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PostSubject: HarmoKnight   Tue Feb 26, 2013 7:14 pm

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GigaPichu

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PostSubject: Re: HarmoKnight   Tue Feb 26, 2013 7:16 pm

bububububu

youcantdothat ;~;
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 12:30 pm

I remember being shown a trailer for this game. I think it would be fun to play.
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 12:33 pm

GigaPichu wrote:
bububububu

youcantdothat ;~;
better than having that tomato faggot nobody recognizes
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 4:43 pm

sexual priest wrote:
GigaPichu wrote:
bububububu

youcantdothat ;~;
better than having that tomato faggot nobody recognizes
It's true. I'd rather have this Tempo guy or whatever his name is than an old nobody like DeMille.
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 5:01 pm

Wari-O-Matic wrote:
sexual priest wrote:
GigaPichu wrote:
bububububu

youcantdothat ;~;
better than having that tomato faggot nobody recognizes
It's true. I'd rather have this Tempo guy or whatever his name is than an old nobody like DeMille.

Who?
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 5:50 pm

Who as in "who is Tempo", or "who is DeMille"?
If the former, Tempo is the main character in the HarmoKnight game that this thread is about. If the latter, DeMille is the main character of an old GBA Japanese exclusive title called Tomato Adventure.
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 6:22 pm

I know who Tempo is, but the who Tomato guy?

Can anyone tell me why Det would want a Tomato guy in the first place?
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 6:26 pm

Sunako wrote:
I know who Tempo is, but the who Tomato guy?

Can anyone tell me why Det would want a Tomato guy in the first place?
he's det
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 6:32 pm

Sunako wrote:
I know who Tempo is, but the who Tomato guy?

Can anyone tell me why Det would want a Tomato guy in the first place?

He's not actually a tomato



Just saying
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 6:34 pm

:l
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PostSubject: Re: HarmoKnight   Wed Feb 27, 2013 7:08 pm

Tomato Adventure was the first game to use the system present in the Mario and Luigi games. Same company, several years earlier.
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PostSubject: Re: HarmoKnight   Thu Mar 28, 2013 9:52 pm

It's out and it's pretty dang awesome.

15 bucks and apparently there's a free demo, dunno what's on it though.

Overworld akin to Super Mario World, gameplay is really smooth but can be tough to get a hang of, the music is amazing, and all the bonus levels are 2nd-Gen Pokemon song remixes.
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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 11:56 am

confirmed for crusade???
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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 1:27 pm

Any good videos of gameplay I can check out? It sounds interesting.
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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 1:48 pm

MercuryHg34 wrote:
Any good videos of gameplay I can check out? It sounds interesting.

http://www.youtube.com/watch?v=ZTnGbVEhb4o

Kind of hard to get a feel for it without playing it since it's a rhythm game, although it appears there's a free demo you could try.
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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 1:57 pm

Just downloaded the demo since I have no money on my account. I'm going to try it out soon.
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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 9:01 pm

So is this guy getting your DLC spot now?

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PostSubject: Re: HarmoKnight   Fri Mar 29, 2013 9:03 pm

maybe

dlc is a bit of a mess right now
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PostSubject: Re: HarmoKnight   Sat Mar 30, 2013 10:09 am

I played the demo. Man, I have no sense of rhythm. The game is essentially a quick time event and since it involves rhythm, I'm terrible at it.
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PostSubject: Re: HarmoKnight   Sat Mar 30, 2013 10:35 am

C_Mill24 wrote:
I played the demo. Man, I have no sense of rhythm. The game is essentially a quick time event and since it involves rhythm, I'm terrible at it.

Easiest way to get a hang for it is to tap your thumb to the beat. Except on much later levels (which I doubt are in the demo), jumps, enemies and plants are always on the same beat.

You'll notice that your health meter (and the staff, if the demo has the fancy Legendary Staff) pulsates on the same beat that you want to tap your thumb to on the level.
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PostSubject: Re: HarmoKnight   Thu Apr 04, 2013 11:46 pm

Finally got to 100%. Took me quite a while and a lot of frustration, but the game was very good overall and I can see myself returning to this for better scores in the future.
There's a good bit of bonus images forming something of a gallery, including 2D cartoony designs of each character, enemies and plants, bosses, and levels, as well as some cool original designs for things (although you have to finish the hardest levels for these).

If you get a gold flower for a song, you unlock a "fast" version of the song, which plays the entire level at double speed. Getting a gold flower on this gets you the bonus art linked to that song. On some levels it's not much harder than the normal speed, but on other levels (clock towers especially) it becomes insanely difficult.
If you don't try to get a gold flower in each song before moving on to the next (you can move through the game on silvers alone but won't unlock the bonus art) there's quite a bit of gameplay to be had after finishing the story, and if you did get gold on everything first, there's still another world and the Fast modes to keep you busy.
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PostSubject: Re: HarmoKnight   Fri Apr 05, 2013 1:27 am

Now I want a smelling game.

Make it happen, nintendo.
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