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 AiAi for CrusadeDLC?

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Should AiAi be added to the DLC options list?
Yes
71%
 71% [ 10 ]
No
29%
 29% [ 4 ]
Total Votes : 14
 

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KeybladeSmasher
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  NESKeyblade

PostSubject: AiAi for CrusadeDLC?   Tue Feb 05, 2013 9:43 pm

AiAi is the protagonists of the Super Monkey Ball series.
He is one of the many SEGA mascots featured in every Superstars/All-Stars Title and is one of Sega's top sellers.
I nominate we make him DLC option #3 for SEGA.

Character Bio:

Aiai is a monkey who loves bananas. He is usually absent-minded, thinking, "That banana I had was really delicious." Aiai deeply cares for his wife Meemee, his son Baby, and friend Gongon. Despite being absent-minded at times, he is very kind and very brave, going as far as exploring the inside of a volcano on his home island of Monkey Island.

Why does AiAi deserve to be DLC?

1. He is one of Sega's most recognizable mascots.
2. He is the star of at least 5 games, most of which are on Nintendo consoles.
3. He is exceedingly popular in every game he appears in.


His playstyle should revolve around his Monkey Ball. Similar to Porky, he himself will always be in his ball. He uses the ball for many tactics including running into foes and jumping super high.


His characteristics: His Monkey Ball should give him mediums weight with no flatness, but should have averaged jumps. His aerial physics otherwise are below average, and his speed is above average.

His specials moves:
Boxing Glove - uses a boxing glove to powerfully punch the foe.
Monkey Roll Charge - charge up and roll forward like a bowling ball, damaging enemies.
Monkey Rocket - uses a rocket powerup from Sonic & SEGA All-Stars Racing to shoot upwards.
Monkey Blitz - uses his car from Sonic & SEGA All-Stars Racing to run over foes.

Final Smash: Banana Blitz - MeeMee, Baby, and GonGon appear and roll around the stage with AiAi doing much damage.
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Smash King
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PostSubject: Re: AiAi for CrusadeDLC?   Tue Feb 05, 2013 11:40 pm


I definitely support this. Honestly, he should've been on the Main Roster as one of many Sega reps. Unfortunately, we end up with Ristar & a unneeded mass of Sonic characters.

AiAi is Sega's 2nd longest & recurring series.
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KeybladeSmasher
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PostSubject: Re: AiAi for CrusadeDLC?   Wed Feb 06, 2013 8:55 am

We need another "yes!"
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Perfect Hell

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PostSubject: Re: AiAi for CrusadeDLC?   Wed Feb 06, 2013 12:02 pm

Smash King wrote:

I definitely support this. Honestly, he should've been on the Main Roster as one of many Sega reps. Unfortunately, we end up with Ristar & a unneeded mass of Sonic characters.

AiAi is Sega's 2nd longest & recurring series.

So much this.

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Keven
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PostSubject: Re: AiAi for CrusadeDLC?   Wed Feb 06, 2013 7:42 pm

I vote yes
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