HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 SSB64 mode

View previous topic View next topic Go down 
AuthorMessage
Traweezie

avatar

  Random
  1247

PostSubject: SSB64 mode   Thu Jul 19, 2012 6:50 pm

I've looked at A LOT ssb64 vids and started to wonder... what if we had a SSB64 mode? No air dodging 0-death combos and fun times.

So would you like to see that for crusade?
Discuss
Back to top Go down
View user profile http://www.youtube.com/user/traweezie?feature=mhee
MercuryHg34

avatar

  Ridley
  3883

PostSubject: Re: SSB64 mode   Thu Jul 19, 2012 7:11 pm

Lol really?

That would be fun though.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: SSB64 mode   Thu Jul 19, 2012 9:02 pm

It would pay homage to the beginning of the series, so why not?
Back to top Go down
Smash King
Smash King
avatar

  8683
  EJ88201

PostSubject: Re: SSB64 mode   Thu Jul 19, 2012 10:18 pm



Eh, dont want to have it in Crusade. After being spoiled with everything Melee & Brawl gave us, its hard to enjoy what 64 had other than Board The Platforms
Back to top Go down
View user profile
♠ Ace ♠
Level 4 CPU
avatar

  220

PostSubject: Re: SSB64 mode   Thu Jul 19, 2012 11:30 pm

SmashKing201 wrote:


Eh, dont want to have it in Crusade. After being spoiled with everything Melee & Brawl gave us, its hard to enjoy what 64 had other than Board The Platforms

MUUSSSIIICCC.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 12:16 am

SmashKing201 wrote:


Eh, dont want to have it in Crusade. After being spoiled with everything Melee & Brawl gave us, its hard to enjoy what 64 had other than Board The Platforms
The best gameplay in the series?
Back to top Go down
Smash King
Smash King
avatar

  8683
  EJ88201

PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 12:23 am

Esper wrote:
SmashKing201 wrote:


Eh, dont want to have it in Crusade. After being spoiled with everything Melee & Brawl gave us, its hard to enjoy what 64 had other than Board The Platforms
The best gameplay in the series?

Doesn't seem like a major difference to me, not even close. Its all the same to me.

But my vote will be no (if we are actually voting here. lol)
Back to top Go down
View user profile
MercuryHg34

avatar

  Ridley
  3883

PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 12:53 pm

Dude, there's a HUGE difference between 64 and the others. Everything had way more hitstun in 64, which means that combos were also WAY easier in that game. And even if you're a noob you can rack up huge combos because of 64 mode, and you will find it extremely fun.

On the other hand, a 64 mode means we would have to rebalance everyone for one mode, due to a complete change in the game's physics and mechanics. I'm pretty sure this was suggested half-jokingly because of 64 tas vids Traweezie and I looked up for fun. I also don't feel like balancing a cast of 80+ characters twice.
Back to top Go down
View user profile
Super Smash Bros Crusade
Administrator
avatar

  Random
  4179

PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 1:31 pm

This would be dumb to code but fun to play.
Back to top Go down
View user profile http://projectcrusade.forumotion.com
MercuryHg34

avatar

  Ridley
  3883

PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 7:46 pm

Dettadeus wrote:
This would be dumb to code but fun to play.

Exactly.

Say, anyone know a way to play 64 online with a rom or emulator? I like playing against my friends over and over as the same two characters against the same three characters, but a bit more variety would be nice.
Back to top Go down
View user profile
Traweezie

avatar

  Random
  1247

PostSubject: Re: SSB64 mode   Fri Jul 20, 2012 8:10 pm

MercuryHg34 wrote:
Dettadeus wrote:
This would be dumb to code but fun to play.

Exactly.

Say, anyone know a way to play 64 online with a rom or emulator? I like playing against my friends over and over as the same two characters against the same three characters, but a bit more variety would be nice.

Yeah man look up project64k you'll find some severs with really good people
Back to top Go down
View user profile http://www.youtube.com/user/traweezie?feature=mhee
MercuryHg34

avatar

  Ridley
  3883

PostSubject: Re: SSB64 mode   Sat Jul 21, 2012 8:14 am

Cool, I'll try that. Do you play 64 online?
Back to top Go down
View user profile
Dry



  4607

PostSubject: Re: SSB64 mode   Sat Jul 21, 2012 10:56 am

Project64k tends to lag if you're not near one of the major servers. I think the only big one in America is in Chicago. Also, people on project64k tend to refuse to play on anything other than Hyrule Castle, so if you enjoy variety in stages you ain't gonna find it there. But you should try it anyway, there aren't any better alternatives.

Also for 64 mode, is it just the physics that are changing? What about the existence of up throws, down throws and side specials? What about auto-throwing, rather than being able to escape grabs? Will teching happen by pressing shield as you hit the ground like in 64, rather than just before like in the other two? Etc.
Back to top Go down
View user profile
Dr.MarioX
Level 8 CPU
avatar

  1703

PostSubject: Re: SSB64 mode   Sat Jul 21, 2012 11:12 am

I think it would be cool to have Crusade open to different game-play styles. It could really expand our audience/fan-base and it could make for different kinds of player groups for each game-play style online.

Perhaps in the options menu, there could be different game-play styles that can be toggled between, such as Regular and Smash 64?
Back to top Go down
View user profile http://machriderz.deviantart.com/
Traweezie

avatar

  Random
  1247

PostSubject: Re: SSB64 mode   Sat Jul 21, 2012 11:14 am

Dry wrote:
Project64k tends to lag if you're not near one of the major servers. I think the only big one in America is in Chicago. Also, people on project64k tend to refuse to play on anything other than Hyrule Castle, so if you enjoy variety in stages you ain't gonna find it there. But you should try it anyway, there aren't any better alternatives.

Also for 64 mode, is it just the physics that are changing? What about the existence of up throws, down throws and side specials? What about auto-throwing, rather than being able to escape grabs? Will teching happen by pressing shield as you hit the ground like in 64, rather than just before like in the other two? Etc.

@Merc yup I do

@Dry 64 mode would be almost like 64.. if we were to code the game to be just like 64, it'll be like coding another game...
I'm thinking more of getting rid of side specials u throw n d throw air dodge and if we could a slight change in the physics. I know it might be hard to code so I don't wanna ask for too much

@Dmx that's the Idea here I thought we might as well since we have melee air dodge and brawl air dodge
Back to top Go down
View user profile http://www.youtube.com/user/traweezie?feature=mhee
Doq
Level 6 CPU
avatar

  Ganondorf
  804
  Ask in 20 years.

PostSubject: Re: SSB64 mode   Fri Aug 24, 2012 10:08 am

MercuryHg34 wrote:
Dettadeus wrote:
This would be dumb to code but fun to play.

Exactly.

Say, anyone know a way to play 64 online with a rom or emulator? I like playing against my friends over and over as the same two characters against the same three characters, but a bit more variety would be nice.

I have a plugin for PJ64 1.6 official called AQZ Netplay. However, there are limitations:
~ As it's a P2P Plugin, you need the other's IP Address.
~ You and your opponent must have the exact same save file or it won't work.
~ Regarding SSB64, you cannot use Computer Players, because of it's random algorithm generates different characters.
~ No cheats whatsoever.
Back to top Go down
View user profile http://www.doqk.ml/
JMan
Level 4 CPU
avatar

  Knuckles
  112

PostSubject: Re: SSB64 mode   Fri Aug 24, 2012 8:54 pm

DoctorKirby wrote:
MercuryHg34 wrote:
Dettadeus wrote:
This would be dumb to code but fun to play.

Exactly.

Say, anyone know a way to play 64 online with a rom or emulator? I like playing against my friends over and over as the same two characters against the same three characters, but a bit more variety would be nice.

I have a plugin for PJ64 1.6 official called AQZ Netplay. However, there are limitations:
~ As it's a P2P Plugin, you need the other's IP Address.
~ You and your opponent must have the exact same save file or it won't work.
~ Regarding SSB64, you cannot use Computer Players, because of it's random algorithm generates different characters.
~ No cheats whatsoever.

Doesn't need to be the exact file just as long as the same game and region.
actually you can use cheats for AQZ just like pj64k
only difference it doesnt send them all players have to make sure they set them.

I do recommend AQZ more stable rarely desyncs you can play 3+hrs straight on games
I play Mario Party 2 online with it like every single day lol
Back to top Go down
View user profile http://battlecrossfever.com
Sponsored content




PostSubject: Re: SSB64 mode   

Back to top Go down
 
SSB64 mode
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Ninja's Beast mode strategy
» Unlimited Money in Beast Mode
» Full Mode or not?
» Zodic mode
» Window Mode Cursor?

Permissions in this forum:You cannot reply to topics in this forum
 ::  :: Suggestion Board-
Jump to:  
Free forum | © phpBB | Free forum support | Contact | Report an abuse | Forumotion.com