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Would this be a good idea?
Yes
50%
 50% [ 5 ]
No
50%
 50% [ 5 ]
Total Votes : 10
 

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SHREK IT RALPH
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PostSubject: Physics Options   Fri Jan 18, 2013 4:30 pm

MY FRIENDS AND I recently found out about this game and were playing it over LAN in our electronics schematics class. It was a lot better than Project64k always desyncing and we had a lot of fun, but our main issue was the physics cater especially to melee players.

I mean, there's nothing with the physics, I like melee, but seeing as how you're offering things like airdodge style, maybe you could add an option to make the physics in the game more like Smash 64 or Brawl perhaps, at least for online and versus, because melee is a bit too fast and competitive for a lot of people. The game would definitely appeal to a larger audience, especially to people who just want to play a casual, slower game, if such an option was added.


Last edited by SHREK IT RALPH on Fri Jan 18, 2013 7:24 pm; edited 4 times in total
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Ness_64
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  Ness
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PostSubject: Re: Physics Options   Fri Jan 18, 2013 5:46 pm

I'm almost sure this was already discussed sometime ago, but I may be wrong.

I agree, that's a good idea; Crusade is very different from other Smash Bros games IMO, and this is one of the reasons. But this probably is too hard and will take a lot of time to do, so... :/
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SHREK IT RALPH
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PostSubject: Re: Physics Options   Fri Jan 18, 2013 6:40 pm

Ness_64 wrote:
I'm almost sure this was already discussed sometime ago, but I may be wrong.

I agree, that's a good idea; Crusade is very different from other Smash Bros games IMO, and this is one of the reasons. But this probably is too hard and will take a lot of time to do, so... :/

I doubt it would be that hard considering it was made in game maker. You'd just have to change a few variables or add a multiplier to the gravity/fall speed.
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PostSubject: Re: Physics Options   Fri Jan 18, 2013 7:17 pm

SHREK IT RALPH wrote:
Me and my friends
My friends and I**********************************
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SHREK IT RALPH
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PostSubject: Re: Physics Options   Fri Jan 18, 2013 7:26 pm

whatever wrote:
SHREK IT RALPH wrote:
Me and my friends
My friends and I**********************************

Fixed, because that ENTIRE POST was completely UNREADABLE because of that HUUUUUUGE mistake on my part.
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Perfect Hell

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  Evil Ryu
  8836

PostSubject: Re: Physics Options   Fri Jan 18, 2013 7:31 pm

Yeah man, I had no idea what you were trying to say before that update, thank you.

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PostSubject: Re: Physics Options   Sat Jan 19, 2013 4:07 am

SHREK IT RALPH wrote:
I doubt it would be that hard considering it was made in game maker.
This guy.
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PostSubject: Re: Physics Options   Sat Jan 19, 2013 7:26 am

SHREK IT RALPH wrote:
whatever wrote:
SHREK IT RALPH wrote:
Me and my friends
My friends and I**********************************

Fixed, because that ENTIRE POST was completely UNREADABLE because of that HUUUUUUGE mistake on my part.
correct
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MercuryHg34

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  Ridley
  3883

PostSubject: Re: Physics Options   Sat Jan 19, 2013 7:36 am

There was a suggestion like this a while ago for SSB64 mode, but again this kind of thing would take a very long time to code and balance. Not that it's a bad idea.
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Dry



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PostSubject: Re: Physics Options   Sat Jan 19, 2013 7:51 am

It's impossible to balance for two sets of physics. It's also very time-consuming and annoying to code. If we can ignore these issues then I'm all for this idea.
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Slissith

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PostSubject: Re: Physics Options   Sat Jan 19, 2013 10:35 am

Dry wrote:
It's impossible to balance for two sets of physics. It's also very time-consuming and annoying to code. If we can ignore these issues then I'm all for this idea.

Essentially this.
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MercuryHg34

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  Ridley
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PostSubject: Re: Physics Options   Sat Jan 19, 2013 1:19 pm

Alternatively we can add the option to have no airdodges, that way we have all three console games in that option.
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Perfect Hell

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  Evil Ryu
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PostSubject: Re: Physics Options   Sat Jan 19, 2013 8:33 pm

Dry wrote:
It's impossible to balance for two sets of physics.


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Dry



  4607

PostSubject: Re: Physics Options   Sun Jan 20, 2013 6:22 am

Seeing as how the original motivation behind this idea was to make a mode that's easier for non-competitive people, I think balance isn't really an issue. We can easily tweak the competitive game a little to stop a select few characters being extremely and obviously broken in the non-competitive game, if that even happens at all. As for coding, it can be done, it just depends on how much time Jak has.
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Super Smash Bros Crusade
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PostSubject: Re: Physics Options   Sun Jan 20, 2013 12:28 pm

at this point all it would really require is a second set of character files and an option that selects the opposite folder

wouldn't change hitstun or anything like that but the physics of individual characters could be tweaked

not a fan of the idea though
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Slissith

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PostSubject: Re: Physics Options   Sun Jan 20, 2013 12:32 pm

Perfecthell4 wrote:
Dry wrote:
It's impossible to balance for two sets of physics.


Good luck.

You're on your own.

Troll
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Jaklub



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PostSubject: Re: Physics Options   Sun Jan 20, 2013 1:52 pm

The game underwent a lot of tweaks through 0.9 development and most likely more of these will be made. Game plays smoother and the camera is much better, so don't worry about universal appeal.

We will consider having a no-airdodge option in 0.9.

In meantime though, you might want to try using 90% speed in Crusade.
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