented sound incredibly fun, having the ability to break all sorts of things and throw them around. We could even take it a step further, making certain objects kind of 'free-moving'. Think of the Crate/Barrel from Smash Bros. When these things are hit, they could possibly move around. Also, the stronger characters, like Slenderman, would be able to pick up and throw such items (which would do tons of damage). Also, these items would be able to be used as Shields by crouching smaller characters. (i'd say they could be platforms too, but i don't know how code-able that is).
Also, the idea of healing items being findable is a great idea. Instead of spawning items, you need to find ways to heal yourself (along with self-healing), akin to a real battle. There would likely be something you could eat in every stage. Even if it seems inedible, it probably wouldn't matter lol
The only thing is that we would have to make Stage Deaths not cheap. Such as your Rainbow Factory example, the grinding machine would have to be either difficult to turn on or difficult to reach.
We plan on making a fun little brawler with characters coming from a variety of Creepypastas from around the internet. We will reveal more as time goes on (maybe).
Last edited by StayPuft on Thu Feb 28, 2013 5:45 am; edited 6 times in total |
| | | Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 6:28 am | |
| I we made this real I would so get behind this.
If we were to do it though, I would have to be head of the PIXAR characters, Hercules, Stich and maybe Kuzco & Yzma. |
| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 6:30 am | |
| I had this idea where Kuzco could work like Zelda and switch between human and llama forms.
But this roster needs an overhaul. It lacks certain characters and has a few that shouldn't be there. |
| | | GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 8:09 am | |
| The roster is way too big, for one thing.
You should at least size it down to the most prominent disney characters (or the most popular ones). |
| | | C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 8:22 am | |
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| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 8:42 am | |
| - TheSocksOfTruth wrote:
- The roster is way too big, for one thing.
You should at least size it down to the most prominent disney characters (or the most popular ones). I always enjoy a few obscure characters in a roster, it makes it a bit varied. That's just me. This might have a few too many but that is delving into the plethora of my biased choices. Currently reworking the entire roster as I type. |
| | | Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 10:19 am | |
| Minnie, Pete, Rafiki, Maleficent, Facilier, Gaston, Yzma, Oogie and Bolt are unneccersary IMO.
Although, Pete, Meleficent, Gaston, Yzma and Oogie would make good bosses. |
| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 11:07 am | |
| Maleficent is like, one of the BIGGEST BADEST most recognizable villains within the Disney universe. She deserves a spot imo.
I will admit Gaston is purely bias but that is because I LOVE GASTON SO MUCH. Hurr.
Anyway I remade the roster and it only has 24 characters gogogo
01. Mickey Mouse
02. Donald Duck
03. Goofy
04. Peter Pan
05. Captain Hook
06. Maleficent
07. Beast
08. Gaston
09. Aladdin
10. Jafar
11. Simba
12. Hercules
13. Hades
14. Mulan
15. Tarzan
16. Kuzco
17. Stitch
18. Wreck-It Ralph
19. Jack Skellington
20. Jack Sparrow
21. Buzz Lightyear
22. Mr. Incredible
23. Sully
24. EvE
Cuts:
Minnie Mouse Pete (Cut these two to keep the representation of the Mickey series to the 3 main characters)
Robin Hood (good movie but kind of obscure and not as rememebered as others) Rafiki (cut to keep roster down, was a hard cut) Dr. Facilier (was a great villain but cut to keep roster down) Yzma (Emperor’s New Groove doesn’t need two characters) Rapunzel (Just not a huge fan :<) Oogie Boogie (Nightmare Before Christmas is popular but it only had 1 movie and Jack skellington is enough) Tron (recently got a sequel but still somewhat obscure, and to keep the representation of live-action disney down to 1 character (Jack Sparrow) Woody (mentioned above) Bolt (somewhat obscure and not that memorable, good movie though) Merida (Movie wasn’t that great, Pixar can be repped with better characters)
Additions:
Wreck-It Ralph (Do I need to explain this? Didn’t think so) Sully (Merida’s replacement) EvE (Replaced Woody for a more diverse repping of Pixar by repping Wall-E, might cut her to put back Woody however)
Also, guys, we should have a rep of Disney’s television things. I got a list of possible candidates:
- Perry the Platapus (Phineas and Ferb, haven’t actually seen this show but he seems the most deserving from this show)
- Darkwing Duck
- Bill Nye the Science Guy
- Kim Possible
- Jake Long
- Maybe a character from that Gravity Falls show I've yet to see but apparently it's popular
Maybe some more... |
| | | Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 11:25 am | |
| Out of interest, are e looking at making this an actual game?
Because I would love that. |
| | | Blitz [BANNED] Level 7 CPU
1079
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 11:31 am | |
| I think Dipper would be the best as a rep from Gravity Falls. I support the idea of this. However, since it's main protagonist is tyed between the twins Dipper and Mabel, and they always work together, why not use them as a buddy team similar to the Ice Climbers. |
| | | Guest Guest
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 11:51 am | |
| You need at least one obscure character from an underrated video game. How about Maui Mallard/Cold Shadow? |
| | | Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Dec 29, 2012 12:00 pm | |
| - GoldenYuiitusin wrote:
- You need at least one obscure character from an underrated video game.
How about Maui Mallard/Cold Shadow? Spectrobes That is all. |
| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:21 pm | |
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| | | Perfect Hell
8837
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:40 pm | |
| |
| | | C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:43 pm | |
| If you're putting in Kuzco, put him in his Llama state. |
| | | GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:44 pm | |
| guys pls
you gotta have the Backyardieanas |
| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:47 pm | |
| - Perfecthell4 wrote:
- Sora. Gotta have Sora.
no u - C_Mill24 wrote:
- If you're putting in Kuzco, put him in his Llama state.
I was too lazy to put it but he could work like Zelda/Sheik - GigaPichu wrote:
- guys pls
you gotta have the Backyardieanas Aren't those guys Nick Jr or some crap |
| | | Perfect Hell
8837
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:52 pm | |
| There's gotta be someone on that roster you're willing to cut in favor of Disney's major gaming rep, Sora. Or just add back in a few of the hard cuts and move the roster up to say, 34-36. |
| | | Guest Guest
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:53 pm | |
| Who needs Sora when you have Ralph? |
| | | Perfect Hell
8837
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 3:56 pm | |
| Ralph is a movie character. Sora is a video game character.
Besides, this roster doesn't have anyone even remotely similar to Sora right now, adds some nice flair to the variety. |
| | | GigaPichu
3392
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 4:01 pm | |
| Ralph better than sora sorry guys |
| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 4:08 pm | |
| - Perfecthell4 wrote:
- There's gotta be someone on that roster you're willing to cut in favor of Disney's major gaming rep, Sora. Or just add back in a few of the hard cuts and move the roster up to say, 34-36.
no u |
| | | Guest Guest
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 4:15 pm | |
| "SORRRRRRRRRA HHHHHHHHHHHNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGG" |
| | | Guest Guest
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 4:18 pm | |
| Kingdom hearts is utter faggotry why do you even want it represented |
| | | Perfect Hell
8837
| | | | SP
3856 cellularSP
| | | | Perfect Hell
8837
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 6:32 pm | |
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| | | luke-ish Level 4 CPU
111
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 7:34 pm | |
| Deadmau5 is my favorite disney character. |
| | | AEM
1763 Ariand54321
| Subject: Re: Creepypasta: Murder Mash general discussion Sat Feb 23, 2013 11:41 pm | |
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| | | SP
3856 cellularSP
| Subject: Re: Creepypasta: Murder Mash general discussion Sun Feb 24, 2013 5:59 am | |
| - Pearly wrote:
- no gaston unsubbing
I'm not Chincherrinas |
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