As per request, here is STAYPUFT:
Name: StayPuft
Origin: Mrs. Puft
Fighting Style: As I don't know anything about him(characteristic wise), he'll be weird. Expect one of my best movesets.
Abilities: Three jumps, gliding, crawling.
Combo: Does Toon Link's combo, but attacks with his amazingly stretchy foot.
Dash A: Ledge Attack: Runs forward and does the Mexican hat dance. This does a few hits.
FTilt: SP stretches his tongue out to attack the opponent. This stuns the opponent half of the time.
UTilt: Spins around in midair, floating, and uses his stretchy foot to kick upwards, still spinning.
DTilt: Bites in front of him.
FSmash: SP points his finger forward and yells "OBJECTION!" This isn't like Phoenix Wright, though. It's more of a stretched out poke.
USmash: StayPuft grows Twilight sparkle's unicorn and headbutts upwards.
DSmash: SP touches the ground and one of Rainbow Dash's tornadoes appears, making the opponent spin around and then be sent flying upwards.
Ledge Attack: Uses his stretchy legs to stretch them in an arch to land on the stage, attacking the opponent, then bringing his body back to the legs.
Ledge Attack (100%+): SP slowly crawls upwards, then spins around in midair and goes back to normal.
Ground Attack: Jumps upwards, and attacks with his back.
NAir: SP spins around and attacks with his stretchy tongue.
FAir: SP stretches out his tongue and licks the opponent. Think the Haunter in the beginning of the old Pokemon intro.
BAir: SP slaps behind him with his stretchy hand.
UAir: SP claps upwards.
DAir: SP stops in midair, and immediately and very quickly slams down to the ground and attacks with his butt. Think Mario's ground pound. If he touches the opponent in midair, it's a spike.
Grab: Stretches foot and holds his foot around the opponent's neck.
Pummel: Tickles the opponent.
FThrow: Jumps, hugs his opponent, and lands on the ground with the opponent below him. Then he goes back up and the opponent is still on the floor.
BThrow: Does a few backhand springs with his opponent, holding the opponent via Telekinesis.
UThrow: Using his amazing floating powers, SP grabs the opponents head, floats upwards, and piledrives the opponent.
DThrow: SP yells "HERE COMES TOM" and Tom comes and smushes the opponent to the ground, grounding them, and then disappearing. Tom is a rock, in case you didn't know. Partial credit to AEM on this.
B: Shoop Da Whoop: SP gets a Shoop da Whoop face and immediately shoots a laser. This goes all the way across the stage, and can do great knockback, but it quickly becomes too thin to be of use (think Robot dinosaurs that shoot lasers when they roar). After that, he has to wait a bit for the beam to be of use.
SideB: Random Throw: StayPuft will throw one of these: a cat, "The Thinker", Geno (the SSF2 dev, not the character), a harp, or himself. If he throws a cat (30% chance of happening), and the cat lands on an opponent, he'll stay on him for a bit, scratching to do damage, then run off. He can be hit. If he lands on the floor, then he'll run off the stage. If he throws "The Thinker" (20% chance of happening), a strong hit is landed on the opponent, but it does not go too far. If he throws Geno (10% chance) then he'll make a Gay rainbow with his mind, tell the opponents that they're bitches, and jump off the foreground. The rainbow just stays on the background, messing up the level's appearance, making you upset. If he throws a harp, then it get's stuck on the opponent for a bit, making them very slow and can barely jump, but also can be barely knocked back. 20% chance. If he throws himself(20% chance), he just hurls himself at the enemy, then bounces off. This has great knockback, better than the Thinker's.
UpB: Nyan Nyan: StayPuft flies in any direction freely for 5 seconds at an average speed. Behind him are rainbows that are kept on the stage even after the up special is finished. They stay for about 10 seconds after creation, and if you touch it, you will get hurt.
DownB: Cosplamation: SP transforms into either Megaman, Twilight Sparkle, or Crash Bandicoot. These transformations last for 15 seconds. If he transforms into Megaman, then he can run around, jump, and if you press an attack button then he will start charging his gun. If it's just a normal shot, it will be a simple projectile. Half-way, it's a bit more powerful, and all the way, it's the best shot. If he transforms into Twilight Sparkle, he can also move and jump around, and if he presses an attack button then he will use Telekinesis to grab onto an opponent. From there, use the control stick to move around the opponent you grabbed, and the button again plus the direction to throw them in that area. If he transforms into Crash Bandicoot, he can move around like the other characters and if you press the attack button he spins around like Crash, drawing characters into him.
Final Smash: Marshmallow Man: SP turns into the StayPuft Marshmallow man. In this form, he is huge and merciless. He'll move slowly, and the steps he makes become sticky piles of goo that if you stand on, you can't move off of. If you try to attack him with normal moves or go into him, then you'll bounce off of him. If you shoot normal projectiles at him, he'll gain health, but if you shoot fire at him, he'll lose health. If you press the b button, you shoot a laser from his eye that locks-on to an opponent. After a period of time, he shrinks back down to normal StayPuft, but the sticky piles of marshmallow are retained.
Kirby Hat: Brown, artist-like hair and a necklace.
Taunt: SP explodes into a Stegosaurus. He then says "I AM A STEGOSAURUS" then explodes back to SP.
Intro: Kirby's intro, but SP is on the star.